>Blizzard is launching a “global diversity and inclusion initiative” aimed at raising the percentage of women and underrepresented minority groups in its workforce and improving the work environment for those groups, according to an internal company email recently received by Kotaku.
>Only 21 percent of Blizzard employees are women, wrote company president (((Mike Morhaime))) in the email which a Blizzard rep confirmed to me is real >and “they leave our organization at a higher rate than men.” These numbers, Morhaime writes, are consistent with the game industry at large, but Blizzard wants to improve on them.
>Morhaime wrote the company is launching a diversity effort that will first focus on women, but will expand later this year to encompass other “under-represented minority groups,” who make up 14 percent of Blizzard, according to the email. Morhaime wrote that while the company will not set “quotas” for hiring female job candidates, Blizzard is encouraging employees to refer more qualified women to open positions, and it’s looking into ways to better recruit from women’s groups, conferences, and universities with an initial focus on “more women leaders and a diverse new graduate hiring class.” The company also plans to partner with organizations like Girls Who Code in hopes of bringing more women into game development and computer science. Just a reminder that all forms of entertainment have been bought up and kiked over the last couple decades. There is a reason why music, movies and videogames are complete shit now with absolutely no creativity remaining. Sequel after sequel, remixes of songs that came out a few months prior are perfect examples of what happens when kikes buy out entire industries and fill it with their friends and agents. There is almost no talent or creativity left.