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Welcome to Libre Vidya, Video Games in Freedom.

Rules: http://endchan.xyz/lv/rules.html
Guide: https://a.safe.moe/rtavo.png

Check out Libre Game Night: http://libregamenight.xyz/

This thread is stickied so comments can act as a list of games that won't get bumped off.
Edited last time by lordlibrevidya on 10/16/2017 (Mon) 17:59:42.
12 posts and 7 images omitted.


lamer 09/10/2017 (Sun) 10:22:44 [Preview] No. 348 del
3rd person arcade style racing:
http://www.ya2.it/yorg/

Bomberman clone:
https://github.com/Javanaise/mrboom-libretro


lamer 10/11/2017 (Wed) 12:55:46 [Preview] No. 359 del


lamer 10/16/2017 (Mon) 17:05:14 [Preview] No. 366 del


lamer 10/20/2017 (Fri) 13:46:26 [Preview] No. 378 del
Abuse 20th anniversary edition (2016)
https://github.com/antrad/Abuse_1996



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ChaosEsque Anthology Anonymous 06/02/2016 (Thu) 14:36:57 [Preview] No. 42 [Reply] [Last 50 Posts]
ChaosEsque Anthology is a first person shooter. It is a standalone modification of Xonotic which includes extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game modes.

It has over 100 maps. Some are futuristic, some are ancient, and some are medieval. A few evoke platform games such as sonic, others follow a style more akin to diablo. Some are static maps, others are randomly connected.

There is something to fit your mood. There are mutators that can add mounted weapons in any map, buildings, monsters, foliage, hazards, and even balloons and bumpers. You can fight with futuristic weapons, medieval weapons, and /or hand to hand combat (over 100 weapons). There are also many vehicles (and a mutator to spawn them in maps that do not have them, as is tradition (as you can see)).

You can also set each team to start with different specific weapons if you want to test a theory that you could defeat a well equipped military force with your bolt action rifle or crossbow. Same with vehicles and mounted weapons spawning (you can set which spawn near which team in CTF etc). You can drink wine, potions, learn magic, read scrolls, so on and so forth.

The goal, and much of this has been reached, is to not limit the player.
https://sourceforge.net/projects/chaosesqueanthology/
181 posts and 71 images omitted.


lamer 02/19/2018 (Mon) 22:28:46 [Preview] No.422 del
>>419

Ayo, you herd me?


lamer 02/19/2018 (Mon) 23:04:05 [Preview] No.423 del
>>421
>>422
Loud and clear, mister nigger talk.

Which project would be more worthwhile to code for is still to be seen. But one thing seems quite clear: if this Mikee guy can rustle the feminist so, he must be doing something right.


lamer 02/20/2018 (Tue) 00:20:56 [Preview] No.424 del
>>423
Some things to consider:

Chaos-Esque Anthology has little things coded in over the years like:
Bullet Deceleration in Water (along with trails) (thus you can use water for cover like in real life)
Blood splatter on walls when bullets pass through players (noticed Unreal 97 had this, and Xonotic didn't, so it was coded in).
and various other little niggling details that were noticed as absent and programmed in over the years.

It also has big things like the tons of added weapons, and all the rest that has allready been mentioned.

Xonotic itself could be prone to puritanism: one of the devs wanted to strip out all the player models and replace them with only robots so it is "less violent" (don't think they did it, but it was discussed).
Chaos-Esque doesn't entertain such thoughts.

Xonotic has code churn from time to time when a dev decides to refactor everything in the "right way". Samual did this once, and later some new guys refactored the whole thing again.
Chaos-Esque does not do this. It refines the codebase it has. The machine doesn't care how asthetic ones quakec dialect appears to humans.
(Rewriting codebases for no reason can reintroduce long banished bugs).

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lamer 02/20/2018 (Tue) 00:24:10 [Preview] No.425 del
Oh, and Chaos-Esque Anthology has a foliage system.

You don't have to place trees by hand (you can if you want), you can just set variables in the .mapinfo (mapname.mapinfo) file (suggested_foliage_blablabla) and have the game do it all for you. Just another one of those little (big) additions.


lamer 02/20/2018 (Tue) 23:54:27 [Preview] No.426 del
>>423
So, What are your thoughts, How are you feeling?



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Godot 3.0 is here lamer 01/30/2018 (Tue) 08:35:49 [Preview] No. 404 [Reply] [Last 50 Posts]
https://godotengine.org/article/godot-3-0-released

3.0 has been 18 months in the making and is a huge release. Listing all its features is virtually impossible, but we'll try to give an extensive overview of what changed since Godot 2.1.

It's a long read, so here's a table of contents to easily get to a specific section:

New physically based 3D renderer
Full principled BSDF
Global illumination (GI)
Mid- and post-processing
Materials and shaders
GPU particles
New asset workflow
glTF 2.0 support
Improved OBJ support
SVG support
GDNative

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lamer 01/31/2018 (Wed) 03:28:25 [Preview] No.405 del
I was following the Godot tutorials online. Once I saw GDScript, I did a 360 degree turn and walked away. I know you can use c++ instead of GDScript, so I'll look up how to do that. If everything works out and I can use C++ without a problem, I'll continue learning how to use Godot.

Seeing loosely typed languages when you're used to strict rules is a crime against humanity.


lamer 01/31/2018 (Wed) 23:31:40 [Preview] No.406 del
>>405
Everything works with C++, you don't even have to recompile or anything. You can also use C# with Mono on Godot 3.0.


lamer 02/01/2018 (Thu) 11:12:36 [Preview] No.407 del
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I like how everyone is skirting the real issue here.

Would you a godot tan?


lamer 02/01/2018 (Thu) 20:09:00 [Preview] No.408 del
>>407
Yes. I hope GoDot tan makes it into SuperTuxKart., I wonder how we could submit her. I think she needs a mesh on OGA to get them interested?


lamer 02/06/2018 (Tue) 23:41:04 [Preview] No.413 del
>>407
ewwwww god no



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Minetest mod lamer 12/07/2017 (Thu) 09:21:32 [Preview] No. 390 [Reply] [Last 50 Posts]
So, I decided I would like to make a minetest mod and host a cyberpunk minetest game. Truth be told I already took a stab at this but made lots of mistakes and it was such an ugly mess I scrapped the whole thing. I think to do this right I need to take a more serious approach. I have a clear idea of what the mod should be in my head but it's a lot of work. I hope to add advertising in at some point (not paid lol), leading people to here and other endchan boards, that's if it comes to anything at all. The mod will be called "Little_Chiba" and follow closely to a shadowrun theme. If development begins now it could be ready for the 0.5 minetest release next year, maybe, probably not. Here are some notes I have:

wood crafts to shiv
harmless mobs carry nuyen
nuyen buy from merchants
merchants sell ammo, boxes, guns, tools and vanity items in that price order
tools can be used to open locked doors and locked boxes

map is fixed size city scape
tree leaves are cyan/blue and glow like torch instead of street lamps

future development:
endchan billboards
credsticks to store nuyen, locked and unlocked with hacking tool to unlock
upgradable door and box software (crafting) requiring upgraded tools to unlock
cyberdecks instead of tools with upgradable software to unlock upgraded boxes and doors
clubs with music loop (hong kong express - dreaming?)

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3 posts and 3 images omitted.


lamer 12/07/2017 (Thu) 10:16:33 [Preview] No.394 del
>>393
>if it has those glow blocks like in minecraft can't you use those?
Yeah, glow is capable on any static object, the problem with the minetest engine is the difference between an entity and a static object. So in my mind the leaves on the trees should be static objects, but something like grass is apparently an entity so I'm not sure.


lamer 12/08/2017 (Fri) 21:05:38 [Preview] No.396 del
>>391
colours are done


lamer 12/09/2017 (Sat) 14:51:23 [Preview] No.397 del
Working on the map now. In time I think the HUD and base game would need modding too.


lamer 02/03/2018 (Sat) 04:45:57 [Preview] No.411 del
Chaosesque Anthology has a building mode.

Equip the Multi-tool for medeval building.
Utilitool for futuristic.

Bring along a hammer.


lamer 02/03/2018 (Sat) 04:50:19 [Preview] No.412 del
(you can build in blocks too, if you are so inclined)



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Last Outpost: Star Trek Voyager Elite Force Holomatch lamer 01/17/2018 (Wed) 20:02:09 [Preview] No. 401 [Reply] [Last 50 Posts]
1.1 Download: https://mega.nz/#!NSgjRQQS!ca0L4yw4nW3T8xox4Y3pkTQgCtabDuM1o781-Yg_J38

To change resolution, edit ~/.stvef/baseEF/hmconfig.cfg "r_customheight" and "r_customwidth"

If you never played Holomatch, you missed out and should probably get playing right now. It's Star Trek Q3 Arena and it's good.

Some little annoyances:
For those who wish to get this thing running by themselves you are going to have to jump a few hoops. First is the initial release, which is "windows only" which I found very strange because I know this mod and it most certainly isn't. That said you need to downlaod the installer and install it under windows to extract it, it's not an inno or cab/zip, then apply the 1.1 patch.
https://last-outpost.net/forum/index.php/topic,9647.0.html
https://last-outpost.net/forum/index.php/topic,9656.0.html

Then comes the really annoying part. The initial mod is called IOEF https://ioquake3.org/extras/derivative-games/ by Thilo. The IOEF is written as a diff patch against an old version if ioquake3. Now we get to the Last Outpost and their version. https://github.com/UberGames/ioef If you read the commits, they patched the old version of ioquake3 with the IOEF diff then merged the latest ioquake3 version on top of that, which has left things fucking broken with nothing done to fix it since 2016. Needless to say, it doesn't compile post merge. Also, helpful hint, if you want to compile you will need to adjust the make file. If anyone gets this thing working, please let me know. I also notice from their release post two things:
>No official support for Linux or OS X operating systems.
>The original mod author has been contacted for consultation.
Well thankfully, the original author still offer source and even binaries. http://thilo.kickchat.com/efport-progress/bin/linux/

And so the download provided is the extracted game data with the x86_64 binary. No CD-Key required as long as you play the Last Outpost servers:

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lamer 01/17/2018 (Wed) 20:29:37 [Preview] No.402 del
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Are any of the servers even populated anymore?

Last time I tried (probably 2-3 years ago now) every server was either empty or full of bots. As a rather experienced Quake 3 player I always liked EF for its different and yet familiar gameplay, but never really got to play online and the offline bots are far too easy. The single player storyline mode is pretty solid though (Unlike Elite Force 2 which is total trash).


lamer 01/17/2018 (Wed) 21:19:02 [Preview] No.403 del
>>402
Yeah, I found some people playing CTF the other day on TLO servers. They have brought it back a little.



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The problem with Doom3 lamer 01/13/2018 (Sat) 11:12:36 [Preview] No. 400 [Reply] [Last 50 Posts]
Doom3 is such a fucking terrible mess, it hurts. For a start there are three projects to choose from:
ioDoom3 - https://github.com/iodoom/iod3
Literally fucking nothing, a complete false start with zero work done, not even 64bit port, pathetic.

dhewm3 - https://github.com/dhewm/dhewm3
Updated but completely breaks compatibility with the SDK and thus existing soft mods. In particular the mods that made the game look half way decent like sikkmod and dentons's enhanced doom. What's more a complete lack of interest in implementing comparable advanced graphics features of their own.

RBDoom3BFG - https://github.com/RobertBeckebans/RBDOOM-3-BFG
A fork of the updated Doom3 release. All the added engine features are a pile of fucking crap that just make the game brighter. It also cannot be played online without Steam, yuck. Robert has added new shadow rendering which is cool. However they also completely couldn't give a fuck about maintaining compatibility with mods, they fuck with settings without a care for compatibility.

What really fucking kills me is that users are better off with an original version of the game with soft mods like sikkmod and a texture pack. It's like all this work has just been to make doom3 worse.


It's not fucking rocket science. All you need is a port with:
Backwards SDK compatibility
CMake
64bit



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Quadrilateral cowboy lamer 12/01/2017 (Fri) 10:28:18 [Preview] No. 385 [Reply] [Last 50 Posts]
Anyone tried to compile this fucking game? I think the code released doesn't include the linux and mac ports which are being sold. That's a GPL violation if true, right?
http://blendogames.com/qc/faq.htm#sourcecode


lamer 12/01/2017 (Fri) 10:40:08 [Preview] No.386 del
I've sent an e-mail, no telling if I'll get a reply.


lamer 12/06/2017 (Wed) 14:31:00 [Preview] No.388 del
>>386
Still no reply. Going to ask around and see how to approach this.


lamer 12/06/2017 (Wed) 15:38:41 [Preview] No.389 del
>>388
Okay, apparently it's in there, just no way to compile the thing other than visual studio. The date on the source release still makes me think it's not up-to-date but I can't check it without compiling it so... this thing really needs cmake.



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Doom Thread Anonymous 05/20/2016 (Fri) 16:44:24 [Preview] No. 27 [Reply] [Last 50 Posts]
All versions, mods, tweaks, textures, pk3s and wads
30 posts and 10 images omitted.


Anonymous 04/27/2017 (Thu) 19:59:53 [Preview] No. 312 del
>>311
I only say that because of that line that plays, "you bitch ass nigga, me and my dindus are gonna make you join the NAACP" at the end.

Are you the anon that made the metropolitan breach? If I recall, it was originally intended to be in the moonman mod.

Yeah, slade is the only real choice. Doom builder also apparently runs well in wine. Neither have the 3d display stuff though. I haven't edited levels so I don't know how much of an advantage that is.


Anonymous 04/27/2017 (Thu) 20:05:07 [Preview] No. 313 del
>>312
http://eureka-editor.sourceforge.net/?n=Main.Changes121
Not sure if this means it supports zdoom maps now?


Anonymous 05/04/2017 (Thu) 17:56:01 [Preview] No. 317 del
It's a week old news, but gzdoom officially went GPL.
https://forum.drdteam.org/viewtopic.php?t=7613

This is a major fucking game changer. It means Zandronum being under a GPL compatible license can can be used to play GZDoom. http://zandronum.com/
For the free culture enthusiast you could even use freedoom and the libre licensed mods.


Anonymous 05/05/2017 (Fri) 21:00:30 [Preview] No. 318 del
>>303
>>306
On 2nd thought well fug it, continue anyway with dat sprites and I will add it.

New test version 1.4.0 Test7, same link as before
https://mega.nz/#F!AFUBAYqS!vbipx7ds6IY_CHdQn4eOPQ
Changelog:
-Added some new particle effects
-Hitler Gas projectiles is changed
-All Chaingun like weapons accuracy got buffed
-Hitler chaingun does 8 damage now instead of 5
-Hitler flamethrower behavior is changed a bit
Sorry for the weirdly formatted changlog this time I will correct it on the next version.

>>317
But Skullcrap always used some code for GZDoom? Also I am wondering if Graf is ever going to bother adding additional shading stuff for Models since they dont right now.


Anonymous 05/07/2017 (Sun) 07:49:03 [Preview] No. 319 del
>>318
>But Skullcrap always used some code for GZDoom?
No sorry, I got a little excited/carried away when I saw the news. For a start, it "could", not "can" but they have their own code base so it's not as easy as I thought.



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Mr Boom - bomberman clone lamer 09/10/2017 (Sun) 10:02:59 [Preview] No. 346 [Reply] [Last 50 Posts]
Fresh code, reverse engineered, all MIT.

Includes standard gameplay, up to 8 players, AI and netplay. Available as libretro addon or standalone.

https://github.com/Javanaise/mrboom-libretro


lamer 09/10/2017 (Sun) 10:13:38 [Preview] No. 347 del
i miss play that game :(


lamer 09/10/2017 (Sun) 10:37:38 [Preview] No. 350 del
>>347
I remember having friends and we would all play bomberman on the sega.


lamer 10/08/2017 (Sun) 06:16:31 [Preview] No. 357 del
>libretro
Straight in the trash.


lamer 10/09/2017 (Mon) 21:27:56 [Preview] No. 358 del
>>357
Haha, calm down



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Captain Holetooth lamer 09/30/2017 (Sat) 11:12:56 [Preview] No. 355 [Reply] [Last 50 Posts]
Exploration platformer using GoDot, currently porting to GoDot 3

https://github.com/Hirnbix/captain-holetooth


lamer 09/30/2017 (Sat) 11:47:03 [Preview] No. 356 del
Seems cool. Thanks for sharing.