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8chan migration thread Anonymous Board owner 01/02/2016 (Sat) 16:08:11 [Preview] No. 32 [Reply]
post yfw Mark wordfilters endchan because he can't ruin it for his Jew overlords like he did 8chan

EDIT: Please keep future exodus discussion contained to this thread since we only have 5 pages per board for storage reasons at the moment, as well as for tidiness' sake. This doesn't mean I'm going to be removing the threads that are already up; just post any exodus shit you would make a new thread for in here instead.
Edited last time by Balrogwashere on 01/04/2016 (Mon) 17:47:41.
920 posts and 302 images omitted.

Anonymous 04/04/2017 (Tue) 03:21:10 [Preview] No. 10423 del
I think you can sign up to become the new board owner

Anonymous 04/04/2017 (Tue) 11:54:45 [Preview] No. 10429 del
Looks like Ralphshill was right all along about Jim data mining.

Anonymous 04/04/2017 (Tue) 23:34:31 [Preview] No. 10436 del
BO is a guy called Balrog was/is here who is a Sys-admin or some shit like that for the site.

Anonymous 05/02/2017 (Tue) 22:02:30 [Preview] No. 10520 del
Wait, so we have no BO right now?

Anonymous 05/24/2017 (Wed) 20:11:37 [Preview] No. 10606 del
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>have not posted on /v/ in months
>try to post

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Anonymous 05/25/2017 (Thu) 14:12:24 [Preview] No. 10610 [Reply]
For those who have not been keeping up with Cyberpunk 2077 here's a quick rundown of what's been going on throughout the years.

>nigger who worked on the lore for the original table top game is giving advising to the game's lead writer and providing a rough outline for CDPR to follow for the background lore
>game takes place after the 4th Megacorporate War, so some tech will be less advanced than that of 2020
>the game will NOT directly tackle social issues they will be in the background just like the other Witcher games, meaning no SJWs fucking things up, hopefully
>the game will have shitloads of languages in it, since the game takes place in a multicultural corporate ran shithole
>the languages in the game will require you to buy in game implants (obviously in-game), depending on how good the implants are is how good things get translated to your language of preference
>apparently CDPR got tired of certain colloquialisms, accents plus mannerisms being hard to translate or just not making the cut, so this is why they're looking for bilingual people to voice characters to their game
>languages confirmed are Korean, English, Spanish (Mexican Spanish specifically), and Polish
>CD Projekt is trying their hardest at translating as many abilities as possible from the table top to the videogame even making mini builds to test out said abilities
>apparently they're planning on letting you print out skill sheets if you ever feel like neck-bearding out with people
>Despite this however they want to take a much more skill based approach to gameplay, so stats won't determine everything
>Multibranching storylines and decisions are either going to be like the Witcher, or larger in scope
>Largest scale project they've worked on yet, both in manpower management, and actual scale of the world they're building
>Game will have vehicles in it, with motorcycles confirmed if the job hiring graphic they had is indicative of anything
>CD Projekt Red got government grants to make AI in open world gaming much more reactive and "organic"
>CD Projekt Red got government grants to make an open world's multiplayer be seamless, meaning while you're playing you can be invaded Dark Souls style but without any loading screens or glitches, and hopefully no lag stab style bullshit

Message too long. Click here to view full text.

Anonymous 05/25/2017 (Thu) 20:15:36 [Preview] No. 10615 del
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>open world's multiplayer be seamless
i am not sure i like this, but other then that it looks like a very ambitious game. Hopefully its not too ambitious.
I haven't played any of their games tho so i cannot comment much on this.

Anonymous 05/25/2017 (Thu) 22:49:15 [Preview] No. 10616 del
God i hope some gameplay or a release date comes out this year. This all sounds like a dream come true, but, it's been some time since the reveal + I'm not keen on how developers rely on cinematics to deliver story in games, nor am i liking the sound of any kind of multiplayer. I find it odd that OP would post a quick rundown of the almost zero information that CDPR has released on this title. They really toned down the transparency since the downgrade debacle; to my disappointment. The W3 was excellent, but not perfect, and the few flaws it had were classic AAA console style misconceptions. God willing, we get some more information come E3.

Anonymous 05/20/2017 (Sat) 21:07:29 [Preview] No. 10560 [Reply]
Instead of improving gameplay and trying to perfect ACTUAL 3D sonic, they're doing this...

They're catering to the Deviant ART OC Doughnut Steel autsits...
23 posts and 18 images omitted.

Anonymous 05/24/2017 (Wed) 13:29:08 [Preview] No. 10602 del
> they need large levels to accommodate such gameplay which means that we will still get something like a roller coaster.

Not at all, just increase framerate and scope, decrease geriatric playerbase. Give objects a smoother entry to the field of view, which essentially either way means increasing the "speed" of the game because it's all a matter of relative speed of how much graphics are churned out in relation to the player action. A slow rock to dodge has to fill all those FPS it takes for it to reach your face just the same.

The problem with 3D sonics is just that Sega isn't really considering it, just like they didn't to begin with and you'd end up running into spikes in 2D sonics.

tbh your mindset seems awfully stuck with taking things only at their face value. Just my observation on that single post, it's got a lot of justifying things as when you have seen something once, it has to always be that way everywhere, like your brain registered is as 'correct' in a permanent way.

Anonymous 05/25/2017 (Thu) 13:47:07 [Preview] No. 10609 del
Talking about experimental Sonic concepts, anyone tried to play Sonic Utopia? It's basically Robot Blast 2, but it's in an engine that's way better than a Legacy Doom engine and the level design is WAAAAAAAAAAAY more open ended. Vids related. Oh and the jump dash vs enemies does have auto aim, but for the most part it's good.

https://youtube.com/watch?v=dGizzXndI0s [Embed]
https://youtube.com/watch?v=tCtRKv4DQHk [Embed]

Also none of this is scripted like in Sonic Adventure. You don't have the speed? You're not going to get through a curved sloped road or loop at all.

Sorry for jewtube links, I tried to upload it but endchan would shit the bed every time.

Anonymous 05/25/2017 (Thu) 15:11:10 [Preview] No. 10611 del
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>endchan would shit the bed every time
>nothing wrong with my upload speed

you just di'int go fast

Anonymous 05/25/2017 (Thu) 15:31:10 [Preview] No. 10612 del
Is 1.5 mb/s just not fast enough?

Anonymous 05/25/2017 (Thu) 19:12:30 [Preview] No. 10614 del
I think i get what you mean after seeing this >>10609
Sonic Utopia looks nice. My problem with whats shown in those videos is that it seems like going from point a to b is pretty easy and has very little in terms of actually failing.
>tbh your mindset seems awfully stuck with taking things only at their face value. Just my observation on that single post, it's got a lot of justifying things as when you have seen something once, it has to always be that way everywhere, like your brain registered is as 'correct' in a permanent way.
Not really, its just that i thought of his idea as linear levels with more alternating paths and slower speeds. Thats sounds fine and well but i am not sure how good that might be. I guess Sonic Utopia looks like something he was talking about and it looks good.
You gotta pay up, you gotta go faster

street fighter V Anonymous 02/16/2016 (Tue) 20:11:00 [Preview] No. 4681 [Reply]
Now that SF V is out, how do you feel about this shitshow of a launch?

I bought it and with the online being completely unable to work, I've been stuck playing the single player content. Which is next to nothing.

Do you have any experiences or thoughts on it?
44 posts and 22 images omitted.

Anonymous 02/17/2017 (Fri) 01:20:13 [Preview] No. 10172 del
Play King of Fighters, Blazblue or Bunko Fighting Climax for classic 2D sprites rather than this 3D casual shit.

Anonymous 03/19/2017 (Sun) 20:50:30 [Preview] No. 10260 del
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>It is made from a formulation of simpleton herbs, nutrients and arousing ingredients. It allows the buyer to suffer more extreme sensations from lustful project and intercourse. It also helps the buyer execute more effectual orgasms even making it possible to secure multiple orgasms. The first-rate feature of this female enhancement output is that it comes with a sweeping money-back assure in case you are not satisfied with Vigorelle.

Wew you can just tell this shit was written by a Chink or at best a Slav.

Anonymous 04/27/2017 (Thu) 18:47:11 [Preview] No. 10492 del
Don't listen to the bot. Learn how to write an essay, you're only in school once.

attracting women Williamsig 05/25/2017 (Thu) 17:37:52 [Preview] No. 10613 del
dating site
dating friends
free dating
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international dating

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Anonymous 05/25/2017 (Thu) 02:31:21 [Preview] No. 10607 [Reply]

Anonymous 04/09/2016 (Sat) 09:14:57 [Preview] No. 5971 [Reply]
Posting vidya music
124 posts and 138 images omitted.

Anonymous 05/16/2016 (Mon) 07:24:01 [Preview] No. 8593 del
what game is home - pale yellow sun from? ts beautiful.

Anonymous 05/16/2016 (Mon) 07:33:44 [Preview] No. 8594 del
The game is "Home", a fangame/sequel of "Off".

Anonymous 05/16/2016 (Mon) 07:36:48 [Preview] No. 8595 del
what good and eclectic taste you have.

Anonymous 05/22/2017 (Mon) 15:25:35 [Preview] No. 10592 del

Anonymous 05/24/2017 (Wed) 09:04:33 [Preview] No. 10601 del
My nets not up to the task, but i was recently thinking about a /v/ radio, like r/a/dio. I'm surprised no one else is doing it since there's such a large pool of excellent game music to draw from. I dream of a video game board with an 8/a/ like quality to moderation and posting but with more fun and more posters. The potential is there, i remember masterchan's PC being decent, before the pedo influx. Does anyone else feel me? Or am i having another hallucination?

Anonymous 05/20/2017 (Sat) 04:05:52 [Preview] No. 10554 [Reply]
This might be old news to some, but, apparently Dina did have MAJOR influence on Mighty No. 09.


Aghhh, I'm so glad I managed to ask for a refund on time.

Anonymous 05/20/2017 (Sat) 04:54:27 [Preview] No. 10555 del
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>proof that the one sonic fanfic marketed directly to 'murricans for once employed a shill to tell what shouldn't get anybody triggered for being "too japanese"

Wow, these people are almost as self-absorbed and autistic little shits as /v/. I almost can't imagine how the game wasn't a massive success.

Anonymous 05/20/2017 (Sat) 13:21:29 [Preview] No. 10558 del
I fucking knew it, she really was the worst decision for the community. If she had not heem hired I think the game could have been salvaged.

Anonymous 05/20/2017 (Sat) 13:48:42 [Preview] No. 10559 del
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Dina having to "step down" is proof that Inafune was high on his own ego and INCAPABLE of admitting he had done something wrong. Meaning that if he had actually hired someone competent, I think that person would have gotten fired for voicing their and the community's concerns about the project.

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Elephants in the room from video game franchises or genres no one addresses Anonymous 01/14/2017 (Sat) 19:26:21 [Preview] No. 10094 [Reply]
I'll start with a few:

Economic systems in 4x RTS

In the genre of RTS, not one of the 4x RTS out there have ever made economy, outside of militarization, important. Not Empire Earth 2, not Rise of Nations, not Empires: Dawn of the Modern World which was an unofficial sequel to Empire Earth made by the same devs of Empire Earth, not even Sins of a Solar Empire. An honorable mention will be given to Empire Earth 2 as coming the closest at doing so however.

Since EE2's territory system forced to players to not just constantly expand, but build infrastructure to acquire land. Because if they just centralized in one territory they'd soon run out of materials to build stuff out of. Since some materials actually become obsolete as you progress enough in the tech trees plus Epochs. This meant that even players who decided to be a lone wolf "empire" were still forced to either engage in suicidal warfare or trade with enemies or neutral parties.

However, at the end of the day all of this is negated by the fact that you don't need to feed and maintain your standing armies. Citizens are just golem like drones who work until they're killed. Trade relations consists of you not pissing off players/AI until you find the perfect moment to backstab them since you no longer need their resources. This essentially reduces the economic component to nothing more but resource hogging with very minimal management of said resources.
7 posts omitted.

Anonymous 03/19/2017 (Sun) 23:10:07 [Preview] No. 10262 del
Ayyy lmao, yes such a thing can be argued since bullshit like the TPP is making the world economies so homogenous that they even want to fuse into currencies that identify with their hemisphere of the world. However such a thing wasn't as common in the ancient world due to city states, vassals, and the like. Hell the unification of the fractured Prussian states and identities in the late 19th century was so great it became a game changer on how national identities and the like were treated.

Anonymous 03/20/2017 (Mon) 00:19:01 [Preview] No. 10263 del

This is true my friend but to sim the dark ages you need such variables as infant mortality, soft foods for the toothless plebes (cult of dentistry will figure into your sim) etc.

Play this through. You have a bold thread here.

Anonymous 03/20/2017 (Mon) 00:26:54 [Preview] No. 10264 del
>health care

Health care does not have to be that specific to be honest since I care more about the economic aspects than the socio economic aspects or logistics. The socio economic as well as logistical aspects are better left off for REAL 4x games and Grand Strategy games in general. However my wish is to further bridge over the divide we see between RTS, 4x, and Grand Strategy indeed.

Anonymous 03/29/2017 (Wed) 21:02:36 [Preview] No. 10324 del

Talking about Sanic, SRB2 finally has slopes in it after years of having shitloads of miniature stairs.

Anonymous 05/15/2017 (Mon) 18:19:40 [Preview] No. 10549 del
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Loops are now possible, and they can affect your speed.

Bitching about modern FPS thread Anonymous 05/15/2017 (Mon) 18:01:08 [Preview] No. 10547 [Reply]
>out of curiosity decided to see what's going on with HALO for old time's sake
>no announcement for this E3 despite 343 working on it for a year now
>343 is now saying they're going to be focusing on making the game feel more realistic

Oh boy, you know I just don't know why Bungie didn't take what they had in HALO 2 and made it EVEN MORE over the top in HALO 3. We could have had the Crysis of consoles if they had decided to make the gameplay make you feel more like a super soldier. In HALO 4 and 5 I could see the studio attempt to make the players feel more "super human" but the problem is that they did it with shitty cool down abilities.

Which that coupled with COD Faggotry Ironsights and NSA XBONE is why I skipped out on those entries. Honestly I wish there was an FPS that makes me feel superhuman like Crysis 1 and Warhead did. If Bungie had decided not to pander to the MLG faggotry scene we could have had it too.

Anonymous 05/15/2017 (Mon) 18:02:03 [Preview] No. 10548 del
>I could see 343 studios*

Fucking typos.

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Star Citizen Anonymous 04/14/2017 (Fri) 04:16:23 [Preview] No. 10471 [Reply]
>At least $145 million
>5 years and it's still in alpha
They will release it to fend off a class action lawsuit, but it's gonna suck right?

Anonymous 04/14/2017 (Fri) 04:22:56 [Preview] No. 10472 del
>Another fine pre-release masquerading as a finished product, courtesy of the Derek Smart school of computer game design.


Anonymous 04/30/2017 (Sun) 11:54:06 [Preview] No. 10503 del
alpha state allows them to avoid being sued

Anonymous 05/09/2017 (Tue) 03:09:21 [Preview] No. 10535 del
Game has microtransactions already. It is dead on arrival.