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post some fucking video games this time

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8chan migration thread Anonymous Board owner 01/02/2016 (Sat) 16:08:11 [Preview] No. 32 [Reply] [Last 50 Posts]
post yfw Mark wordfilters endchan because he can't ruin it for his Jew overlords like he did 8chan

>This is the meta thread. Post all your meta discussion and 8chan bitching here.
Edited last time by Balrogwashere on 06/27/2017 (Tue) 22:29:44.
944 posts and 308 images omitted.

Anonymous 08/11/2017 (Fri) 13:01:51 [Preview] No. 11032 del
Of course he's a Sucyfag. Just because he's a faggot doesn't mean he has to be wrong all the time.

Anonymous 08/12/2017 (Sat) 22:36:27 [Preview] No. 11113 del
I see you're demoralized again BO. Clean the spam already.

Anonymous 09/28/2017 (Thu) 06:09:36 [Preview] No. 11247 del
she's a virtue signaling cunt man

Anonymous 10/19/2017 (Thu) 01:01:29 [Preview] No. 11311 del
I got cucked by mark once

never again :'^(

Anonymous 10/20/2017 (Fri) 07:27:01 [Preview] No. 11313 del
yeh rips lad

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/lgg/ ~ Linux Gaming General Anonymous 10/12/2017 (Thu) 06:51:38 [Preview] No. 11290 [Reply] [Last 50 Posts]
What are ya playing on your free & open source operating system, /v/?

Hard mode: no emulators or VM's.
8 posts and 2 images omitted.

Anonymous 10/14/2017 (Sat) 12:42:45 [Preview] No. 11306 del
I don't know what has happened to wine. Deus Ex used to be platinum, now it's garbage. I wanted to play the redux recently and it didn't work at all. The final (g?) patch was just the wine compatibility that Loki wrote like openGL support so you'd think it would be easy but it's changed so much.

Anonymous 10/14/2017 (Sat) 13:03:31 [Preview] No. 11307 del
Also thought I'd mention that the original dungeon keeper runs great using keeperfx. The GOG version is literally just dosbox and looks shit.

Anonymous 10/16/2017 (Mon) 06:18:12 [Preview] No. 11308 del
Native Linux games or gtfo.

Also fuck Sega for not making a *nix port of Mania, not to mention the whole DRM debacle.

Anonymous 10/20/2017 (Fri) 19:49:03 [Preview] No. 11315 del
Battle for Wesnoth and Dwarf Fortress

Anonymous 10/21/2017 (Sat) 17:23:33 [Preview] No. 11317 del
Old Linux Games (x86) magnet:?xt=urn:btih:44d736a4c3c39631aa1cad440845812ad8384ff3&dn=Old%20Linux%20Games%20(x86)&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&tr=udp%3a%2f%2fexodus.desync.com%3a6969&tr=udp%3a%2f%2fzer0day.ch%3a1337&tr=udp%3a%2f%2fopen.demonii.com%3a1337

Related link:

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GAMES XXX Anonymous 10/20/2017 (Fri) 19:01:45 [Preview] No. 11314 [Reply] [Last 50 Posts]

Anonymous 10/21/2017 (Sat) 09:54:45 [Preview] No. 11316 del
too much 3dpg, and no way to free download. prefer /hgg/

Re zero: VR simulator coming soon Anonymous 10/19/2017 (Thu) 03:28:38 [Preview] No. 11312 [Reply] [Last 50 Posts]

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Distribution methods Anonymous 10/18/2017 (Wed) 17:28:35 [Preview] No. 11309 [Reply] [Last 50 Posts]
I figured out the way I want to buy games. There should be platform that's marketed like a little greenhouse garden and your purchases would be handled like a growing stock. Let's say Shovel Knight was available on that platform, the way it should work is that you could buy the vanilla version in 2014 and it would be titled for instance "Shovel Knight 1500" for the 15 bucks you paid for it. What would happen is that just like Shovel Knight in fact did get a lot of free DLC for first time buyers, and was notably cheap early on but heftier by now, the platform should format free updates in a way so that your $15 purchase would grow by itself into a "Shovel Knight 2300" and beyond, and at that point the vanilla version plus all finished DLC would be 23 dollars to buy on the spot. It would handle DLC as a free early adopter bonus by default. Then I would be happy to even get double dipped with a full physical edition later on with my absolute favorite games, after my scant savings helped the company early on when it counted the most.

I wouldn't make it a mandatory to give free updates, but only to stick to the format. There would be companies that would release games with little to no "growth", but even then it would just be a neat and transparent way to market the value of those games. Customers could make their judgement if growth is the end-all worth or if they're happy with a good game that's samll but full experience right out of the gate. And of course it's exploitable with "over-valuing" a game by overpricing the free DLC, but I don't think trickery like that would get anybody very far or cause any real problems since you still get to buy the games you want to buy at the price they're available, not counting on always getting free enhancements is already just common sense.

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idea guy Anonymous 10/13/2017 (Fri) 18:11:29 [Preview] No. 11299 [Reply] [Last 50 Posts]
Okay, a game idea:

It's golf, right? Everybody and their mom can make a decent engine that's fun at its own, but it gets better: in this one you golf down a snowy peak. Then the game generates a route through a vast pre-made mountainside that you have to slide down against an opponent, and what you want to do is look for 'Collide Airs': you tackle each other mid-jump, and that triggers a WWE style air combat a few seconds at a time where you try to pin the opponent and perform a style combo, which factors in what kind of a swing you originally did and how close to a checkpoint it lands. A really bad performance nets a few swings for the player where he will have to catch up playing normal golf, but every checkpoint launches another time you get to ride down the peak at the same time and try to fight.

Anonymous 10/13/2017 (Fri) 20:59:50 [Preview] No. 11301 del
What the fuck am I reading? I need to go lie down for a while.

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2D platformers Anonymous 08/06/2017 (Sun) 19:02:32 [Preview] No. 10993 [Reply] [Last 50 Posts]
Do you think 2D platformers with anime sprites are still viable? I've been thinking of making a platform with Sonic physics set in the slippery snow, except instead you play as a cute armless ice skater who has to fight by slashing enemies with her kicks. The world would be a fantasy environment that encourages you to explore like Donkey Kong Country 2, and the gameplay would punish you for misjudging your speed or timing as you burst through ice walls.

I am concerned that the current generation only cares about Unity engine and 3D games. I might not even be able to break even if I ever sold the game, and to be honest It's hard to motivate myself to make it if I'm just doing it for free.

Anonymous 08/06/2017 (Sun) 19:48:31 [Preview] No. 10994 del
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I know the free-range animus have skyrocketed in price, but if you can strike a deal with a good moé farmer I think it's possible to source some good high quality moé locally. You just have to keep it a niche seasonal product for limited audiences, and hope it doesn't become a global fad among faggot hipsters. Because then you get the scalpers and the whole operation is just fucked, like retro gaming.

Anonymous 08/08/2017 (Tue) 17:45:34 [Preview] No. 10997 del
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Do you want to become a GORILLIONARE, or do you just want to be a small doujinshi/indie dev? Moreover how the fuck are you going to distribute your product? Like, it's cool you're making a vidya, but if your goal is to strike a profit, you're going to have a hard time.

Anonymous 10/12/2017 (Thu) 17:13:36 [Preview] No. 11298 del
Yes probably, can't imagine all these Steam/Vita cross launches have been deliberately pushing themselves into the maw of defeat.

You would get one published on Vita today, definitely, to a moderate success if its any good. The magic of Vita is that it really peaks the capability of a handheld of its kind of design. It's still sellable 10 years from now if it even gets some price drop form hardware improvement like it has gotten to this day. And since its proprieatary it avoids the market competition from PC even though it's really fast and loose with its dev kits, apparently they sell it to anybody for like 1000 bucks no strings attached, just a registration as a dev.

I genuinely believe it's a gold rush to an existing middle-low budget install base waiting forever to happen simply because nobody has faith in "old" consoles, and devs are shooting themselves in the same foot they should be using to do some legwork. It's like waiting for a more powerful console to launch although a more powerful handheld has no demand, especially against the Switch. And if that's the case you should release on Steam/Switch instead, although I hear it's a crapshoot of being personally approved by a Nintendo 'Creative Fellow' (an actual title of Miyamoto, e.g.)

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Anonymous 09/12/2017 (Tue) 20:27:15 [Preview] No. 11182 [Reply] [Last 50 Posts]
hey japan stop being faggots

Anonymous 09/13/2017 (Wed) 09:04:18 [Preview] No. 11183 del
Fuck you

Anonymous 09/13/2017 (Wed) 19:54:52 [Preview] No. 11185 del
I take it back, westerners are after all much bigger faggots.

Anonymous 09/15/2017 (Fri) 11:32:15 [Preview] No. 11201 del
if you want to insult my little asian friends in japan who make my pocky you need to go through me *pops collar on trench coat*

Also no more heroes 3 is going to suck I can feel it.
Please let me be wrong but I think its at the stage where everyone is trying to make references to the old no more heroes so the people who played it years ago can be like "I REMEMBER THAT XD" And they'll go the cheap route of making bosses feel more absurd and less quirky (in a good way) or fun than old NMH. I swear to fuck if there's a single goddamn selfie reference or 'this is how the world works now gramps look at my iphone' I'll 'switch' the game off.

Anonymous 10/12/2017 (Thu) 16:38:27 [Preview] No. 11297 del
>region free eshop
japan do stop being faggots

https://youtube.com/watch?v=zlX5YlGVr3o [Embed]

Gaming trends Anonymous 10/10/2017 (Tue) 19:22:27 [Preview] No. 11275 [Reply] [Last 50 Posts]
I'm not a kid with hundreds of hours for grinding anymore. Shorter rpgs are a good thing. Big budget companies are mainstream and anti - creative, so I approve of smaller fanned and more niche.
2 posts and 2 images omitted.

Anonymous 10/11/2017 (Wed) 00:50:48 [Preview] No. 11278 del
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also by the way I'm feeling pretty pleased with myself right about now. might just be the catchy music improving my mood

Anonymous 10/11/2017 (Wed) 13:21:13 [Preview] No. 11283 del
>grinding in any game
Unacceptable. Call me a casual, but I ain't got time nor patience for this bullshit anymore.

And it's not just grinding, I can't tolerate any kind of bullshit in my vidya. Story-driven games that are basically walking simulators where you run through corridors from one cutscene to another make me wanna kill myself. I just suffered through Hydrophobia because I wanted to get it out of my backlog, so I'm extra pissed right now. I hate myself for spending money on all this garbage in my steam account.

Anonymous 10/12/2017 (Thu) 00:38:52 [Preview] No. 11289 del
It isn't even about being casual or not, the problem with grinding is that it's tedious; it's a process that offers no challenge and which needs to be repeated many times.

>story driven games that are basically walking simulators
I don't get why people play walking simulators. The whole point of video games is interaction on some level, but if the "game" doesn't offer that, then what's the point? If people are only interested in story, I recommend reading books instead of playing video games.

Anonymous 10/12/2017 (Thu) 11:50:11 [Preview] No. 11292 del
Well, I used the term walking simulator mostly as an insult here. Hydrophobia specifically is not a walking simulator per se, but it might as well be due to its format.
>run through some corridors
>interact with object
>run through corridor while shooting bad guys
>interact with object
>repeat ad nauseum

I can't stand games that do this.

Anonymous 10/12/2017 (Thu) 14:07:55 [Preview] No. 11295 del
If you play anything casually its the same as grinding. I wouldn't know because I don't work to unlock the next snazzy cutscene about plot drama, I play because the mechanics are interesting and grinding is a moot point. What reward is there after 'grinding'? Either more 'grinding' or some casual non-gameplay shit.

NIS America apologizes for quality of Ys VIII localization, fix due out by end of November. Anonymous 10/11/2017 (Wed) 01:28:51 [Preview] No. 11279 [Reply] [Last 50 Posts]
>To All Customers of Ys VIII,
>Thank you for all the feedback and support we have received since the launch of Ys VIII. It has come to my attention that the quality of the Ys VIII localization has not reached an acceptable level by our own standards, but most importantly by yours. As president of NIS America, Inc. I want to apologize to you personally for this grave error. This situation should not have happened – especially to a game as wonderful as Ys VIII and by a company that strives to deliver the very best customer experience in each title. We have begun internally to investigate the causes of this situation as well as to implement steps to ensure that a similar situation does not occur again.
>As for Ys VIII itself, we will have a new translator and editor go over the entire localization to fix grammatical errors, typos, inconsistencies, and also to take a fresh look at the dialog and characterizations. For the script, where necessary, we will re-translate and re-edit the game including updating voicework to reflect these changes. We plan to have this work done by the end of November and will offer the updated localization free of charge for both the PlayStation 4 and PlayStation Vita versions of the game via patch. The Steam version of the game will include this localization in its initial release.
>We humbly request your patience in this process.
>Again, as the president and CEO of NIS America, Inc, I deeply apologize and vow to you that we will bring the quality of the localization of Ys VIII up to the high standards that it and you deserve.
>Please allow us this opportunity to restore your faith in NIS America, Inc.
>Sincerely, Takuro Yamashita
1 post and 1 image omitted.

Anonymous 10/11/2017 (Wed) 03:07:18 [Preview] No. 11281 del
>NIS America apologizes for quality of Ys VIII localization, fix due out by end of November.
>NIS America apologizes
>NIS America fix[es] localization
Yep, even endchan/v/ has people with an IQ of 50!

Anonymous 10/11/2017 (Wed) 05:13:44 [Preview] No. 11282 del
Where's that quivering vase screenshot? I'm still looking forward to the PC port, if it works. Man, xseed isn't perfect, but I sure wish they were the ones to translate this instead of incompetent nisa and there are far worse studios in my mind, all from the U.S of A, classically, but at least these fuckheads bother to write an apology unlike the rest of the typically malicious, uninspired companies plaguing video games.

Anonymous 10/11/2017 (Wed) 17:36:14 [Preview] No. 11285 del
I take bad grammar over dumb American colloquialisms any day, if anything it reminds me of the good old days. I can even take memes as long as they're not as bad as NoA does it, but my waifu games are thorougly buttfucked by the joshit weeaboos at NISA. Thank heavens dubs are an extra expense so they're usually confined to text. It's sad that grammar even gets complaints because that may tip the scales to even a worse option that consumers end up paying for.

Anonymous 10/11/2017 (Wed) 17:40:54 [Preview] No. 11286 del
I have to wonder who they are hiring to not know basic English grammar.

>we will have a new translator and editor go over the entire localization to fix grammatical errors, typos, inconsistencies, and also to take a fresh look at the dialog and characterizations. For the script, where necessary, we will re-translate and re-edit the game including updating voicework to reflect these changes.
<We plan to have this work done by the end of November
wait, what? How short is this JRPG? And if they got their shit this untogether before how can they pull off a two month schedule now?

Anonymous 10/11/2017 (Wed) 17:44:29 [Preview] No. 11287 del
I guess they just terminate some subcontractors and put extra money to hire better ones this time.