05/24/2017 (Wed) 13:29:08
>>10583> they need large levels to accommodate such gameplay which means that we will still get something like a roller coaster.
Not at all, just increase framerate and scope, decrease geriatric playerbase. Give objects a smoother entry to the field of view, which essentially either way means increasing the "speed" of the game because it's all a matter of relative speed of how much graphics are churned out in relation to the player action. A slow rock to dodge has to fill all those FPS it takes for it to reach your face just the same.
The problem with 3D sonics is just that Sega isn't really considering it, just like they didn't to begin with and you'd end up running into spikes in 2D sonics.
tbh your mindset seems awfully stuck with taking things only at their face value. Just my observation on that single post, it's got a lot of justifying things as when you have seen something once, it has to always be that way everywhere, like your brain registered is as 'correct' in a permanent way.