/v/ - Video Games
No fun allowed
[Make a Post]Oh nice, hello from /tech/. I've won one time as a
2606501 Anon the Slayer (level 27, 202/202 HPs)
Began as a Gargoyle Fighter on Aug 6, 2018.
Was an Initiate of Gozag.
Escaped with the Orb
... and 4 runes!
The game lasted 03:02:48 (64146 turns).
Anon the Slayer (Gargoyle Fighter) Turns: 64146, Time: 03:02:49
Health: 202/202 AC: 63 Str: 39 XL: 27
Magic: 25/25 EV: 13 Int: 7 God: Gozag
Gold: 10122 SH: 36 Dex: 20 Spells: 0 memorised, 43 levels left
rFire + + + SeeInvis + R - +9 broad axe (flame)
rCold . . . Gourm . o - +12 plate armour of Conscience {rF+ MR+ Regen+}
rNeg + . . Faith . H - +7 large shield of the Garden {+Inv rElec Dex+4}
rPois ∞ Spirit . c - +0 mask of the Dragon {MR+ Slay+3 SInv}
rElec + Reflect . O - +2 cloak
rCorr . Harm . n - +2 pair of gloves of the Iron Devil {+Blink Str+2}
MR +++++ x - +1 pair of boots of Context {Str+6}
Stlth +......... Z - amulet of regeneration
J - ring "Pennuf" {*Contam rElec rF+++ MP-9 Str+4}
v - ring of Goch {rPois MR+ Int-2 Dex+3 SInv}
No wonder Gargoyle was demoted to the easy races. I've been trying Naga tank with the god of slowness as well as Centaur peashooter, recently. Pretty mad about killer bees in general, such annoying shits.
By the way, am I the only one losing 90% of my games by getting overconfident?
>>531
I've heard that experienced players rarely die to random chance and instead always die to retarded mistakes.
I've never gotten past score 4360 (with a deep elf wizard), mostly because I still see crawl as an action game rather than a turn based game. If I had slowed down like I would have when playing chess I would have gotten higher scores.
I got to the accession run once. I always play Monk Ghoul (just because I don't want to deal with my ghosts). I always pray to Okawaru, and just pop a hero buff before any big fights, and Hero+Finesse+Potion of might before boss fights (27-headed hydra, Arachne, the snake boss, whatever it was called). I usually die because I can't find a see invisible item for the wrath moths.
>>535
>I don't want to deal with my ghosts
Dude if you can't even beat your character from previous runs (taking into account the fact that it's an AI) then you're no better than it and are unlikely to get much further anyway.
>>536
COme on, they're not the same as you. Being immune to everything makes it pretty strong. And the recompense is nil, if it dropped one of your previous items, I'd be willing to take more chances.
>>537
>the recompense is nil
You get a hefty chunk of experience. I'm using a fairly old version of crawl for various reasons, so correct me if that is no longer the case.
>>534
>deep elf wizard
Dude how come you got such a low score. Wizard is the easiest class to play. Literally just keep spamming magic darts until your enemies die. Don't even need to learn any other spells or wear armour or other useless crap. Enemies won't even get close enough to hurt you.
I know all guides say to roll Minotaur Berserker if you want to get anywhere on your first wins, but I actually learn more playing the Spriggan Enchanter instead. You have little room for error and this really makes you stop thinking about this as an action game.
>>626
I've heard that playing deep elf fighter is pretty hard too. Probably even harder than the spriggan enchanter, since the deep elf is not as fast and can't escape from nasty situations.
>>531
>killer bees
In my experience mephitic cloud wipes them out pretty well. But I've only been to the first few levels with killer bees present, and I can certainly imagine how they would be a bigger danger if you got completely surrounded.
>>627
That would be too hard for me at the moment. The deepest I got with MiBe was Snake, and for the SpEn it was the very first level of Lair. Spriggan just makes you think about escape routes and keeping a mental map of monsters and stairs while fighting. Whereas when I'm playing MiBe, I rely too much on Rage and summoned companions even when I should be looking for an escape.
Oh shit a dcss thread, I haven't played in a while but I must have 200+ hours in the game. I won a couple times, one with centuar archer and the unrandart storm bow, and one with minotuar knight of mahkleb. Winning isn't really why I played tho, the game is fun to mess around with. I like to make OP builds and see how I can get killed. The things that rekt me most would be hellions and most things in the crypt. I lost a couple really strong builds in the bottom level of frozen hell. also stay the hell away from hydras and killer bees unless you can deal with them. Spriggan enchanter is probably my favorite class.
A cool combo to win with is Earth Mage Gargoyle of Vehumet. He doesn't die as fast as other mages and still has tons of damage. Just spam stone arrows and your good.
Truly the MiBe of mages
My Orc Moncs of Beogh always splat in lair. Maybe it's time I start to recognize Trog as the one true God and embrace the ways of the 2 int MiBe
I've been playing it on and off for like 3 last years.
It is a solid game, though there are several annoying mechanics you have to deal with.
First, there is a source of irresistible paralysis in the game, it's one of the eye monster whateverthefuck. That means that no matter what you do, if you get hit, you are fucked. It is actually detrimental to weak characters. Even MR-based paralysis is bullshit, because you can get fucked over by the RNG and not get any at all, while most situations will want you to have at least mr+++.
Second, the current mutation system needs to get reworked or removed. There are very few rMut items in the game in the first place, and there are NO ways to become completely immune to it unless you worship Zin at max piety, and Zin is shit with weak Invo. Potions of mutations were reworked (no curemuts, no beneficial muts potions) and mutagenic chunks removed, so mutation roulette became mostly harmful and there are not enough mutation potions to mutate out of bad muts. And before you ask and try to say any bullshit, YES, having teleportitis is almost 100% game losing for weaker characters and extremely dangerous for strong characters. Like, unless you can casually walk out of the Orb chamber, you are in trouble.
Third, my personal opinion, there should be no irresistible damage sources in game. DCSS has the Hellfire AKA Damnation. The damage output of Brimstone Fiends and Hellions is obscene. Also torment is pretty nasty too, it is a direct counter for a strong pure melee, and LOS manipulation is not always possible in general.
Last but not least, is traps. Traps are bullshit. It's RNGG that fucks over weaker characters and is fairly trivial on stronger, there is no way shafts should be real at all, this is complete and utter SHIT straight out of a dev's FUCKING asshole.
I'm not that good of a player though, but I can pretty consistently win pure melee/melee hybrids (transmuter, skald, random-ass spellcaster with buffs and couple nukes on the side), but I cannot win (or have yet to win) some harder species, like Mummy, Octopode or Felid (Felids are such a pain to play without any fun, that I consider never playing that garbage race at all; seriously having statue form pretty much as a requirement for being not a pain in the ass is dogshit). Also I don't want to play summoners because I don't want to manage my summons, it's annoying. I want to win a blaster-caster though, but I have yet to LOL. I just die later in the game because of glass cannon issues, mostly.
As for god choices, any strong god is fine (TSO, Chei, Ru, Ash, Oka, Makhleb are very strong), and I have some wins with weaker gods like Zin, though I probably didn't win every religion out there.
Anyway my final thoughts are that the game feels very same-y after the Lair. After your character hits strong power spike at about 12-14 XL, you just stomp the game in general, unless your character has some weaknesses that could fuck you over. And of course, there is still pure bullshit I mentioned earlier that can fuck you regardless of how diesel your character is. Also can add that strong artifacts really carry the game, because you can be RNGG'd into having shitty gear too LOL.
There is not much skill to this game outside of clever tactics and general strategy which you acquire as you play more. And then you end up in Tavern to circlejerk with other GEEKS on how cool it would be to make the game even more BS than it already is, like removing digging (not done yet) or LRD destroying walls (already done).
>>679
>the chad Game Developer vs the virgin whiny bitch
just play old versions. i have a version without autoexplore and tab-fighting, it makes it more fun if you can't just alternate between o and tab like a braindead nigger.
>>680
>tabbing = braindead
You are a shithead.
Tabbing saves you pain of winning a trivial fight, and will actually fuck you over if the situation requires thinking. You cannot mindlessly Tab in general and win anything else than Makhleb/vamp weapon melee character.
>>681
Pussy. If only we had a Tab functionality in real life eh?
Adding tab and autoexplore makes the game faggy and boring.
>>682
I ain't not no pussy, you beaaatch. I hold Tab until I start dying and then throw a fit at a stupid game which didn't warn me LMAO.
>>683
I don't play on new versions much as I said, but even I can remember that it gives a * * * LOW HITPOINT WARNING * * * whenever you try to tab in a low hp situation.
>>684
1) The warning comes at like a quarter HP by default. I think it's configurable, but fuck this shit.
2) There are situations when you want to run even at full HP, either to get a better position or because enemies are actually that dangerous and will kill you in like 3 turns
File: 4d0c8e88fb28235a556a73df3d9aee9596e5110d5fbc610e9b639ae5464b58d4.png (dl) (224.51 KiB)

Just use Minotaur and tank like a mother fucker. Easiest strategy.
>>687
Minotaur and Gargoyle are pretty much the most degenerate races in game. Minotaur DPS is actually obscene. Gargoyle defenses makes it immune/resistant to the most sources of bullshit in game, and it can fly at XL 14 too, like, WTF.
Also I would say that Formicids are actually really easy as well, despite what the choosing screen says. Sure, you cannot TP out, nor haste, but you cannot get paralysed/slowed, which is pretty big, and you can DIG, which becomes absolutely degenerate because it is unlimited dig. Also, the ability to wield 2-handed weapons with a shield makes your character highest DPS AND defense combined in game, so it pretty much compensates for losing the TP. Why TP if you can just kill them all LMAO?
Also RN I'm playing Demigod Fighter, and it was a rough road until I acquired Rift, the new unrandart demon trident. This weapon is bullshit and carried me through what was supposed to be a hard game.
ayylien the Peltast (Demigod Fighter) Turns: 52289, Time: 05:20:39
Health: 192/192 AC: 32 Str: 27 XL: 22 Next: 5%
Magic: 37/37 EV: 18 Int: 22 God:
Gold: 1324 SH: 20 Dex: 20 Spells: 2/35 levels left
rFire + + + SeeInvis + b - +8 demon trident {distort, reach+}
rCold + + . Gourm . c - +1 shield
rNeg + . . Faith . D - +8 fire dragon scales
rPois + Spirit . M - +1 helmet
rElec . Reflect + W - +2 cloak {+Inv}
rCorr . Harm . R - +2 pair of gloves
MR +++.. g - +2 pair of boots
Stlth +......... H - amulet "Oddurag" {Reflect rPois rF+ rC+ rN+ SH+4}
HPRegen 0.42/turn n - ring "Xuzxuapy" {rC+ Str+4}
MPRegen 0.25/turn S - ring "Kaujy" {rPois MR+ Dex+3 SInv}
@: no status effects
A: talons 1, thin skeletal structure 1, cold resistance 1, high mp 1
}: 2/15 runes: decaying, serpentine
a: Evoke Invisibility
You are on level 5 of the Depths.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 41 of its levels.
You have also visited: Trove, Bailey, Volcano and Wizlab.
You have collected 5071 gold pieces.
You have spent 3747 gold pieces at shops.
Skills:
- Level 15.0 Fighting
- Level 14.0 Polearms
+ Level 10.5 Armour
- Level 10.0 Dodging
- Level 15.0 Shields
+ Level 7.0 Spellcasting
- Level 10.0 Hexes
- Level 6.0 Charms
- Level 3.0 Summonings
- Level 10.0 Necromancy
- Level 6.1 Translocations
+ Level 11.5 Transmutations
+ Level 13.2 Earth Magic
+ Level 6.8 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Confusing Touch Hex ###### 1% 1 None
b - Apportation Tloc ####.. 1% 1 None
c - Corona Hex ######. 1% 1 None
d - Confuse Hex ######.. 1% 3 None
e - Tukima's Dance Hex ######.. 1% 3 None
f - Cause Fear Hex ######.... 3% 4 ###....
g - Regeneration Chrm/Necr #####..... 1% 3 None
h - Borgnjor's Vile Clut Necr/Erth ######.... 4% 5 #####..
i - Statue Form Tmut/Erth ######... 17% 6 ######.
j - Summon Butterflies Summ ###..... 4% 1 None
k - Stone Arrow Conj/Erth #####. 3% 3 None
l - Blink Tloc N/A 2% 2 None
…aaand I died in Zot to 2 berserked draconians. Even though I was invis. Even though I tried to blink away gazillion times - I just landed next to it.
How it went down: basically I was corroded to shit and they were hitting me for a lot. I also forgot I had cancellation potion on me ('twas only one though, the game being stingy on that basically makes me forget about them). I had rCorr on a swappable ring too, but CBF to swap every time when fighting corrosive draconians. Also I was a statue and therefore slow. Also I could've probably done something else, too.
I have no excuses but one: I fucking hate playing "optimally" in this game. It's not fun. And that's how you die in Zot, boys. Also draconian packs are dangerous as shit, it's easy just as dangerous as ancient liches and probably almost as dangerous as OOF. Also fuck OOF's, fuck them and their 30HD. Also fuck the swingy RNGG combat system, like, when damage rolls go like for example 3d20 it means it can hit like 3-60, which is going to be mostly trivial until it high rolls couple times and fucks you. I swear to God, it happens all the time. I get that being a good strategist mostly deals with it, but just one little slip and your character goes to shit. I don't have that much patience, really. I shall quit DCSS for a time again to ponder about my life choices.
So, that's how you die in Zot.
526238 ayylien the Peltast (level 23, -1/258 HPs)
Began as a Demigod Fighter on Apr 7, 2019.
Slain by a yellow draconian monk (20 damage)
... on level 2 of the Realm of Zot.
The game lasted 06:03:14 (56506 turns).
The yellow draconian monk kicks you.
* * * LOW HITPOINT WARNING * * *
The yellow draconian monk tail-slaps you!
* * * LOW HITPOINT WARNING * * *
Casting: Blink (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You blink.
The yellow draconian monk hits you but does no damage.
You block the yellow draconian monk's attack.
The yellow draconian monk completely misses you.
The yellow draconian monk hits you!!
* * * LOW HITPOINT WARNING * * *
The yellow draconian monk completely misses you.
The yellow draconian monk misses you.
You feel much better.
The yellow draconian monk completely misses you.
The yellow draconian monk closely misses you.
The yellow draconian monk tail-slaps you but does no damage.
The yellow draconian monk hits you!!
You die...
Also to add to rants above:
Corr and Elec damage are complete bullshit in this game.
Corroded status really fucks you and stacks infinitely (on you, not the npcs, but that's irrelevant), and rCorr is not a guarantee in game, like, you can easily not have it after 2 runes.
And you can see how broken acid damage is: just use acid wand on your enemies and destroy them. Also that "acid burns" additional damage is bullshit as it makes it really high mostly irresistible damage.
Elec damage is broken too. Again: use your own Elec damage sources to shit on your enemies completely. rElec + Conjure Ball Lightning at high spellpower = win the game. Just a few Elec immune/res enemies won't do shit. BUT if you meet somebody with elec dagger early you may very well be dead - or be carried by that dagger all the way to Lair and a bit into it, probably. I hate the fact that you HAVE to pick up irrelevant shit sometimes just to win the game. Dagger will swing at 1.0 at no training and elec brand will deliver irresistible damage procs. Like, maybe I want to roleplay as a sword fighter, why do I have to pick that shitty dagger up? Because I may very well not find anything better than a long sword until the end of the Lair or something, and hydras will fuck me? Fuck this, FUCK this.
Oh, yeah, and while I'm at it, fuck shock serpents, and fuck the fact that the game usually registers them as just "dangerous" or below, while they can cut your HP in half in like 1 turn if you have no rElec (which you usually won't at the stage you face them).
>>691
Just use a wand of flame to destroy them with steam. Steam is actually pretty underrated in this game.
>>735
Don't confuse electric eels with shock serpents LOL.
SS is that crazy elec shit you meat at naga branch.
EEs are very dangerous too BTW, but at least you can reliably skip them.
>steam
Early game steam is just broken.
Clouds in general are kinda flat damage, I think they don't scale with spellpower and other skills. That makes them kinda like early cheese and then they fall off. I don't mind them being that way, it just makes Freezing Cloud spell kinda weak later on.
Dear /dcss/,
After losing my GrAE of Sif Muna (Gargoyles are OP and even -2 to Air Magic doesn't ruin the OP'ness of this Air Elementalist, which I actually played thoroughly as a blaster caster, no fucking melee transition, robes only). Anyway, after losing it to the eldritch tentacle in the Roulette of Golubria Wizlab (I think it's called that) because I decided that I can fight it in melee for some reason LOL. ANYWAY after that I decided to try something new.
And new I did. I tried a melee ogre. I always thought that melee ogres are weak as shit because of their low EV and no AC in the early-to-mid game, and after a lot of unsuccessful tries with meme gods like Zin and Qaz, I decided to play an actual god and played Ogre Berserker. Trog is OP but the most OP thing I learned here is the SHIELD!!1111 Shields are FUCKING BUSTED guys, they are absolutely disgusting. So, if you play with a shield, you are a disgusting noob OK? Thank you.
After losing my GrAE of Sif Muna (Gargoyles are OP and even -2 to Air Magic doesn't ruin the OP'ness of this Air Elementalist, which I actually played thoroughly as a blaster caster, no fucking melee transition, robes only). Anyway, after losing it to the eldritch tentacle in the Roulette of Golubria Wizlab (I think it's called that) because I decided that I can fight it in melee for some reason LOL. ANYWAY after that I decided to try something new.
And new I did. I tried a melee ogre. I always thought that melee ogres are weak as shit because of their low EV and no AC in the early-to-mid game, and after a lot of unsuccessful tries with meme gods like Zin and Qaz, I decided to play an actual god and played Ogre Berserker. Trog is OP but the most OP thing I learned here is the SHIELD!!1111 Shields are FUCKING BUSTED guys, they are absolutely disgusting. So, if you play with a shield, you are a disgusting noob OK? Thank you.
And just like that, I won that Ogre Berserker. I am fairly pleased with my performance actually. Used all the tricks, remembered to use my resources, remembered to use my god abilities, and even then my character nearly died two or three times.
Ultimately, I think what makes ogres strong is their vast HP pool. Giant clubs are nice to have, but ultimately they are not that important as the survivability. And as I said before, ogres are weak until they get the armor. I switched to giant spiked club only when I got golden dragon scales. Before that, I relied on my eveningstar and my shield LOL. Anyway that brings us to talk about Trog. Trog is very strong. Berserk is strong, berserking allies are strong, weapon gifts are very helpful. Honestly I always feel that the good weapon carries the game.
Stats:
1613933 aurora the Conqueror (level 27, 323/323 HPs)
Began as an Ogre Berserker on Oct 1, 2019.
Was a High Priest of Trog.
Escaped with the Orb
... and 3 runes on Oct 4, 2019!
The game lasted 06:09:27 (84879 turns).
aurora the Conqueror (Ogre Berserker) Turns: 84879, Time: 06:09:27
Health: 323/323 AC: 37 Str: 40 XL: 27
Magic: 29/29 EV: 16 Int: 4 God: Trog [*.]
Gold: 760 SH: 0 Dex: 13 Spells: 26/26 levels left
rFire + + + SeeInvis + U - +6 g.spiked club {crush, rF+}
rCold + . . Gourm . (shield currently unavailable)
rNeg . . . Faith . a - +9 gold dragon scales
rPois + Spirit . H - +3 hat of Undesirable Species {Str+5 Slay+2 SInv}
rElec . Reflect . u - +2 cloak
rCorr . Harm . (gloves unavailable)
MR ++... (boots unavailable)
Stlth .......... b - amulet of regeneration
HPRegen 1.03/turn X - ring of Naahew {rF+ EV+4}
MPRegen 0.21/turn n - +5 ring of slaying
@: very heavily drained
A: large, unfitting armour, icy blue scales 1, blurry vision 1, dopey 2, strong
1, tough skin 1
0: Orb of Zot
}: 3/15 runes: decaying, silver, gossamer
a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
You escaped.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.
You visited 9 branches of the dungeon, and saw 47 of its levels.
You also visited: Ice Cave.
You collected 6195 gold pieces.
You spent 5435 gold pieces at shops.
Inventory:
Hand Weapons
x - a +9 giant spiked club of crushing
y - a +4 antimagic giant club
U - the +6 giant spiked club "Dompes" (weapon) {crush, rF+}
(Trog gifted it to you on level 5 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It protects you from fire.
Missiles
K - 22 atropa-tipped darts
L - 4 throwing nets
Q - 153 large rocks (quivered)
Armour
a - +9 gold dragon scales (worn)
u - a +2 cloak (worn)
H - the +3 hat of Undesirable Species (worn) {Str+5 Slay+2 SInv}
(You found it on level 2 of the Vaults)
It affects your strength (+5).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It lets you see invisible.
Jewellery
b - an amulet of regeneration (around neck)
n - a +5 ring of slaying (right hand)
t - an uncursed ring of protection from magic
W - an uncursed ring of resist corrosion
X - the ring of Naahew (left hand) {rF+ EV+4}
(You found it on level 14 of the Dungeon)
[ring of evasion]
It affects your evasion (+4).
It protects you from fire.
Wands
h - a wand of disintegration (83)
w - a wand of paralysis (36)
A - a wand of acid (33)
E - a wand of digging (5)
F - a wand of iceblast (26)
I - a wand of clouds (5)
J - a wand of scattershot (3)
Scrolls
d - 17 scrolls of identify
e - 5 scrolls of teleportation
f - a scroll of brand weapon
g - 7 scrolls of magic mapping
j - 20 scrolls of remove curse
k - 3 scrolls of silence
B - a scroll of holy word
R - 2 scrolls of blinking
T - 4 scrolls of fear
Z - 5 scrolls of fog
Potions
i - 9 potions of invisibility
m - 5 potions of curing
o - 4 potions of mutation
p - 5 potions of haste
q - 2 potions of resistance
r - 5 potions of magic
v - 10 potions of might
z - 4 potions of cancellation
D - 3 potions of berserk rage
G - 8 potions of brilliance
M - 7 potions of flight
S - 8 potions of agility
Y - a potion of ambrosia
Miscellaneous
s - a phial of floods
C - a phantom mirror
N - a lamp of fire
V - a lightning rod (4/4)
Comestibles
c - 54 rations
Skills:
O Level 27(20.8) Fighting
- Level 22.0(16.3) Maces & Flails
+ Level 20.1(14.6) Throwing
+ Level 18.8(13.5) Armour
+ Level 19.4(14.0) Dodging
Level 9.0(4.7) Shields
- Level 9.0(4.7) Evocations
You had 26 spell levels left.
You didn't know any spells.
Your spell library was empty.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:10
Swamp (4/4) Lair:2 Spider (4/4) Lair:4 Slime (0/5) Lair:6
Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
IceCv (visited)
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have tough skin. (AC +1)
You are partially covered in icy blue scales. (AC +2)
Scrolls take you a little longer to read.
You are very dopey. (Int -4)
Your muscles are strong. (Str +2)
Message History
The hellwing is heavily wounded.
The hellwing hits you. The hellwing completely misses you.
You sock the hellwing!
The hellwing is severely wounded.
The hellwing hits you. The hellwing closely misses you.
You bludgeon the hellwing!!
You kill the hellwing!
Trog accepts your kill.
You spit the smoke demon like a pig!!!
The smoke demon is almost dead.
The smoke demon gestures at you.
The ball of steam hits you but does no damage.
You impale the smoke demon!!
You kill the smoke demon!
Trog accepts your kill.
No target in view!
There is a staircase leading out of the dungeon here.
You start resting.
HP restored.
You have escaped!
Vanquished Creatures
5 ancient liches
Mara (Depths:3)
A juggernaut (Depths:5)
9 orbs of fire
Boris (twice) (Depths:3 Depths:4)
the Lernaean hydra (Swamp:4)
2 Killer Klowns
A caustic shrike (Depths:1)
16 golden dragons
4 curse toes
the Enchantress (Depths:2)
A bone dragon (Depths:5)
4 liches
2 pandemonium lords
3 electric golems
Jorgrun (Orc:1)
A Hell Sentinel (D:7)
20 tentacled monstrosities
4 quicksilver dragons
25 Orb Guardians
(the rest omitted)
Ultimately, I think what makes ogres strong is their vast HP pool. Giant clubs are nice to have, but ultimately they are not that important as the survivability. And as I said before, ogres are weak until they get the armor. I switched to giant spiked club only when I got golden dragon scales. Before that, I relied on my eveningstar and my shield LOL. Anyway that brings us to talk about Trog. Trog is very strong. Berserk is strong, berserking allies are strong, weapon gifts are very helpful. Honestly I always feel that the good weapon carries the game.
Stats:
1613933 aurora the Conqueror (level 27, 323/323 HPs)
Began as an Ogre Berserker on Oct 1, 2019.
Was a High Priest of Trog.
Escaped with the Orb
... and 3 runes on Oct 4, 2019!
The game lasted 06:09:27 (84879 turns).
aurora the Conqueror (Ogre Berserker) Turns: 84879, Time: 06:09:27
Health: 323/323 AC: 37 Str: 40 XL: 27
Magic: 29/29 EV: 16 Int: 4 God: Trog [*.]
Gold: 760 SH: 0 Dex: 13 Spells: 26/26 levels left
rFire + + + SeeInvis + U - +6 g.spiked club {crush, rF+}
rCold + . . Gourm . (shield currently unavailable)
rNeg . . . Faith . a - +9 gold dragon scales
rPois + Spirit . H - +3 hat of Undesirable Species {Str+5 Slay+2 SInv}
rElec . Reflect . u - +2 cloak
rCorr . Harm . (gloves unavailable)
MR ++... (boots unavailable)
Stlth .......... b - amulet of regeneration
HPRegen 1.03/turn X - ring of Naahew {rF+ EV+4}
MPRegen 0.21/turn n - +5 ring of slaying
@: very heavily drained
A: large, unfitting armour, icy blue scales 1, blurry vision 1, dopey 2, strong
1, tough skin 1
0: Orb of Zot
}: 3/15 runes: decaying, silver, gossamer
a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
You escaped.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.
You visited 9 branches of the dungeon, and saw 47 of its levels.
You also visited: Ice Cave.
You collected 6195 gold pieces.
You spent 5435 gold pieces at shops.
Inventory:
Hand Weapons
x - a +9 giant spiked club of crushing
y - a +4 antimagic giant club
U - the +6 giant spiked club "Dompes" (weapon) {crush, rF+}
(Trog gifted it to you on level 5 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It protects you from fire.
Missiles
K - 22 atropa-tipped darts
L - 4 throwing nets
Q - 153 large rocks (quivered)
Armour
a - +9 gold dragon scales (worn)
u - a +2 cloak (worn)
H - the +3 hat of Undesirable Species (worn) {Str+5 Slay+2 SInv}
(You found it on level 2 of the Vaults)
It affects your strength (+5).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It lets you see invisible.
Jewellery
b - an amulet of regeneration (around neck)
n - a +5 ring of slaying (right hand)
t - an uncursed ring of protection from magic
W - an uncursed ring of resist corrosion
X - the ring of Naahew (left hand) {rF+ EV+4}
(You found it on level 14 of the Dungeon)
[ring of evasion]
It affects your evasion (+4).
It protects you from fire.
Wands
h - a wand of disintegration (83)
w - a wand of paralysis (36)
A - a wand of acid (33)
E - a wand of digging (5)
F - a wand of iceblast (26)
I - a wand of clouds (5)
J - a wand of scattershot (3)
Scrolls
d - 17 scrolls of identify
e - 5 scrolls of teleportation
f - a scroll of brand weapon
g - 7 scrolls of magic mapping
j - 20 scrolls of remove curse
k - 3 scrolls of silence
B - a scroll of holy word
R - 2 scrolls of blinking
T - 4 scrolls of fear
Z - 5 scrolls of fog
Potions
i - 9 potions of invisibility
m - 5 potions of curing
o - 4 potions of mutation
p - 5 potions of haste
q - 2 potions of resistance
r - 5 potions of magic
v - 10 potions of might
z - 4 potions of cancellation
D - 3 potions of berserk rage
G - 8 potions of brilliance
M - 7 potions of flight
S - 8 potions of agility
Y - a potion of ambrosia
Miscellaneous
s - a phial of floods
C - a phantom mirror
N - a lamp of fire
V - a lightning rod (4/4)
Comestibles
c - 54 rations
Skills:
O Level 27(20.8) Fighting
- Level 22.0(16.3) Maces & Flails
+ Level 20.1(14.6) Throwing
+ Level 18.8(13.5) Armour
+ Level 19.4(14.0) Dodging
Level 9.0(4.7) Shields
- Level 9.0(4.7) Evocations
You had 26 spell levels left.
You didn't know any spells.
Your spell library was empty.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:10
Swamp (4/4) Lair:2 Spider (4/4) Lair:4 Slime (0/5) Lair:6
Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (5/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
IceCv (visited)
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have tough skin. (AC +1)
You are partially covered in icy blue scales. (AC +2)
Scrolls take you a little longer to read.
You are very dopey. (Int -4)
Your muscles are strong. (Str +2)
Message History
The hellwing is heavily wounded.
The hellwing hits you. The hellwing completely misses you.
You sock the hellwing!
The hellwing is severely wounded.
The hellwing hits you. The hellwing closely misses you.
You bludgeon the hellwing!!
You kill the hellwing!
Trog accepts your kill.
You spit the smoke demon like a pig!!!
The smoke demon is almost dead.
The smoke demon gestures at you.
The ball of steam hits you but does no damage.
You impale the smoke demon!!
You kill the smoke demon!
Trog accepts your kill.
No target in view!
There is a staircase leading out of the dungeon here.
You start resting.
HP restored.
You have escaped!
Vanquished Creatures
5 ancient liches
Mara (Depths:3)
A juggernaut (Depths:5)
9 orbs of fire
Boris (twice) (Depths:3 Depths:4)
the Lernaean hydra (Swamp:4)
2 Killer Klowns
A caustic shrike (Depths:1)
16 golden dragons
4 curse toes
the Enchantress (Depths:2)
A bone dragon (Depths:5)
4 liches
2 pandemonium lords
3 electric golems
Jorgrun (Orc:1)
A Hell Sentinel (D:7)
20 tentacled monstrosities
4 quicksilver dragons
25 Orb Guardians
(the rest omitted)
Today I am going to rant about how bullshit Zot:5 became and how little can be done to circumvent this.
Well, I'm going to tell straight ahead that some mistakes were made in the end. I should've teleported sooner given how many enemies were on the screen (including 2 OOFs).
So, I've played Demonspawn Air Elementalist. Demonspawns are basically carried by their strong mutations and them having +3 to Invo helps quite a bit if you pick an Invo god.
Right in the beginning, I realized immediately it wasn't a brightest idea because I got the spirit shield mutation pretty much the first one. I had to transition to melee, and so I did. Later I got the magic regen continuation of that spirit shield mut, but there is no guarantee whatsoever on the priority order of mutation gain.
Well, I'll skip ahead and say that after picking Okawaru I had no regrets. I had transitioned into a melee fighter with shields and an eveningstar, and later I've picked up more and more spells. I had Freezing Cloud, Ball Lightning, BVC, Mana Vipers, Bolt of Cold (replacement for Lightning Bolt) and other cool spells in my arsenal to fuck the dungeon up, and so I did.
By the end of the game I was just rolling through Zot, having Hero and Regen status (I had the spell) all the time I needed them. Heroism was very nice to alleviate my melee skills undertraining throughout all the game, and Finesse is an absolutely devastating buff, yet expensive on piety.
But anyway, onto the point. Zot:5 is bullshit now. I think there is more traps being generated maybe because of those new dispersal traps (very devastating for a player in Zot:5), maybe I was just being unlucky, but I did have Zot traps on both entrances to the lungs. And before you say anything, well, yes, Zot traps are not as bad as permateleport traps, but it's still bullshit. Zot traps can abyss you, which is annoying to deal with; Zot traps can malmutate you, either straight up or through contamination; Zot traps can torment you, I think; and basically they can do a lot of bullshit so you don't really want to step onto them too often. But to deflate the lungs, you DO have to go back and forth through the passages (preferrably one of them, as deflating one lung sufficiently is enough; remember - the less enemies you have to face, the more chances you have to win this bullshit game, that's a concrete rule for this game). Going back and forth is essential to play this game. In DCSS the strat is to break up big scary fights into small ones, because, despite the AI being dumb in this game (though over a last year or so I have seen a modification where mobs will break LOS when you range them and sneak onto you from somewhere else; likewise, ranged enemies will emerge somewhere far away from you if they can cut a corner that way), mobs are strong enough in packs to be considered an overwhelming threat, and given that Zot:5 is full of blinkers, rangers and enemies that are faster than you, Zot:5 is a very dangerous place for ANY character. In fact, Zot is supposed to be a challenge even for a 15-rune character, and I suppose that's a part of the problem (power creep).
Though anyway, this was some bullshit. Another bullshit was that Blink (neither the spell nor invocable (i think)) was NOT generated in that game. I had a lot of blink scrolls for some weird reason though, and I used them a lot. But Blink is so incredibly powerful and kinda low-level, that I call bullshit. So the downfall of the character was me being caught up in some mess (always with OOFs involved, I fucking hate them), then teleporting deep into the lung next to some shit (2 OOFs, 2 Orb Guardians) and then dying to them eventually. Probably something could be done in hindsight, but I was running out of resources anyway. I was quaffing curing potions in hope for teleport to kick in, but Orb Guardians highrolled, alas.
I will be posting stats in the next post for readability's sake.
Well, I'm going to tell straight ahead that some mistakes were made in the end. I should've teleported sooner given how many enemies were on the screen (including 2 OOFs).
So, I've played Demonspawn Air Elementalist. Demonspawns are basically carried by their strong mutations and them having +3 to Invo helps quite a bit if you pick an Invo god.
Right in the beginning, I realized immediately it wasn't a brightest idea because I got the spirit shield mutation pretty much the first one. I had to transition to melee, and so I did. Later I got the magic regen continuation of that spirit shield mut, but there is no guarantee whatsoever on the priority order of mutation gain.
Well, I'll skip ahead and say that after picking Okawaru I had no regrets. I had transitioned into a melee fighter with shields and an eveningstar, and later I've picked up more and more spells. I had Freezing Cloud, Ball Lightning, BVC, Mana Vipers, Bolt of Cold (replacement for Lightning Bolt) and other cool spells in my arsenal to fuck the dungeon up, and so I did.
By the end of the game I was just rolling through Zot, having Hero and Regen status (I had the spell) all the time I needed them. Heroism was very nice to alleviate my melee skills undertraining throughout all the game, and Finesse is an absolutely devastating buff, yet expensive on piety.
But anyway, onto the point. Zot:5 is bullshit now. I think there is more traps being generated maybe because of those new dispersal traps (very devastating for a player in Zot:5), maybe I was just being unlucky, but I did have Zot traps on both entrances to the lungs. And before you say anything, well, yes, Zot traps are not as bad as permateleport traps, but it's still bullshit. Zot traps can abyss you, which is annoying to deal with; Zot traps can malmutate you, either straight up or through contamination; Zot traps can torment you, I think; and basically they can do a lot of bullshit so you don't really want to step onto them too often. But to deflate the lungs, you DO have to go back and forth through the passages (preferrably one of them, as deflating one lung sufficiently is enough; remember - the less enemies you have to face, the more chances you have to win this bullshit game, that's a concrete rule for this game). Going back and forth is essential to play this game. In DCSS the strat is to break up big scary fights into small ones, because, despite the AI being dumb in this game (though over a last year or so I have seen a modification where mobs will break LOS when you range them and sneak onto you from somewhere else; likewise, ranged enemies will emerge somewhere far away from you if they can cut a corner that way), mobs are strong enough in packs to be considered an overwhelming threat, and given that Zot:5 is full of blinkers, rangers and enemies that are faster than you, Zot:5 is a very dangerous place for ANY character. In fact, Zot is supposed to be a challenge even for a 15-rune character, and I suppose that's a part of the problem (power creep).
Though anyway, this was some bullshit. Another bullshit was that Blink (neither the spell nor invocable (i think)) was NOT generated in that game. I had a lot of blink scrolls for some weird reason though, and I used them a lot. But Blink is so incredibly powerful and kinda low-level, that I call bullshit. So the downfall of the character was me being caught up in some mess (always with OOFs involved, I fucking hate them), then teleporting deep into the lung next to some shit (2 OOFs, 2 Orb Guardians) and then dying to them eventually. Probably something could be done in hindsight, but I was running out of resources anyway. I was quaffing curing potions in hope for teleport to kick in, but Orb Guardians highrolled, alas.
I will be posting stats in the next post for readability's sake.
572270 aurora the Commander (level 25, -8/184 HPs)
Began as a Demonspawn Air Elementalist on Oct 8, 2019.
Was a High Priest of Okawaru.
Mangled by an Orb Guardian (29 damage)
... on level 5 of the Realm of Zot on Oct 10, 2019.
The game lasted 06:18:39 (88314 turns).
aurora the Commander (Demonspawn Air Elementalist) Turns: 88314, Time: 06:18:40
Health: -8/184 AC: 31 Str: 22 XL: 25 Next: 67%
Magic: 0/36 EV: 16 Int: 26 God: Okawaru [*.]
Gold: 1506 SH: 18 Dex: 17 Spells: 3/50 levels left
rFire + + . SeeInvis + T - +9 eveningstar (crush)
rCold + + . Gourm . p - +3 shield of Autotheism {rElec rF+ Int+4 Dex-4}
rNeg . . . Faith + x - +9 ice dragon scales
rPois + Spirit + (no helmet)
rElec + Reflect . u - +2 cloak of Plasticity {rF+ Int+4 Slay+2}
rCorr + Harm . (gloves unavailable)
MR +++.. Rnd*Tele + r - +1 pair of boots of the Farrier {rCorr Str+4 Dex+2}
Stlth +++++..... L - amulet of faith
HPRegen 0.40/turn e - ring "Xusemed" {+Fly MR+}
MPRegen 0.50/turn E - ring of Hiovaz {rF+ SInv}
@: about to teleport, silence (expiring), heroism, fire vulnerable, vertigo
A: claws 3, thin skeletal structure 3, dopey 1, fire resistance 1, frail 1, low
mp 1, magic resistance 1, nightstalker 3, sense surroundings 1, poison
resistance, teleportitis 1, magic shield, magic regeneration, flame cloud
immunity
}: 3/15 runes: decaying, serpentine, abyssal
a: Renounce Religion, Evoke Flight
You were on level 5 of the Realm of Zot.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were not hungry.
You visited 9 branches of the dungeon, and saw 46 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Trove, Sewer and Wizlab.
You collected 5547 gold pieces.
You spent 4041 gold pieces at shops.
Inventory:
Hand Weapons
T - a +9 eveningstar of crushing (weapon)
Missiles
G - a throwing net
Q - 8 boomerangs of dispersal (quivered)
Armour
p - the +3 shield of Autotheism (worn) {rElec rF+ Int+4 Dex-4}
(Okawaru gifted it to you on level 5 of the Lair of Beasts)
It affects your intelligence (+4).
It affects your dexterity (-4).
It protects you from fire.
It insulates you from electricity.
r - the +1 pair of boots of the Farrier (worn) {rCorr Str+4 Dex+2}
(You found it on level 6 of the Lair of Beasts)
It affects your strength (+4).
It affects your dexterity (+2).
It provides partial protection from all sources of acid and corrosion.
u - the +2 cloak of Plasticity (worn) {rF+ Int+4 Slay+2}
(You found it on level 1 of the Realm of Zot)
It affects your intelligence (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from fire.
x - +9 ice dragon scales (worn)
P - a +2 helmet of intelligence
Jewellery
e - the ring "Xusemed" (left claw) {+Fly MR+}
(You took it off a spriggan air mage on level 4 of the Depths)
[ring of flight]
It affects your resistance to hostile enchantments.
It lets you fly.
t - an uncursed ring of positive energy
y - a +5 ring of protection
C - an uncursed ring of protection from fire
E - the ring of Hiovaz (right claw) {rF+ SInv}
(You found it on level 9 of the Dungeon)
[ring of see invisible]
It protects you from fire.
It lets you see invisible.
F - an uncursed ring of protection from cold
L - an amulet of faith (around neck)
Wands
g - a wand of random effects (11)
j - a wand of clouds (3)
n - a wand of flame (26)
B - a wand of scattershot (6)
I - a wand of digging (26)
V - a wand of acid (17)
X - a wand of iceblast (29)
Scrolls
h - 16 scrolls of remove curse
i - 10 scrolls of teleportation
k - 5 scrolls of fog
l - a scroll of enchant weapon
m - 6 scrolls of amnesia
o - 6 scrolls of magic mapping
w - 3 scrolls of blinking
H - 4 scrolls of fear
R - 18 scrolls of identify
S - a scroll of summoning
Potions
b - 8 potions of brilliance
d - 3 potions of ambrosia
f - 17 potions of curing
q - 2 potions of invisibility
v - 4 potions of haste
z - a potion of magic
A - 5 potions of agility
D - 4 potions of flight
K - 5 potions of resistance
M - 5 potions of might
O - 4 potions of lignification
U - 5 potions of mutation
Y - 2 potions of cancellation
Miscellaneous
a - a lamp of fire
s - a phial of floods
J - 3 phantom mirrors
Comestibles
c - 56 rations
Skills:
+ Level 18.4(23.4) Fighting
+ Level 12.3(17.3) Maces & Flails
+ Level 11.4(16.4) Armour
+ Level 11.4(16.4) Dodging
- Level 1.7(6.7) Stealth
+ Level 11.4(16.4) Shields
- Level 13.0 Spellcasting
- Level 13.0 Conjurations
- Level 10.0 Hexes
- Level 6.0 Charms
* Level 9.2 Summonings
- Level 10.0 Necromancy
- Level 13.0 Ice Magic
- Level 13.0 Air Magic
- Level 10.0 Earth Magic
- Level 20.0 Invocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Static Discharge Conj/Air ######.. 1% 3 None
b - Summon Mana Viper Hex/Summ ######.. 10% 5 ###....
c - Freezing Cloud Conj/Ice/Air ######.... 12% 6 #####..
d - Borgnjor's Vile Clut Necr/Erth ######.... 8% 5 ###....
e - Swiftness Chrm/Air ######.. 1% 2 None
q - Bolt of Cold Conj/Ice ######.... 12% 6 #####..
r - Regeneration Chrm/Necr ######.... 3% 3 None
s - Spectral Weapon Hex/Chrm ######.. 3% 3 None
w - Conjure Ball Lightni Conj/Air ######.... 12% 6 #####..
x - Airstrike Air ######.... 1% 4 None
z - Iskenderun's Mystic Conj ######.. 1% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:9
Swamp (4/4) Lair:4 Snake (4/4) Lair:3 Slime (0/5) Lair:5
Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (4/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Sewer (visited) WizLab (visited)
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You have an unnaturally thin skeletal structure. (Dex +6, Stealth++)
Your flesh is heat resistant. (rF+)
You are completely attuned to the shadows.
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
You are immune to clouds of flame.
You are dopey. (Int -2)
You are frail. (-10% HP)
Your magical capacity is low. (-10% MP)
You are resistant to hostile enchantments. (MR+)
You passively map a small area around you.
Your system is resistant to poisons. (rPois)
You are occasionally teleported next to monsters.
Message History
The bolt of fire hits the orb of fire. The orb of fire completely resists. The
bolt of fire hits you! You resist.
* * * LOW HITPOINT WARNING * * *
The Killer Klown blinks! The Orb Guardian misses you.
You feel better.
The orb of fire emits a lurid red light.
The bolt of fire hits you!! You resist.
* * * LOW HITPOINT WARNING * * *
You block the Orb Guardian's attack. The Orb Guardian hits you!
* * * LOW HITPOINT WARNING * * *
Okay, then.
Magic scrolls do not work when you're silenced!
Unknown command.
Unknown command.
You feel better.
Your skin stops crawling.
The orb of fire emits a lurid red light.
Strange energies course through your body.
You feel stupid.
You block the Orb Guardian's attack. The Killer Klown blinks! The Orb Guardian
hits you!!
You die...
*,,,,,,,,,,,,,,..y§,,
,,,,,,,,,,,,,....,#
,,,,,,,,,,,,.?dd##
,,,,,,,,,,,^..y^)
,,,,,*▓▓▓▓▓▓
,,,,,,,,,,,,,,,
▓▓.......,,,,,,,,,,,
▓▓........,,,,,,,,,,,
▓.........,,,,,,,,,,,
▓.........,,,,,,,,,,,
*▓.XX.....,,,,,,,,,,,
▓▓@*.....,,,,,,,,,,,
▓▓*.....,,,,,,,,,,,
...§...,,,,,,,,,,,
........,,,,,,,,,,,
*..^.....,,,,,,,,,,,,
*,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,
*
You could see 2 orbs of fire and 2 Orb Guardians.
Vanquished Creatures
2 orbs of fire
Mennas (Depths:3)
3 juggernauts
4 ancient liches (Zot:5)
Bai Suzhen (Depths:1)
A Killer Klown (Zot:3)
Margery (Depths:4)
2 caustic shrikes
Jory (Vaults:4)
8 golden dragons
A bone dragon (Depths:5)
The ghost of Smee the Bludgeoner, an adept MiFi of Okawaru (Snake:4)
A Cloud Mage (WizLab)
15 tentacled monstrosities
11 Orb Guardians (Zot:5)
Jorgrun (Snake:1)
A titan (Depths:5)
5 liches
5 quicksilver dragons
Asterion (D:14)
4 acid blobs (Zot:4)
3 thorn hunters
5 death cobs
7 sphinxes
The ghost of Dittersdorf the Severer, an adept MiBe of Trog (Snake:4)
2 shadow dragons
8 storm dragons
2 tengu reavers (Depths:5)
2 draconian monks
5 large abominations
9 nagarajas
9 fire giants
A ghost moth (Zot:5)
9 frost giants
An iron dragon (Depths:4)
5 draconian scorchers
A deep elf sorcerer (Vaults:2)
8 draconian knights
Aizul (Swamp:2)
(the rest omitted)
Began as a Demonspawn Air Elementalist on Oct 8, 2019.
Was a High Priest of Okawaru.
Mangled by an Orb Guardian (29 damage)
... on level 5 of the Realm of Zot on Oct 10, 2019.
The game lasted 06:18:39 (88314 turns).
aurora the Commander (Demonspawn Air Elementalist) Turns: 88314, Time: 06:18:40
Health: -8/184 AC: 31 Str: 22 XL: 25 Next: 67%
Magic: 0/36 EV: 16 Int: 26 God: Okawaru [*.]
Gold: 1506 SH: 18 Dex: 17 Spells: 3/50 levels left
rFire + + . SeeInvis + T - +9 eveningstar (crush)
rCold + + . Gourm . p - +3 shield of Autotheism {rElec rF+ Int+4 Dex-4}
rNeg . . . Faith + x - +9 ice dragon scales
rPois + Spirit + (no helmet)
rElec + Reflect . u - +2 cloak of Plasticity {rF+ Int+4 Slay+2}
rCorr + Harm . (gloves unavailable)
MR +++.. Rnd*Tele + r - +1 pair of boots of the Farrier {rCorr Str+4 Dex+2}
Stlth +++++..... L - amulet of faith
HPRegen 0.40/turn e - ring "Xusemed" {+Fly MR+}
MPRegen 0.50/turn E - ring of Hiovaz {rF+ SInv}
@: about to teleport, silence (expiring), heroism, fire vulnerable, vertigo
A: claws 3, thin skeletal structure 3, dopey 1, fire resistance 1, frail 1, low
mp 1, magic resistance 1, nightstalker 3, sense surroundings 1, poison
resistance, teleportitis 1, magic shield, magic regeneration, flame cloud
immunity
}: 3/15 runes: decaying, serpentine, abyssal
a: Renounce Religion, Evoke Flight
You were on level 5 of the Realm of Zot.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were not hungry.
You visited 9 branches of the dungeon, and saw 46 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Trove, Sewer and Wizlab.
You collected 5547 gold pieces.
You spent 4041 gold pieces at shops.
Inventory:
Hand Weapons
T - a +9 eveningstar of crushing (weapon)
Missiles
G - a throwing net
Q - 8 boomerangs of dispersal (quivered)
Armour
p - the +3 shield of Autotheism (worn) {rElec rF+ Int+4 Dex-4}
(Okawaru gifted it to you on level 5 of the Lair of Beasts)
It affects your intelligence (+4).
It affects your dexterity (-4).
It protects you from fire.
It insulates you from electricity.
r - the +1 pair of boots of the Farrier (worn) {rCorr Str+4 Dex+2}
(You found it on level 6 of the Lair of Beasts)
It affects your strength (+4).
It affects your dexterity (+2).
It provides partial protection from all sources of acid and corrosion.
u - the +2 cloak of Plasticity (worn) {rF+ Int+4 Slay+2}
(You found it on level 1 of the Realm of Zot)
It affects your intelligence (+4).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It protects you from fire.
x - +9 ice dragon scales (worn)
P - a +2 helmet of intelligence
Jewellery
e - the ring "Xusemed" (left claw) {+Fly MR+}
(You took it off a spriggan air mage on level 4 of the Depths)
[ring of flight]
It affects your resistance to hostile enchantments.
It lets you fly.
t - an uncursed ring of positive energy
y - a +5 ring of protection
C - an uncursed ring of protection from fire
E - the ring of Hiovaz (right claw) {rF+ SInv}
(You found it on level 9 of the Dungeon)
[ring of see invisible]
It protects you from fire.
It lets you see invisible.
F - an uncursed ring of protection from cold
L - an amulet of faith (around neck)
Wands
g - a wand of random effects (11)
j - a wand of clouds (3)
n - a wand of flame (26)
B - a wand of scattershot (6)
I - a wand of digging (26)
V - a wand of acid (17)
X - a wand of iceblast (29)
Scrolls
h - 16 scrolls of remove curse
i - 10 scrolls of teleportation
k - 5 scrolls of fog
l - a scroll of enchant weapon
m - 6 scrolls of amnesia
o - 6 scrolls of magic mapping
w - 3 scrolls of blinking
H - 4 scrolls of fear
R - 18 scrolls of identify
S - a scroll of summoning
Potions
b - 8 potions of brilliance
d - 3 potions of ambrosia
f - 17 potions of curing
q - 2 potions of invisibility
v - 4 potions of haste
z - a potion of magic
A - 5 potions of agility
D - 4 potions of flight
K - 5 potions of resistance
M - 5 potions of might
O - 4 potions of lignification
U - 5 potions of mutation
Y - 2 potions of cancellation
Miscellaneous
a - a lamp of fire
s - a phial of floods
J - 3 phantom mirrors
Comestibles
c - 56 rations
Skills:
+ Level 18.4(23.4) Fighting
+ Level 12.3(17.3) Maces & Flails
+ Level 11.4(16.4) Armour
+ Level 11.4(16.4) Dodging
- Level 1.7(6.7) Stealth
+ Level 11.4(16.4) Shields
- Level 13.0 Spellcasting
- Level 13.0 Conjurations
- Level 10.0 Hexes
- Level 6.0 Charms
* Level 9.2 Summonings
- Level 10.0 Necromancy
- Level 13.0 Ice Magic
- Level 13.0 Air Magic
- Level 10.0 Earth Magic
- Level 20.0 Invocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Static Discharge Conj/Air ######.. 1% 3 None
b - Summon Mana Viper Hex/Summ ######.. 10% 5 ###....
c - Freezing Cloud Conj/Ice/Air ######.... 12% 6 #####..
d - Borgnjor's Vile Clut Necr/Erth ######.... 8% 5 ###....
e - Swiftness Chrm/Air ######.. 1% 2 None
q - Bolt of Cold Conj/Ice ######.... 12% 6 #####..
r - Regeneration Chrm/Necr ######.... 3% 3 None
s - Spectral Weapon Hex/Chrm ######.. 3% 3 None
w - Conjure Ball Lightni Conj/Air ######.... 12% 6 #####..
x - Airstrike Air ######.... 1% 4 None
z - Iskenderun's Mystic Conj ######.. 1% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:9
Swamp (4/4) Lair:4 Snake (4/4) Lair:3 Slime (0/5) Lair:5
Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (4/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Sewer (visited) WizLab (visited)
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You have an unnaturally thin skeletal structure. (Dex +6, Stealth++)
Your flesh is heat resistant. (rF+)
You are completely attuned to the shadows.
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
You are immune to clouds of flame.
You are dopey. (Int -2)
You are frail. (-10% HP)
Your magical capacity is low. (-10% MP)
You are resistant to hostile enchantments. (MR+)
You passively map a small area around you.
Your system is resistant to poisons. (rPois)
You are occasionally teleported next to monsters.
Message History
The bolt of fire hits the orb of fire. The orb of fire completely resists. The
bolt of fire hits you! You resist.
* * * LOW HITPOINT WARNING * * *
The Killer Klown blinks! The Orb Guardian misses you.
You feel better.
The orb of fire emits a lurid red light.
The bolt of fire hits you!! You resist.
* * * LOW HITPOINT WARNING * * *
You block the Orb Guardian's attack. The Orb Guardian hits you!
* * * LOW HITPOINT WARNING * * *
Okay, then.
Magic scrolls do not work when you're silenced!
Unknown command.
Unknown command.
You feel better.
Your skin stops crawling.
The orb of fire emits a lurid red light.
Strange energies course through your body.
You feel stupid.
You block the Orb Guardian's attack. The Killer Klown blinks! The Orb Guardian
hits you!!
You die...
*,,,,,,,,,,,,,,..y§,,
,,,,,,,,,,,,,....,#
,,,,,,,,,,,,.?dd##
,,,,,,,,,,,^..y^)
,,,,,*▓▓▓▓▓▓
,,,,,,,,,,,,,,,
▓▓.......,,,,,,,,,,,
▓▓........,,,,,,,,,,,
▓.........,,,,,,,,,,,
▓.........,,,,,,,,,,,
*▓.XX.....,,,,,,,,,,,
▓▓@*.....,,,,,,,,,,,
▓▓*.....,,,,,,,,,,,
...§...,,,,,,,,,,,
........,,,,,,,,,,,
*..^.....,,,,,,,,,,,,
*,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,
*
You could see 2 orbs of fire and 2 Orb Guardians.
Vanquished Creatures
2 orbs of fire
Mennas (Depths:3)
3 juggernauts
4 ancient liches (Zot:5)
Bai Suzhen (Depths:1)
A Killer Klown (Zot:3)
Margery (Depths:4)
2 caustic shrikes
Jory (Vaults:4)
8 golden dragons
A bone dragon (Depths:5)
The ghost of Smee the Bludgeoner, an adept MiFi of Okawaru (Snake:4)
A Cloud Mage (WizLab)
15 tentacled monstrosities
11 Orb Guardians (Zot:5)
Jorgrun (Snake:1)
A titan (Depths:5)
5 liches
5 quicksilver dragons
Asterion (D:14)
4 acid blobs (Zot:4)
3 thorn hunters
5 death cobs
7 sphinxes
The ghost of Dittersdorf the Severer, an adept MiBe of Trog (Snake:4)
2 shadow dragons
8 storm dragons
2 tengu reavers (Depths:5)
2 draconian monks
5 large abominations
9 nagarajas
9 fire giants
A ghost moth (Zot:5)
9 frost giants
An iron dragon (Depths:4)
5 draconian scorchers
A deep elf sorcerer (Vaults:2)
8 draconian knights
Aizul (Swamp:2)
(the rest omitted)
BTW you can see how bonkers the character was. All the relevant resistances, the build, the spells, etc. And yet Zot:5 is way more dangerous than I remember it being ever.
I think that was the way for the game to tell me I had to scam the Abyss or whatever to get infinite experience, dump it all into Earth Magic and learn Shatter do destroy one of the walls to lungs. Or both. This is horseshit. I'm not willing to deal with that much of unfavorable RNG. There is no strategy here. There is no tactics. This is where you have to grind to reliably win this shit. DCSS is supposed to eliminate grind. Well, I guess scamming Abyss is not really the grind because there is penalty for that (malmutations), but this is as close to a grind as it gets. Abyss is a very safe place for a three-rune character (given you won't go deeper than Abyss:2, escaping each time you get the way out).
Also now I realized the reliable way of living here by quaffing a potion of magic. But fuck this shit. I shall never slow down in those fights. I either make a correct quick split-second decision or I lose. Maybe I should start playing Dota 2 instead. That way I'll have fun at least.
I think that was the way for the game to tell me I had to scam the Abyss or whatever to get infinite experience, dump it all into Earth Magic and learn Shatter do destroy one of the walls to lungs. Or both. This is horseshit. I'm not willing to deal with that much of unfavorable RNG. There is no strategy here. There is no tactics. This is where you have to grind to reliably win this shit. DCSS is supposed to eliminate grind. Well, I guess scamming Abyss is not really the grind because there is penalty for that (malmutations), but this is as close to a grind as it gets. Abyss is a very safe place for a three-rune character (given you won't go deeper than Abyss:2, escaping each time you get the way out).
Also now I realized the reliable way of living here by quaffing a potion of magic. But fuck this shit. I shall never slow down in those fights. I either make a correct quick split-second decision or I lose. Maybe I should start playing Dota 2 instead. That way I'll have fun at least.
OK, I'm playing some Minotaur Monk of Zin, which I plan to make a 15-rune character.
As you know already from my rants, I hate mutation system, so I play the only god I really want to play to be quite honest with you. Also Zin is cool, it has the most flavor, I think, and you can even turn your enemies into salt pillars. As for the race choice, well, Minotaurs are just strong and I want to feel again how easy this game is when you're OP. I've tanked waves upon waves of otherwise dangerous enemies, and I preached to them the Axioms of Law. Playing this character FEELS good. Also, equipment is kinda hit and miss, mostly hit though, some decent jewellery and stuff. I dunno what to say. This character will take Pan and Hells without much hassle, I think.
aurora the Hoplite (Minotaur Monk) Turns: 55295, Time: 04:07:51
Health: 233/233 AC: 42 Str: 35 XL: 24 Next: 80%
Magic: 35/35 EV: 23 Int: 7 God: Zin [**]
Gold: 801 SH: 28 Dex: 18 Spells: 23/23 levels left
rFire + + . SeeInvis . d - +9 broad axe (freeze)
rCold + + . Gourm . O - +1 large shield {reflect}
rNeg + + . Faith . j - +11 gold dragon scales
rPois + Spirit . (helmet restricted)
rElec + Reflect + a - +1 cloak of Starlight {rElec rC+ EV+4 Stlth--}
rCorr . Harm . E - +2 pair of gloves {Dex+3}
MR ++... NoTele + (no boots)
Stlth .......... Y - amulet of regeneration
HPRegen 0.88/turn S - ring of Jeeriteb {rPois MR+ EV+3 Slay+5 Stlth+}
MPRegen 0.24/turn l - ring of Soriucs {-Tele rF+ rN++ Str+9 Slay+3}
@: no status effects
A: retaliatory headbutt, horns 2
}: 3/15 runes: barnacled, slimy, gossamer
a: Recite, Vitalisation, Imprison, Sanctuary, Donate Gold, Renounce Religion
You are on level 11 of the Dungeon.
You worship Zin.
Zin is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 46 of its levels.
You have visited 1 bazaar.
You have also visited: Ossuary, Bailey, Gauntlet, Ice Cave and Volcano.
As you know already from my rants, I hate mutation system, so I play the only god I really want to play to be quite honest with you. Also Zin is cool, it has the most flavor, I think, and you can even turn your enemies into salt pillars. As for the race choice, well, Minotaurs are just strong and I want to feel again how easy this game is when you're OP. I've tanked waves upon waves of otherwise dangerous enemies, and I preached to them the Axioms of Law. Playing this character FEELS good. Also, equipment is kinda hit and miss, mostly hit though, some decent jewellery and stuff. I dunno what to say. This character will take Pan and Hells without much hassle, I think.
aurora the Hoplite (Minotaur Monk) Turns: 55295, Time: 04:07:51
Health: 233/233 AC: 42 Str: 35 XL: 24 Next: 80%
Magic: 35/35 EV: 23 Int: 7 God: Zin [**]
Gold: 801 SH: 28 Dex: 18 Spells: 23/23 levels left
rFire + + . SeeInvis . d - +9 broad axe (freeze)
rCold + + . Gourm . O - +1 large shield {reflect}
rNeg + + . Faith . j - +11 gold dragon scales
rPois + Spirit . (helmet restricted)
rElec + Reflect + a - +1 cloak of Starlight {rElec rC+ EV+4 Stlth--}
rCorr . Harm . E - +2 pair of gloves {Dex+3}
MR ++... NoTele + (no boots)
Stlth .......... Y - amulet of regeneration
HPRegen 0.88/turn S - ring of Jeeriteb {rPois MR+ EV+3 Slay+5 Stlth+}
MPRegen 0.24/turn l - ring of Soriucs {-Tele rF+ rN++ Str+9 Slay+3}
@: no status effects
A: retaliatory headbutt, horns 2
}: 3/15 runes: barnacled, slimy, gossamer
a: Recite, Vitalisation, Imprison, Sanctuary, Donate Gold, Renounce Religion
You are on level 11 of the Dungeon.
You worship Zin.
Zin is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 46 of its levels.
You have visited 1 bazaar.
You have also visited: Ossuary, Bailey, Gauntlet, Ice Cave and Volcano.
I've been playing it a lot over the years, with some long pauses in between. Working on Great- and Greaterplayer status but the more challenging races are really tedious to play.
>>1306
BTW I lost the character due to some ego playstyle. I have a thing for pushing it and for conserving my resources even when there is no reason. Maybe I should always play Ru to cripple my character but gain more powerful abilities.
So, after 10 runes have been collected (abyssal, silver, pan runes) I went to undead Hell and tuckled with Ereshkigal. After killing her, I had to teleport because of a lot of undead fiends (titsmits or whatever) on the screen. And, well, I should've quaffed heal wounds or SOMETHING because right after teleporting I found myself next to a shadow dragon who immediately highrolled me with his bolt of draining.
That wasn't even frustrating. I just remembered why I usually don't go for a 15-rune game. The last 15-rune game I truly enjoyed was a Naga Transmuter of Chei, who eventually got Necromutation, so I couldn't be mutated, I couldn't be tormented and that's basically it.
>>1307
>the more challenging races are really tedious to play.
I think the game is too tedious. I really feel like there is no point in leveling up past XL 14 after cleaning part of the Dungeon and whole Lair. All the fun is in the early game for me. Seriously, you can just go up to D:11, up to Lair:6 and back to the surface, consider the game won. There is nothing to learn past that.
BTW I lost the character due to some ego playstyle. I have a thing for pushing it and for conserving my resources even when there is no reason. Maybe I should always play Ru to cripple my character but gain more powerful abilities.
So, after 10 runes have been collected (abyssal, silver, pan runes) I went to undead Hell and tuckled with Ereshkigal. After killing her, I had to teleport because of a lot of undead fiends (titsmits or whatever) on the screen. And, well, I should've quaffed heal wounds or SOMETHING because right after teleporting I found myself next to a shadow dragon who immediately highrolled me with his bolt of draining.
That wasn't even frustrating. I just remembered why I usually don't go for a 15-rune game. The last 15-rune game I truly enjoyed was a Naga Transmuter of Chei, who eventually got Necromutation, so I couldn't be mutated, I couldn't be tormented and that's basically it.
>>1307
>the more challenging races are really tedious to play.
I think the game is too tedious. I really feel like there is no point in leveling up past XL 14 after cleaning part of the Dungeon and whole Lair. All the fun is in the early game for me. Seriously, you can just go up to D:11, up to Lair:6 and back to the surface, consider the game won. There is nothing to learn past that.
File: eb450f667a166beceafdceb2c2b000514ca3cc8254a209b072c5e64bfb6b5988.png (dl) (123.57 KiB)

Psht... Nothin personel, kidds.
[Catalog][Overboard][Update]
[Reply]3 files, 39 replies
Who else plays DCSS? What's your strategy and what's the best/worse/most interesting situation you've come across?
#..# Elvenar the Skirmisher
#..# Human
#..# HP: 15/15
#..# Magic: 0/0
#..# AC: 6 (5)
#.$# EV: 8
####..# Str: 14
......# Int: 9
####@##### Dex: 13
#.# #........# Gold: 39
#.# #.###.#.## Experience: 1/5 (4)
#.# #.# ..# # Level 1 of the Dungeon
#.# #.# ... a) +0 short sword
. ..#.# #.######
.....#.# #....#
...#.# ####.#
..#.#########.#