The contrast between "insane vision" vs "sane vision" could have been interesting in a Lovecraftian way (i.e. "insane vision" is actually more useful, gives more content and details and makes you wonder which mode is "more sane") but instead it's just used for cheap effect ("ew look at this bloody meat creature, look at all the blood on the walls, s0 sp0oky gaiz!1!").
The ending is tremendously disappointing, depending on which interpretation you choose. Either Fran was dying and hallucinating in her hospital bed the whole time - and thus never left the hospital to go on her epic quest, never resolved the actual conflict of the story, etc - OR the ending is some wishy washy "the true ending was the journey itself" bullshit.
I give it 3/10 for sheer length and initially interesting plot, but everything else is crap.
>>1123 I dunno where all this "it's up to interpretation" bullshit comes from TBH. As far as the events in that universe are concerned, Hyperreality is real, and not only is it "in your head", it affects "the real world" too.
That shit clearly is some "mind over matter" stuff actually.
>OR the ending is some wishy washy "the true ending was the journey itself" bullshit
The evil doctor tried to meddle with her conscience by inserting some false memories or some shit, but the fact is, Fran Bow was naturally a predator and didn't give that much fucks. Fran Bow made a choice to "be happy" instead of the false dilemma enforced by the doctor, which might be seen as a Superego. In other words, her Ego has chosen Id over Superego.
I suppose it's not really that deep anyway, but the main point I wanted to make here is that you are retarded, OK?
Take care.
Fran Bow is a psychological horror adventure game (mostly point-and-click adventure).