>And once again, my point was simply that these are the types of games that dominate today's game market, and that they are not the type of game I like. Its perfectly fine if you like them and don't like JRPGs.
Nah, I dislike them and I suck at FPS.
I'm just trying to put down some gameplay perspective.
For example, 1st person usually means much better immersion and control by mouse if that's on PC, and mouse is such a superior device for precision pointing and usually other types of controlling (combined with keyboard) that human performance on controllers looks pretty sad.
RPGs are generally incomparable to shooters in the "RPG" part because character build is in the different realm, but as far as 3D actions are concerned we may compare them for what they're worth.
>Seems like a fun and somewhat unique game, but its pretty niche and I'm not really sure what your point in bringing it up is.
I was mainly asking if the JRPGs are the only games you play.
Then I could admire your dedication or be horrified of you playing the same genre forever, it's your choice. xD
I certainly couldn't play the same genre forever.
>That's fine, you don't have to.
Don't be so defensive, I promise I won't bite.
Lay out your feelings about vtubers for me like I am a dumb kid. Or don't, that's cool too.
>however there may also be some people who like the battle system itself but don't want to deal with the grinding.
The question then becomes why would you put grinding in your game in the first place.
I don't see any answer other than there are players who actually don't have a full grasp on the combat mechanics and therefore you cannot label them as "liking the combat system" because they don't really get the game. Or you purposefully put some really steep curve enemies which cannot be ran away from or gamed around somehow so you lock up people in some areas like that. Either way I see it as bad design.
>My point was that budget and pure graphical quality isn't everything in what makes a game "look good".
Well, yeah. There are games prettier than Xenoblade as far as art is concerned too. Also draw distance really helps with that as well lol.
>but its not particularly exciting either.
DS look awesome. I don't think you need acid colors to see the beauty and be excited about it.
>Not sure what you mean by "cutesy-clear"
That 20min video I linked is all cutesy and clear-colored, with rather sharp color/edge distinctions. That's why I linked Rabi Ribi music video lol. What's your take on metroidvanias BTW?
>that Jap charm
Earlier I wanted to demonstrate that "Jap charm" can mean a lot of different things, apparently. I guess I failed. What do you like about Japanese stories yourself?