Bernd 07/22/2020 (Wed) 06:05:03 No.38736 del
I think we should keep it as simple as possible, at least in the beginning. Maybe the Risk core gameplay is the simplest so we should aim close to that. So for now no air units (tho it sounds good), or extra resources.
Let's figure out the distribution first. Meanwhile I'll continue making the map.
But maybe even before that we might wanna decide about "neutral" faction. How would we handle that? If a player just want to attack them would roll, and mark the changes on the map?
Also all players should edit the map, or just a "game master"?