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VIDEOGAMES THREAD Bernd 06/09/2018 (Sat) 16:17:24 [Preview] No. 17090
Let's have le grand Official videogames thread.

It's thread, to discuss games.


Bernd 06/09/2018 (Sat) 16:27:29 [Preview] No.17091 del
(1.69 MB 3264x2448 2018-05-30 21-30-12.JPG)
After i plugged it into pc and made 3 clicks in special software i downloaded 500+ games into it, started with NES games, like battletoads2 double dragon, ending with SW: battlefront for PSP and several jrpg for PS1.

It's weight less than 1kg with controllers, so i could bring it to my friend's house to booze up and play some games.

For playing PS1/PSP/N64 games i plugged a wii controller... And it's works.

And for firstworlders: It had no onliune features, so it won't sell you to fbi, because you pirated some games.


Bernd 06/09/2018 (Sat) 16:30:33 [Preview] No.17092 del
>>17091
no online features is now feature in these heady times


Bernd 06/09/2018 (Sat) 17:44:17 [Preview] No.17095 del
>>17091
Continue.

>>17092
Bretty good feature.


Bernd 06/09/2018 (Sat) 17:44:50 [Preview] No.17096 del
>>17091
Why not just use emulators?


Bernd 06/09/2018 (Sat) 18:08:25 [Preview] No.17101 del
>>17096
a) I won't transport PC with emulators and 2 xbox 360 joysticks just to booze with friend, while playing battletoads.
b) inputlag
c) It cost less than xbox 360 controller
d) Playing vidya, while sitting on sofa in front of tv is much more comfortable than doing this sitting in front of pc


Bernd 06/09/2018 (Sat) 18:28:49 [Preview] No.17102 del
>>17101
a) SFF computers can solve this if you have one
b) Unless you have a CRT the TV you plug it into is going to add 10 times the input lag the emulator does
c) Two Buffalo Classic controllers are like 25 burgerbux shipped and you can use them with things that aren't an SNES Classic
d) Extension cables

Still, whatever works4u budy


Bernd 06/09/2018 (Sat) 19:42:12 [Preview] No.17103 del
>>17102
> 25 burgerbux
The whole Snes mini with 2 controllers cost here 40 burgerbux


Bernd 06/09/2018 (Sat) 21:19:36 [Preview] No.17110 del
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>>17091
>Soulless Nintendo instead of old school classic Russian Dendy

Shame

t. authentic dendy owner, no cartriges though


Bernd 06/09/2018 (Sat) 21:23:39 [Preview] No.17111 del
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>>17110
> dendy owner
Do you own an original licensed dendy or chineese pirated version?


Bernd 06/10/2018 (Sun) 07:14:49 [Preview] No.17121 del
>>17090
I own no consoles and rarely played any games on those, Mario (dunno which one) at a friend and San Andreas at another. I only know Fighting Frogs - and other console games - thanks to AVGN.
I played HOMM III tho, quite a lot as it's really good, of course my fav faction is the Necropolis. While I didn't play as much with the much criticized IV I lieked that one too.

Nowadays I rarely play this year earlier went like two months without any. In the past weeks I gave a run to NFS Underground 2 which is installed for a while now, run a couple races daily, and still do, that's like 20 minutes...
I always think of reinstalling Mount & Blade: Warband, with some mod, maybe 1252AD or whatever it's called.


Bernd 06/10/2018 (Sun) 15:19:03 [Preview] No.17125 del
>>17121
Btw Need for Speed. I believe the best soundtrack title of that series goes to NFS 3: Hot Pursuit at least in the rock-metal category. I think I already did this before but I'll share it again anyway.
I found it in one big file so I hacked it into pieces by race tracks. Now they all consist of shorter samples, in the game different samples should play on different parts of the race track, all has a lighter and a heavier variant, also one for the police chases. They all end abruptly as they should go on loop then fade out when a race ends.


Bernd 06/10/2018 (Sun) 22:33:27 [Preview] No.17131 del
>>17111
I have original Dendy and chinese clone with literally same capabilities, but it is black and has different shape. That is fun because Dendy already is chinese clone, and having clone of clone is very postmodern.


Bernd 06/11/2018 (Mon) 05:27:30 [Preview] No.17137 del
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Does anyone have experience with Open General and/or Open Panzer?


Bernd 06/11/2018 (Mon) 09:48:44 [Preview] No.17140 del
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>>17137
I tried Open Panzer few times. Just an PG2 clone. It is good for those who like that game, although it isn't proper wargame.

There is also open source reimplementation of PG1: http://lgames.sourceforge.net/LGeneral/


Bernd 06/11/2018 (Mon) 10:54:30 [Preview] No.17141 del
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Also some time ago GOG.com gave free Xenonauts for everyone, and I've spent yesterday with occasional playing. That is how your life goes to trash.

Game is ok though, it is very clone of original X-COM without really bad sides.


Bernd 06/11/2018 (Mon) 13:48:27 [Preview] No.17143 del
>>17137

I play it a lot these days.


Bernd 06/11/2018 (Mon) 14:54:22 [Preview] No.17145 del
>>17141
it's very nice of them
I grabbed it for later because I don't have time for games now


Bernd 06/11/2018 (Mon) 15:57:00 [Preview] No.17148 del
>>17140
Well it isn't a TOAW but it is a proper wargame. It's made of war and game. And fun.
Oh yeah I forgot about LGeneral, and it's native on GNU+Linux too.

>>17141
I think X-Com also has an opensource version.

>>17143
Which one? Also how it goes? Opinion on it?


Bernd 06/11/2018 (Mon) 16:39:23 [Preview] No.17150 del
>>17148
I mean, it is pretty simple and unrealistic compared to many wargames. Nothing bad though.

>I think X-Com also has an opensource version.

Yes, it is OpenXcom, very playable. There were also ufo2000 and multiple xcom-inspired games like UFO:AI.


Bernd 06/11/2018 (Mon) 16:50:02 [Preview] No.17151 del
Anyone else here keeping up with E3?


Bernd 06/11/2018 (Mon) 17:38:46 [Preview] No.17153 del
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>>17151
I switched EU3 to CK2 long ago


Bernd 06/11/2018 (Mon) 17:45:40 [Preview] No.17154 del
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>>17148
Also, if you want to try some turn-based wargame, there is SP:MBT (not open source or even free though). It is pretty hardcore but playable, and also pretty realistic.

http://www.shrapnelgames.com/Camo_Workshop/MBT/MBT_page.html

>>17153
>I switched EU3 to CK2 long ago

Very Swedish move


Bernd 06/11/2018 (Mon) 18:13:48 [Preview] No.17157 del
>>17150
That's liek X-Com: Animay Unknown

>>17151
No. The last one I kept up with is the one what I mentioned in the Time Travel Thread. Which doesn't exist anymore.

>>17154
Oh I remember Steel Panthers. Didn't play much with it a lot I can't recall the reason tho.


Bernd 06/12/2018 (Tue) 14:00:52 [Preview] No.17166 del
What could be more depressing, than playing Pokemon Go in slavlands?

I decided to play it, cuz i'm pokemon fan and in new "Pokemon Let's go" you could transfer pokemons out of Pokemon Go.

Screenshot below


Bernd 06/12/2018 (Tue) 14:01:41 [Preview] No.17167 del


Bernd 06/12/2018 (Tue) 14:02:15 [Preview] No.17169 del


Bernd 06/12/2018 (Tue) 15:13:54 [Preview] No.17173 del
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>>17166
>What could be more depressing, than playing Pokemon Go in slavlands?
>photos from Moscow

This isn't really depressing slavlands.


Bernd 06/12/2018 (Tue) 15:41:20 [Preview] No.17174 del
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>>17166
Do you liek mudflaps?

>>17167
>>17169
How come everything is green, red and cheerful?


Bernd 06/12/2018 (Tue) 16:48:03 [Preview] No.17176 del
>>17148
openpanzer, because it runs in the browser. Opinion is mixed, some maps aren't playable because insane difficulty. Others are good to play, sometimes it needs a few attempts, though.


Bernd 06/12/2018 (Tue) 17:05:16 [Preview] No.17177 del
>>17176
Hmm. Thanks.
I plan I'll fire up LGeneral sometimes, but I have to find the old PG for game files for that.


Bernd 06/12/2018 (Tue) 18:52:01 [Preview] No.17179 del
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>>17177
>but I have to find the old PG for game files for that.

If you want something old, just go there: https://www.old-games.ru/

It has everything and more (and even English interface). Also with a large community.

https://www.old-games.ru/game/download/175.html


Bernd 06/12/2018 (Tue) 19:50:27 [Preview] No.17183 del
>>17179
That's a large collection.
Recently found a site with GoG games linked. I dunno how safe this site is. GoG has the good practice to repackage old titles so they are compatible with later Windows'. Which makes them more compatible with Wine. Usually.
https://goggames.goodolddownloads.com/


Bernd 06/13/2018 (Wed) 06:52:56 [Preview] No.17196 del
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>>17177
Oh, there were also other game on same engine in series: Allied General, Pacific General, Fantasy General. I've played first and last only. Allied is clone of PG1 with somewhat changed balance and new campaign. Fantasy General is pretty different game with different balance and tactics though.

>GoG has the good practice to repackage old titles so they are compatible with later Windows'. Which makes them more compatible with Wine.

For DOS games it mostly doesn't matter because it is all about dosbox. Early windows games are worse, yes, and gog sometimes do good things.

>https://goggames.goodolddownloads.com/

This is so incredibly bold piracy, so I couldn't even find a word to comment.


Bernd 06/13/2018 (Wed) 17:17:37 [Preview] No.17199 del
>>17196
Played them all, tho somewhat half-assed. I couldn't into Pacific General really, it felt weird, maybe because it relies so much on navy and doesn't have the feels that you're a commander of about a corp size force. Well, that the player controls airplanes not even the original is true but close. Closer.


Bernd 06/14/2018 (Thu) 19:00:24 [Preview] No.17237 del
I decided to try Planescape Tornment recently. I'm so happy I haven't played it before, it's way too enjoyable for me for some reason.


Bernd 06/14/2018 (Thu) 19:13:16 [Preview] No.17238 del
>>17237
It's very good indeed. For some graphical glitch I couldn't play it through. They make an Enhanced Edition one day I'll try it again.
These "amnesia" themes in rpgs can be very good - and from here I'll write about tabletop rpgs - it can allow the players to be really involved in the character as it has to be made up on the go by him in his head which sometimes wrong causing more complications and hilarity. I read about a party like that the players got barely filled sheets, only the attributes. The values were rolled so they come out randomly and by luck the wizard type character got relatively high strength, the player ofc thought he's a fighter and tried to play that accordingly.


Bernd 06/14/2018 (Thu) 19:20:59 [Preview] No.17239 del
>>17238
>For some graphical glitch I couldn't play it through
I remember I had some problems with graphics when I tried to use magic.
Have you tried gog version? I'm pretty sure they made it run on modern computers without problems.


Bernd 06/14/2018 (Thu) 19:23:06 [Preview] No.17240 del
>>17141
Also I tried xenonauts. It's very nice, true old x-com in modern form. It's as frustrating as original. I play on veteran and in a good turn I can loose half of my squad. Good thing I didn't choose to iron man.


Bernd 06/14/2018 (Thu) 20:24:00 [Preview] No.17241 del
>>17239
I'm sure the GoG version would do fine, but I'll choose Enhanced Edition which is a new remake by Beamdog. BG 1, 2 and IWD 1 did nicely.


Bernd 06/14/2018 (Thu) 22:16:18 [Preview] No.17244 del
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>>17237
>I decided to try Planescape Tornment recently.

I always try to start it but there is always something unrelated that stops me. I guess I'll never play it. Maybe it is a curse.

>>17238
>These "amnesia" themes in rpgs can be very good - and from here I'll write about tabletop rpgs - it can allow the players to be really involved in the character as it has to be made up on the go by him in his head which sometimes wrong causing more complications and hilarity.

Oh, our games were always almost like this. We started mostly naked, without any equipment or money, without any knowledge about place where we located, mostly without memory about actions that drove main story. And backstory of characters didn't really matter (although we had full stats). This gives GM freedom to shape campaign, and also pretty fun.


Bernd 06/15/2018 (Fri) 08:28:14 [Preview] No.17248 del
>>17238
Rutracker has pretty good P:T fan pack with all the necessary fixes, there is no need for Enhanced Edition,
It works better for me than GoG edition, apart from the problem with widescreen monitors and the need to play windowed.


Bernd 06/15/2018 (Fri) 12:34:38 [Preview] No.17250 del
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>>17244
>russian-morrowind.jpg
kek, I really need to play this mod


Bernd 06/15/2018 (Fri) 18:11:47 [Preview] No.17261 del
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>>17248
>P:T fanny pack
Might buy one.

>>17196
They also made People's General. Not that good I played through a campaign. Artillery shoots faaaaaaaar awaaaaaay, in the base PG2 it feels rewarding to get Marksman commander and get +1 to the shooting range, in this every arty reaches to the other side of the map. Almost.


Bernd 06/16/2018 (Sat) 11:52:21 [Preview] No.17289 del
Tested Open Panzer and it has it's shortcomings.
- Sometimes I can move units to hexes where I shouldn't be able to due to zone of control.
- Sometimes I can resupply airplanes next to an airfield sometimes it only allows me when the plane is right on one of the airfield hexes.
- The odds is well overestimated more often the battle results (much) below of these than not. (Well, this can be bias on my side ofc.)
- Fuel can go below 0.
- Only played the spanish tutorial and now the Warta River scenario but in the second reinforcement arrives at weird places (the game dumped Polish and German units together in the lower right corner).
- Stuff.


Bernd 06/16/2018 (Sat) 11:58:43 [Preview] No.17291 del
>>17289
- Some bridges I'm unable to cross just like that the game treats it like river even tho the bridge seems to be intact.


Bernd 06/16/2018 (Sat) 19:21:43 [Preview] No.17307 del
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I tried playing the famous Space Station 13 for the first time. The controls are pretty hard to learn at first, but I see the game offers a lot of fun potential.
On my first game I managed to learn how to get me ciggaretes and smoke them, then I was assaulted by a xenomorph and I ended with facehugger in some dark corridor and died.


Bernd 06/16/2018 (Sat) 20:09:30 [Preview] No.17308 del
>>17307
>Space Station 13
Oh, it's multiplayer.


Bernd 06/16/2018 (Sat) 20:14:04 [Preview] No.17310 del
We have a tradition - vidya-wise - of playing After Action or rather Mid-Action Report style some game. I'm thinking about starting a such a "campaign" but don't know yet with which game. Should not be time consuming...


Bernd 06/18/2018 (Mon) 16:23:03 [Preview] No.17373 del
>>17308
>multiplayer
I'm assuming this is an problems for you? I must say so far I've met both super friendly and helpful people that showed me how to do things and also stupid space assholes who beaten me when I failed my job I was new at.
But would be nice if I had some space friends I could always count on while in game.
>>17310
You could do Xenonauts on Ironman and see how far will you survive.


Bernd 06/18/2018 (Mon) 19:06:40 [Preview] No.17387 del
>>17310
AARs are really entertaining to read. Perhaps I should write one myself.


Bernd 06/18/2018 (Mon) 19:23:43 [Preview] No.17389 del
>>17387
Perhaps you should. It would be very welcomed.
I'm kinda swamped in the evenings with the WC and drawings.

>>17373
>I'm assuming this is an problems for you?
Yes I don't liek multi. It's only nice if one plays with friends on LAN or something.
Xenonauts is good because it would be kinda new for me (I played original X-Com ofc, and Terror from the Deep as well but that one ages ago) and I'm thinking to play something like that but not so good because I wish to play something more layed back.


Bernd 06/19/2018 (Tue) 01:30:07 [Preview] No.17397 del
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>>17389
>Yes I don't liek multi.
Too bad. I just had super fun round. Unfortunately no screenshots because shit was too intense.


Joined game as a chemist. I was still new at this job so I had to constantly check wiki for recipes.
The round started several minutes ago and it seems people already got all their chemical supplies and no one bothered me to make anything, so I proceeded to steal syringe gun from medical bay and started making various toxins for self defense. I prepared syringes with cyanide, chloral hydrate and worse, ready to be shot from the syringe gun. I also turned a cleaner spray into a flamethrower by adding chlorine trifluoride into it. Of course I burned myself couple times with it by accident.

Station around me seemed to be spiraling slowly into chaos, I even saw some suspicious guy in black armor painting ominous runes around medbay, but since no one bothered me I just stayed in my lab and continued to experiment with chemicals. I even made some medicines just in case wounded personnel came and wanted to treat himself.

Then out of fookin nowhere a guy in black armor teleported into my room. I tried to spray him with my home made spray but he was faster and smacked me with his energy weapon. I lost consciousness but I saw he dragged me somewhere and then teleported into some ayylmao like place when another dude put me on the operating table, sliced me open, took some of my organs and replaced it with some weird shit.

I was teleported back to the space station, near my lab. I couldn't stand up and some dude walking by had to help me. I noticed I started shitting eggs every 30 seconds or so. But most importantly, a voice in my head told me I have an objective: take as many drugs as possible. So I started to cook.

Morphine, Space drugs, Meth, you name it. When one portion was done I just took it and continued to work on another. Making meth was dangerous as heating the ingredients too much could cause an explosion but thankfully nothing happened this time. I was constantly high and hallucinating. I saw strange things outside my lab, people in armor running around, blood and human parts, gigantic frog walking around and captain spewing something about HASTUR through intercomm. The worst part is most of it probably wasn't hallucinations but I didn't care as long as I could produce my stuff.

After some time I decided that there's too much chaos around even with my pills so I decided to escape. I went outside armed with my sprayer and syringes, but it was weirdly quiet. I found an bloodied baseball bat on the ground and took it. I went to the security section and decided to break in using my bat. I didn't fear being jailed, security either was already killed by something or maybe there was no security to begin with and I wanted stuff from their armory to protect myself better. Unfortunately the window I tried to break to get in was also electrified so I ended with severe burns. I crawled into maintenance corridor and lost consciousness there.

Thankfully someone found me soon and grabbed back to medical bay. After I was healed my savior tied my hands and took me to some dark place, what the fuck is going on!? He tied me to a chair and started questioning. I didn't understand what the fuck did he wanted from me, but then I realized my character was spewing complete bullshit half the time I tried to talk, without my direct input. The mysterious savior threatened that he will kill me if I won't cooperate but I couldn't make a coherent statement.


Bernd 06/19/2018 (Tue) 01:32:16 [Preview] No.17398 del
>>17397
I though he's going to shoot me in the head but instead he took me and threw into disposal unit. I believe he wanted to threat me to say things he wanted but decided I'm a lost cause. Anyway I knew I was saved because I used to work at waste disposals earlier and I knew exactly what to do. I jumped off the conveyor belt moment before the crusher at disposals turned me into a meatloaf. I freed myself and ended up in cargo bay office.

Then another dude in armor appeared. But this time I was faster. I quickly grabbed my syringe gun and shot him before he managed to ask a question. Then I sprayed some liquid fire in the air just in case. I missed all the shots but that's ok, it turned out he was a cargo technician and was peaceful. After he was convinced I calmed down he offered to help me. He gave me first aid kit and first thing I did was I analyzed myself with health analyzer I found inside. The screen reads: reduced mouth coordination, severe brain damage, schizophrenia, serious trauma and (worst of all) clownophobia. It looked like it wasn't just drug overdose.

Unfortunately my chemist ID didn't allow me to open doors in cargo bay and the other dude was gone so I started looking for tools to hack the doors. Then he showed up and found me when I was going through the miners office and told me not to do sneaky stuff, so I lied that I was looking for food. It worked, he ordered a space shuttle to bring pizza, meanwhile I freaked him out by hiding inside the miners locker.

After we finished our meal I decided to tell him my story. Of course all that was accompanied by my constant shitting eggs, screaming about THE VOICE and THEM trying to kill me, occasional puke and hallucinating that I'm on fire and screaming for fire extinguisher. Dude said that I'm making him extremely uneasy but despite that he still tried to help me, what a good Samaritan he was! To be honest the only thing he was able to make clear of my ramblings was that I was a chemist and that I did drugs.

Our discussion was then interrupted by the automatic announcement system saying that the escape shuttle has arrived and that we have 3 minutes to board. He grabbed and started pulling into direction of the shuttle. Oh fuck! The shuttle is going to be crowded with all the remaining crew, including all the monsters and the fuckers that tried to kill me. I tried to resist but he was too strong. And then I heard the HONK.

I fell on the ground as I got a panic attack after seeing a clown. At least I was free of my savior's grab. It was also the last time I've seen him as I run in opposite direction. Thankfully I knew exactly where the smaller escape pods are. Hopefully no one used them yet. Then another automatic announcement said that radiation anomaly has been detected and it will hit the station soon. Miraculously, the escape pod was in its place and I managed to reach it and close the blast doors behind me just right before the radiation hit the station. Meanwhile intercom has gone absolutely crazy. I sent a message to my friend via PDA that i'm safe, to which I only got a reply that the shuttle is fucked up. I wanted to reply that I'm in an escape pod but then it launched and I lost contact.

Poor dude. If only he would have listened to a stuttering, schizophrenic drug addict he would have been alive to this day. As I traveled through the space to a safe location I took another one of my fun pills to make my ride more enjoyable.

That was a good shift.


Bernd 06/19/2018 (Tue) 05:29:11 [Preview] No.17401 del
>>17397
>>17398
Noice. Gonna read later.


Bernd 06/19/2018 (Tue) 16:34:56 [Preview] No.17411 del
>>17397
>>17398
Had to watch a review on the game to make more sense of it. Pretty deep gameplay considering and was fun to read. Thanks.


Bernd 06/20/2018 (Wed) 00:13:18 [Preview] No.17425 del
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As I mentioned writing an AAR, I might aswell start one. Don't expect anything too deep- I'll post few pictures and brief, game-centered narrations.

I'm playing Darkest Hour on its WWI scenario with the UK. Britain allows me to play a small part in the dreadful attrition struggle in the West, mighty naval battles with the Kaiserliche Marine and an entertaining second front against the Ottomans. Most other powers, with the important exception of Germany would be either a challenge to play or dull static defense. Thus, for an inexperienced player like myself, Britain and Germany are essentially the only good choices.

The scenario begins at late June. I start with zero manpower, but six infantry divisions and a dozen battleships at the production queue; thus, I order two batches of x10 convoy transports on serial production (i.e. I'll keep producing more after these ones finish). My merchant marine is massive, but it'll face attrition from submarines.

I appoint James Wolfe-Murray to Minister of the Army (or was it Minister of Armaments?) for extra manpower and John Simon to Minister of Security for reduced consumer goods need. My seven tech slots are mostly dedicated to industry and the Army, as I'm ahead on naval tech but lag behind on, amongst other things, Land doctrines, which Germany is several steps ahead of me.

My armies are reorganized into 3-division Infantry Corps. Three divisions guard the eastern coast, one division opresses the Irish, two x2 Cavalry Corps will be sent to Egypt and a force of 17 infantry divisions and an HQ is readied at Dover to fight on Europe. Outside of the Isles, I have 1 infantry and 1 cavalry division at the Cape, 3 infantry divisions at Egypt, several garrisons and a number of colonial militias. The Commonwealth has weak armies at the beginning - India has many divisions, but besides a single Australian infantry division everyone just has militias.

My fleets are reorganized to hunt small enemy fleets in the Mediterranean and block Germany at the Channel and the Scotland-Norway block. Why 12/18/30? Each naval leader has a maximum of ships he can effectively command according to his rank. You can increase a commander's rank at will, but that lowers his skill level. Sadly I promoted one of my good admirals to a 30-ship leader, bringing his skill down to 2. Each fleet, of course, has an equal number of capital ships and screens. Submarines and transports are kept in separate fleets and surplus screens stay in port as "reserves". For instance, I sent six light cruisers to Alexandria as my Mediterranean reserves.

Austria DoWs Serbia on the 8th of August, and Germany invades France three days later. I immediately enact Partial Mobilization (giving me a million manpower and weakening my industry) and ship 18 divisions to Dunkirk. The Germans smash through Belgian defenses, but are stopped at Bruges by my troops and what was left of Belgium's army, led by the King himself. Their advance into France is a province deep from Eastern Belgium/Luxembourg. From Western Belgium, the right flank of their advance gets several provinces deep, but relentless French counterattacks turned it into a back-and-forth struggle that the Entente is currently winning. The front is still fluid there and hasn't fully settled into trench warfare.

In the East, Russia fares poorer than historically and loses all of Poland and some of the Ukraine.

Germany's colonies are a nuisance; with travel times measured in months and far more provinces than divisions, their colonial militias sneak deep into Entente Africa. So far only Togo has been neutralized. In the Far East, I sent a single Aussie militia to Papua New Guinea and am otherwise waiting for Japan to do the heavy lifting.


sage Bernd 06/20/2018 (Wed) 00:13:35 [Preview] No.17426 del
>>17425
>>17425
War with the Ottoman Empire begins a few days after the war's outbreak, giving me 10 dissent. Together with my minister appointments and the "War Bonds" decision (which gave me free cash and supplies), this gave me a sizable dissent hit. I used the "Press Censorship" and "War Propaganda" decisions, along with a special early war decision giving -5 dissent, to minimize it, but I still had around 3 dissent, harming my industry. I thus only built a single artillery brigade and focused most of my factories to consumer goods production, which neutralized my dissent by December. I then ordered one more infantry division, five destroyer flotillas and over a dozen artillery brigades. Brigade production is generally considered a bad strategy in this game, but I want to leverage my industry to minimize manpower losses and thus delay further mobilization (which harms my industry even more).

The war in the Middle East is a stalemate, aside from Yemen which joined the war on behalf of their Turkish masters and got crushed by six Indian divisions. Massive armies stare at each other on the Sinai and Palestine, where the Ottomans have strong border forts and numerical advantage. Kuwait was hastily reinforced, but right now I'm planning a Mesopotamian operation - I have a decision to annex southwest Persia, which will allow me to strike from a new angle and distract the Turks.

One thing irks, me, however: I have a decision to prepare for the Dardanelles campaign. I don't have any divisions to spare and my prospects of winning are minimal, but the reward is great and my window for opportunity is closing as Bulgaria will join the Central Powers next year. Should I try my luck at a risky Dardanelles operation?

So far I've stopped at Christmas. Last pic is what the fronts look at the moment.


Bernd 06/20/2018 (Wed) 16:58:46 [Preview] No.17435 del
>>17425
>You can increase a commander's rank at will, but that lowers his skill level.
Also they gain skill lower in higher ranks.
>>17426
>Brigade production is generally considered a bad strategy in this game
This is why I couldn't play nor this and HoI2. When I started to play a little I also started to read about the game and when it turned out the best strategy is spamming long queueueueues of basic infantry then it became much less interesting for me. Then I gave up.
>Should I try my luck at a risky Dardanelles operation?
Absolutely. It is a brilliant idea.


Bernd 06/21/2018 (Thu) 18:32:20 [Preview] No.17456 del
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found gondola on ss13


Bernd 06/21/2018 (Thu) 18:38:39 [Preview] No.17457 del
>>17456
What a philosophical game. Or server.


Bernd 06/22/2018 (Fri) 11:44:35 [Preview] No.17462 del
>>17435
>I also started to read about the game and when it turned out the best strategy is spamming long queueueueues of basic infantry then it became much less interesting for me
This issue is one of the most easily solved, though: most mods decrease the IC cost of brigades to make them useful. Similarly, nonsensical border connections (such as the border between Libya and Chad being open, which the AI with its obnoxious "gotcha!" attitude always invades with massive armies and breaks your immersion).

But other problems are hard or impossible to solve:
>AI submarine doomstacks capable of wiping out your fleets
>AI naval invasions far beyond the range of their transports
>lazy US AI keeping a dozen divisions in Iceland and not taking part in a single land battle for the whole war
>not being able to ship supplies to allied ports
>doomstack-based combat
>AI using armored and motorized divisions as if they were foot infantry, completely unaware of their speed
>a systemic problem with the Hearts of Iron series: an unrealistic representation of combat in areas with more provinces than divisions
>another systemic problem: research and production systems that understate the capabilities of small nations
And so on. As you've said, sometimes one or two peeves in a Paradox game are enough to cause a permanent ragequit.

But what's great about Darkest Hour is the ability to completely take over control of your allies' armies.


sage Bernd 06/22/2018 (Fri) 11:45:38 [Preview] No.17463 del
>>17462
Nonsensical border connections can be just made impassable, and several mods do exactly that.


Bernd 06/22/2018 (Fri) 18:52:41 [Preview] No.17483 del
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playin' wotlk on my private server


Bernd 06/22/2018 (Fri) 20:03:32 [Preview] No.17487 del
>>17462
>>doomstack-based combat
In TOAW it isn't doable. If I remember correctly the more unit is stacked on a hex the heavier casualties they will suffer as it means they have to stand more close to each other on the battlefield, more target will be in the open for the lack of cover so more bullets can hit the mark. This forces the player to plan battles better. But TOAW is very different in general.


Bernd 06/24/2018 (Sun) 05:58:57 [Preview] No.17499 del
>>17426
How's the campaign going?


Bernd 06/25/2018 (Mon) 00:30:15 [Preview] No.17511 del
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>>17499
I've played until October 1915. First I'll discuss what happened outside of the Middle East.

The bold French offensive kept on for five more months, taking massive casualties but liberating Belgium up to the Meuse. A bridgehead was then established on Liege, but quickly pushed back. Several German counteroffensives then failed to cross the river, and trench warfare finally set in. The first British air battle of the war took place in these combats, and ended inconclusively -low tech air wings are too weak to cause any major damage to ground units or each other.

In the North Sea, I had a decision to blockade Germany by parking my fleets in front of German ports. My numerical advantage made it easy to do, but to my disappointment, all it did was a slight nerf to German IC. I then kept my fleets parked, and thus every once in a while they wiped out pairs of clueless DDs and CLs returning to port. A few months later, the same happened to a pair of German battleships, but the ensuing battle damaged some of my own and I had to shuffle around my fleets and send one of them back to port. And for some unexplained reason, Germany later lost that nerf and I myself got an event telling me that my ports were blockaded, even though no German ships were in sight and nearly the entire Kaiserliche Marine was stuck in port!

Production-wise all of my divisions in the Western front are furnished with extra artillery by June and I shift my industry to more infantry divisions, interceptors, bombers, and, for variety's sake, armored cars and super heavy artillery (even Canada is building it!). Divisions in the Middle East did not receive any artillery due to the importance of mobility in that front. I also upgraded a few militia divisions to infantry.

Italy entered the war on the 25th of March. They took a single province in Tyrol and then stopped. With the Western front reduced to a defensive position, I managed to ship six divisions to their aid. Casualty rates in that front are the worst I've seen.

Serbia gives up on the 22th of April, in large part due to an ill-conceived plan of mine to ship all of their divisions to the Middle East -it worked for Belgium in WWII, but was a disaster now; Serbs just disbanded their divisions and went back home upon learning of their defeat.

Greece joins on the 13th of May. A n Indian corps earkmarked for Palestine was immediately sent to reinforce them, and over time I dispatched more and more divisions, allowing me to launch a minor offensive into Skopje to secure better defensive positions.

Bulgaria entered the war on the 5th of March.

In Africa, Kamerun falls to the French by May and Von Lettow Vorbeck surrenders with a ragtag band of just 50 men in June. Divisions are slowly transfered to the Middle East.

Russia continues to fail, with the Central Powers encircling several divisions and reaching Kiev and the Baltics. Their revolt risk is high, and there was even an uprising in Finland. Revolution is imminent.

The following table is a comparison of Commonwealth troop strengths on several theatres on four different moments:

Number of divisions
____IOct14IFeb15IApr15IIAug15I
West__I_18I_18I_19I_25___
Africa__I_11I_10I_6_I_4__
Mideast_I_20I_16I_18I_28_
Greece/EgyptI_0_I_12I_15I_15_
Italy_I_0_I_0_I_0_I_6____
Senussi_I_0_I_1_I_5_I_0__
Yemen_I_7_I_1_I_1_I_1____
Total_I_56I_57I_64I_79___

The increase is not just from my own production of infantry divisions, but also from the arrival of Commonwealth forces from abroad -two Canadian corps in the West, two Australian corps in the Middle East and a New Zealander infantry division in Iraq. The Anzacs, however, are annoying to handle: for some reason you can't just embark a division in transport ships on Wellington and tell them to ship it off to Alexandria; instead, one must ship them to Brisbane, Darwin, Singapore, Colombo etc. And manually check if they've arrived at each of those stops, which I always forget to do.


Bernd 06/25/2018 (Mon) 02:28:18 [Preview] No.17512 del
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>>17511
On to the Middle East.

The Senussi annex most of Libya by event. I'm aware they'll start a war later on and keep a cavalry division at the border. Meanwhile, I leave Kuwait with just a few militia divisions and concentrate everything on Alexandria. To my surprise, those militias (including Kuwait's 1870 model cavalry) fight off an Ottoman attack.

I also take a "preparations for the Dardanelles Operation" decision which gives me a free division and 3 transports, and another decision to annex Thessaloniki. I even shipped 6 divisions from France to Egypt. All in all, I had around 16 divisions and 15 battleships ready for the gamble. Most were waiting in Thessaloniki when the battleships engaged an Austrian fleet of equal size in an inconclusive battle that ended with a single casualty -the HMS Hercules (BB).

However, three events forced me to change plans in March: Bulgaria joined the Central Powers, blocking any attack into Thrace, the Senussi declared war and Russian advances into Anatolia led the Ottomans to weaken their defences in Palestine. My armies abandoned Thessaloniki, with three cavalry divisions (plus two militias transferred from East Africa) putting down the Libyans, a handful supporting an opportunity offensive into Palestine and the rest following the Mesopotamia invasion plan I had previously laid out.

The Senussi surrendered by event in July. Mesopotamia was a slow grind at the beginning due to an overreliance on militias and a large number of enemies, with the Russians breaking into Baghdad while I was still struggling with Kut. An encirclement attempt was blocked by divisions retreating from Basra, but a few other divisions in Kut weren't as lucky.

From Palestine, Eilat and Gaza fell by May and the Porte reached its breaking point. Only a few divisions with low organization faced me, and my armies (aswell as some 3 French divisions) pressed onwards to Syria with little casualties. Mustafa Kemal led a cavalry division, but his tactical genius was not enough. Another encirclement attempt failed: a division cornered in Transjordan escaped through Jabal Shammar (the northern Arab state), which gives transit rights to the Ottoman Empire. It remained there, unable to break out.
Damascus fell by July, and the Russians attacked from Iraq into Syria. Expecting little resistance, 3 Indian divisions with shore bombardment support from 2 battleships bumped into an equal number of relatively well entrenched Ottoman divisions and suffered heavy casualties before reinforcements arrived.

By the time Aleppo fell, those Ottoman divisions that had faced me in Basrah had found themselves surrounded in northeastern Syria. About six of them surrended in Qamishli. Another division surrended in Antioch when my divisions captured the province north of it.

With the entire Fertile Crescent subdued, massive dissent in the home front and many divisions annihilated, Anglo-Russian troops thus stood poised to flood into Anatolia and put the sick man of Europe out of his misery by September. The pressure was too much and they sued for peace by late October, giving up the Fertile Crescent to me and France, most of western Armenia to Russia and Smyrna & Thrace (without Constantinople) to Greece.

Because of how treaties work in this game, the Australian divisions that were in Anatolia by the time of the armistice have been strategically redeployed back to their forsaken continent. Maybe I'll have to edit the savegame to bring them back, because it wouldn't be realistic to waste 4-5 more months bringing them back.

My current plan for the future is to gather all forces that were tied up in the Ottoman Empire, ship them to Greece and launch an offensive to decisively knock Bulgaria out of the war. I have to act quickly, as Russia is about to collapse.


Bernd 06/25/2018 (Mon) 08:53:16 [Preview] No.17515 del
>>17511
That's WWI. So much loss for so little gain.
>>17512
To win this war one have to concentrate on one front to break, and keep just enough forces on others to hold the shortest line possible. I think it's a good idea to try the Balkans. Hard landscape for an offensive but from Serbia it's an easy way into Hungary which would help the Italian front.
But into Germany the easy way is from the west and east and not from south or southeast. Of course I know the game has an event system and we have a knowledge on course of the war so most likely there's no real reason to do that.


Bernd 06/26/2018 (Tue) 14:45:24 [Preview] No.17556 del
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Ignoring frozen terrain and snow, the French start another offensive in the West in late November, with Belgians (under my command) and Britons soon joining in. A quarter million men die (an unrealistically low casualty rate and battle time for the Western Front), but Arlon and Longwy are liberated. A German counterattack into Nancy is beaten back, and the stalemate returns.

Around that time, my first engineer and super heavy artillery brigades are deployed to the Western Front, and modern infantry equipment arrives. My doctrines are still outdated, though.

With the Turk defeated, Bulgaria is the next target. I plan to gather 65 divisions and 3 bomber wings (The entire Greek army, almost all that I had on the Eastern front and six divisions from the Western Front) and attack by January; however, an apparently undermanned enemy line convinced me to begin the first stage before everything was in place.

The plan envisioned the encirclement and destruction of two Bulgarian divisions at the Aegean Coast and a pincer movement from Thessaloniki and Greek Thrace towards Sofia. An abundance of divisions allowed the last-minute inclusion of an attack against Burgas.

The enemy was overwhelmed by numbers: Sofia fell after a month of fighting, and the divisions at the Aegean, shelled by 15 battleships, surrendered a week later. The only setback was a successfullarge German counterattack on our left flank in Macedonia, which was guarded only by the Greeks. Mutinies spread through the Bulgarian army on the 8th of February, and two Australian divisions attacked Varna on the following day. Bulgaria sued for peace on February 10, and was allowed to keep its annexed territories -for now.

This creates a new strategic situation -the only point of contact between the Entente and the Central Powers in the Balkans is Albania, where rough terrain, African infrastructure and a narro w front prevent any offensive operations.
This leaves the West as our last viable front. The Greek army and four Commonwealth divisions will advance into Tirana whilst everything else, aswell as a dozen fresh divisions and reinforcements from Portugal, which has just joined the Entente, will regroup in Belgium. As soon as the ice thaws, a massive offensive will then take as much territory as possible.

What makes an attack in the West urgent is the impending Russian collapse. German and Austrian troops are on the gates of Petrograd, a dozen rebellious provinces stretch all the way to the Far East and strikes paralyse the country. Entente superiority in the West is only temporary.


Bernd 06/29/2018 (Fri) 17:46:16 [Preview] No.17632 del
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nice AI name


Bernd 06/29/2018 (Fri) 18:38:00 [Preview] No.17637 del
>>17556
>the only point of contact between the Entente and the Central Powers in the Balkans is Albania,
Wait. I forgot Romania joined the war in 1916 and I thought there's fighting going on in your game.


Bernd 07/02/2018 (Mon) 15:38:45 [Preview] No.17640 del
Are all the threads affected with this shit?


Bernd 07/02/2018 (Mon) 17:22:02 [Preview] No.17643 del
>>17637
From game files it seems Romania will only enter the war if the Entente has set foot in Galicia or Hungary, which ahistorically never took place in this game, either because of a German overcommitment to the East or an unrealistically weak Russia.


Bernd 07/03/2018 (Tue) 15:40:51 [Preview] No.17680 del
>>17643
>Romania will only enter the war if the Entente has set foot in Galicia or Hungary
Interdasting.
How typical for Romanians to go ahead and kick into someone who is already on the floor... at least if I interpret the developers message correctly... Oh, excuse me, I couldn't miss the opportunity.
Is there a possibility for Romania to join Central Powers?


Bernd 07/05/2018 (Thu) 00:54:29 [Preview] No.17731 del
>>17680
ROM - Romania.txt only has the following events:
>### 2023500 : Hungary is invaded!
>### 2023501 : Galicia is invaded !
>### 2023502 : Armistice !
>### 2023503 : Treaty of Bucarest

So the only way they could join the Central Powers would be by the game's dynamic diplomacy system, though I don't know how that works and it'd be extremely unlikely.


sage Bernd 07/05/2018 (Thu) 01:07:22 [Preview] No.17732 del
Romania did historically have an alliance with the Central Powers, but they, like Italy, just broke it at upon the war's beginning.


Bernd 07/05/2018 (Thu) 05:18:49 [Preview] No.17734 del
>>17732
That's the reason why I asked.

>>17731
Probably AI doesn't calculate with them and it needs the player the bring them to the table. So a player with a Central Power power could seek alliance with them.


Bernd 07/06/2018 (Fri) 14:47:28 [Preview] No.17764 del
There's a new isometric crpg in the making called Pathfinder: Kingmaker. If you played any computer DnD games like Baldur's Gate then you know what to expect.
Chriss Avellone included in the project.
https://youtube.com/watch?v=RcPjlM277xk [Embed]

https://owlcatgames.com
every other mentioned producer has russian sounding name wew


Bernd 07/06/2018 (Fri) 15:21:13 [Preview] No.17765 del
>>17764
Looks promising. Probably not suited for my current setup. So a decade or so I will might play it. Kek.


Bernd 07/06/2018 (Fri) 17:29:36 [Preview] No.17770 del
>>17764
I've never really been into CRPGs tbh, only one I've enjoyed so far was Fallout 1.


Bernd 07/06/2018 (Fri) 18:01:52 [Preview] No.17772 del
>>17770
How come? If you already explained it in previous discussions about crpg's then never mind.


Bernd 07/06/2018 (Fri) 21:21:16 [Preview] No.17779 del
>>17772
I feel like they're too hung up on using D&D-style combat rather than trying to do something unique. JRPGs for example started out using a D&D-esque formula too but they became their own thing over time by experimenting with different ideas in the combat system.


Bernd 07/06/2018 (Fri) 22:04:38 [Preview] No.17781 del
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>>17779
We were discussing here or in ancient game threads other crpgs that were not d&d.
I shilled Blackguards which was quite unique, based on Schwarze Augen/Dark Eye and I remember all bernds that played were cursing the rng it was still a nice game
No classes, restrictions n shit, you just invest xps directly into your desired skill points, and hybrids of warrior/mage works because certain type of spells get bonuses if you're stronger etc. It's turn based and based on rather not very popular system.
Shadowrun crpgs were quite neat too. Also turn based on its own thing.
And for real time crpgs you could try Gothic, with simple arcade combat.
There are many games from this genre that doesn't try to copy D&D.


Bernd 07/07/2018 (Sat) 07:18:42 [Preview] No.17791 del
>>17781
Yeah Blackguard could have been pretty good.
Shadowrun also gets criticism but that the one which I very like.
Gothic is also a solid suggestion. For some reason I stopped playing it right after I got initiated into the first camp.


Bernd 07/08/2018 (Sun) 14:14:26 [Preview] No.17810 del
>>17779
>>17791
I've been meaning to try Shadowrun for a while actually, but which is the better version? SNES or Sega Mega Drive?


Bernd 07/08/2018 (Sun) 15:58:29 [Preview] No.17813 del
>>17810
I meant the recent games: Returns, Dragonfall, Hong Kong.


Bernd 07/08/2018 (Sun) 19:13:31 [Preview] No.17821 del
>>17813
Guess I'm a little out of touch, kek. I'll look those up but whether or not they'll run on my toaster I don't know.


Bernd 07/08/2018 (Sun) 20:17:33 [Preview] No.17823 del
>>17821
They run on mine, it's a decade old config.
Returns has Linux version somewhere on the internets and I guess all the other have I just couldn't find one available.
Returns is also the most railroadtrack style but I prefer it over Dragonfall. The best one is Hong Kong and I was inclined to start to develop a mod campaign as a continuation of that but ofc it would be too big of a project, one more unfinished.
I think the rpg and battle system is a bit simplistic but it's fine by me.
If you really try and turns out they run on your machine a little tip: Etiquettes in Return have two purpose: 1. cosmetic, 2. they result various amount of money in certain situations. In DF and HK they have more influence on the events.


Bernd 07/09/2018 (Mon) 16:00:18 [Preview] No.17835 del
More not-D&D crpgs I would recommend:

Divinity: Original Sin
Has it's own fighting system implemented. Similarities with dnd ends with attribute names. Also it's turn based. Quite big focus on combat and on hard difficulty (aka tactician mode) every enemy encounter will require player to use all of his wits (I literally died on tutorial battle). The same battle can end with almost no wounds on your side or total annihilation on your team depending only how well the player is using his characters, rng bullshit have little to say in this game.
Story is some sort of typical heroes saving the world, also it's not super serious but I liked it.

Divine Divinity
Diablo but it's actually an rpg, like with dialogs and quests. Same universe as above. Even less serious story.

Mass Effect 1 and 2
I think everyone know those. I'm not recommending ME3 as crpg.

Vampire the masquerade: Bloodlines
Great crpg based on tabletop game. Set in modern world, you play as a vampire belonging to a vampire community which want to keep existence of those dark creatures a secret, meanwhile performing tasks that would basically fit into mafias. Some horror elements included.
There was also another game based on this tabletop game called Vampire the masquerade: Redemption but it was more of a HnS rather then crpg.


Bernd 07/10/2018 (Tue) 17:38:03 [Preview] No.17846 del
I skimmed the libre-vidya thread on /v/ - or some place like this, can't find the thread now - here and I found three or four space travel/exploration/trader/etc. gaem which I would interested in to try out. Maybe do a little review or AAR style stuff. We'll see.


Bernd 07/10/2018 (Tue) 21:26:00 [Preview] No.17852 del
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>>17779
>I feel like they're too hung up on using D&D-style combat rather than trying to do something unique

D&D is just a good solution when you have no time to properly create your own system. Balance is pretty hard thing and D&D has years of testing.

Although conceptually tabletop systems aren't good to computers because they are built with dices and human players in mind. Many things may be done better but made simplier to make game playable at table.


Bernd 07/16/2018 (Mon) 17:00:28 [Preview] No.17954 del
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After many months i decided to check back on Rimworld and I'm surprised that they actually reached version 1.0 already aka this is what is actually going to be released and it's no longer beta. Aside from more items and such there's a one big feature I love. You can now form a caravan and visit other places on the planet, trade in allied camps or raid them, abandon your colony and build a new and even run multiple colonies at once. Also refugees calling for help will often be outside your map and require your rescue party to travel couple of hours or even days. There are also sort of like quests like delivering certain items or destroying bandit camps.


I started as a primitive tribe with 5 people and decided to build a one big mansion with open area inside. First year was quite peaceful and resulted in recruited in many more tribe members. I pretty much accepted anyone from refugees, travelers and prisoners, as I figured with our shitty medicine and protection equipment access I'll be having lots of dead people on my side. My idea was to get to medieval tech with swords, plate armors and bows and somehow try to conquer others via old ways. I actually got pretty lucky and got my hands on a good revolver and 2 excellent power armors at the beginning.
Everything went to shit during winter 2nd year. All my skilled warriors were at least 1 day away from main base on a quest to murder some faggots when I got attacked by an enemy clan. I gathered all my peasants in a desperate defense and somehow managed to beat heavily armored band with knives and sticks. Unfortunately my farmland was set on fire and my tribesmen were so heavily wounded they could barely fight it.
As a result I lost 3 of my men (not immediately, some died later because of infection or starvation) and barely survived to summer when new crops could grow. It was so bad people were considering eating their dead fellows.


Bernd 07/16/2018 (Mon) 17:12:43 [Preview] No.17955 del
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>>17954
And then when I though it's gonna be alright fucking ayylmaos landed. Well I gathered my finest warrios and reppeled the attackers. Those centipedes can soak a fuckton of damage, but scythers can't shoot you if you chop off their hands with longswords heh. Despite me having only pump shotgun, revolver and couple of bows, centipede knew he would die anyway so he started shooting at the peasants in the fields who were enough stupid to work during literal battle. And of course he had incendiary launcher. Not my fucking crops again!

Some time after the battle a meteor landed near my base, and of course in the middle OF MY FUKKEN CROPS REEE. At least it was made of literal dosh.


Bernd 07/16/2018 (Mon) 17:23:40 [Preview] No.17957 del
>>17955
Also let me introduce you to my tribe members, starting from left to right.

Black - a designated tribe chief because he had the biggest social skill and can't shoot people. And yes, he is a nigger with a bowl hat, you have a problem with that!?

Trout - Black's mother. He is superior when it comes to killing and is also a master craftsman(woman?) responsible for creating all those legendary tier bows that are deadlier then the most firearms found on this planet.

Crab - our superior constructor and also able killer. Until he took a 9mm bullet to his brain. He survived but he can barely function. I have no heart to euthanase him though.

Lemur - born killer. My most dangerous warrior.

That's were my original tribe members end. There was also dude called Elephant but he died in that disastrous winter. Don't remember what was his specialization.

Takashi - a refugee, first addition to my tribe. Lost an arm in a fight, but still can fight almost as good as Lemur.

Arty - probably no one important.

Joaquin - superior doctor. Used to be a raider but joined my cause after persuasion.

Humps - also probably no one important.

Cockroach - another raider who joined me. Tries to be a good warrior but lacks compared to the others.

Bean and Green - I think they're just good at farming hauling and cleaning. Peasants.

Andy - freshest addition. Somewhat good at shooting, perhaps another warrior in the future?


Bernd 07/16/2018 (Mon) 17:32:50 [Preview] No.17958 del
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I got a call from a refugee, Sweetpea the medic. I decided to dispatch a rescue team. This is the new feature I loved the most. You can move around planet almost freely with your party and also complete certain quests like this. When you're on the move you can take any amount of men, equipment and animals from your home area. You need food for travel obviously but skilled gathers can supply you during the road. Any additional gear like armors and weapons can be freely changed. Stuff like medicine and bedrolls will be used in appropriate moments. How much you carry, how well your colonists can move, how much they can carry and how big your party is affects how fast you move on the global map. Size of your party also affects your visibility. You can get unexpected encounter like traders but also enemies like this deadly manhunting rabbit.

Oh shit he dodged all the bullets and arrows and is heading straight to Lemur's neck. Will our heroes survive this encounter?


Bernd 07/16/2018 (Mon) 18:18:33 [Preview] No.17959 del
>>17958
Sounds like that medic could come in handy.
How about farming indoors? It's independent from seasons and covered by disasters. Except electricity fuckups.

Good shit tho. Nice reading. Me rikey.


Bernd 07/18/2018 (Wed) 16:42:28 [Preview] No.17977 del
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Previously I mentioned I found a few open source and free as in library space flight/trading/combat games, namely: Endless Sky, Oolite, Pioneer and Vega Strike (with a total conversion of it, the Privateer Gemini Gold which is a remake of Wing Commander: Privateer).
Time to times I find myself getting enthusiastic about such games I still got the hots for Hardwar (while it's not really a spaceship simulator and I don't play it anymore and never finished the actual campaign, just roamed around on Titan in single player) and reinstall Freelancer once in a while (sometimes I put the Discovery mod above it).
Freelancer is great but I finishing the single player campaign once was enough and just fighting, mining, trading, scouting gets old fast. It also has problems and can be criticized it's oversimplified space mechanics (basically no physics in that game which should govern space flight and one can roam around regardless of gravitation and such, everything is on the same plain, the scale of things and other stuff) but actually that makes easily playable and the controls straightforward.
But now I decided to check it out these others as they are also native to Linux - being cross platforms - which is great.

Oh, one thing I really would want in such game is some base management. Owning a station to use it as a base of operation, for storing shit or use it for trading like in Hardwar - or maybe it was in a mod for Hardwar I'm not sure. I know in multiplayer Freelancer player factions can have their own bases and stuff.


Bernd 07/18/2018 (Wed) 16:48:24 [Preview] No.17978 del
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So.
After a tiny peek I can tell this:
1. Vega Strike was updated in 2014 last time and when I tried to install from .deb it said there are dependencies which can't be met. Probably with compiling from source this problem could be solved. Or not, I won't go there just yet.
2. Dl-d Privateer Gemini Gold but haven't checked it yet.
3. Oolite is an Elite remake of course I was familiar with the name already. Played around in the tutorial looks interesting but the graphics (well, the HUD otherwise it's fine) and the controls feels somewhat dated.
4. Pioneer... this looks somewhat too realistic. Tried a first flight I crashed into the nearest building just after launch. Then I took a look on the keyboard configuration and tried again. I managed to leave Earth, well, I reached 50-60 kms above surface then I got shot down by the police because I shot my laser as I tested things out and it is forbidden on Earth. Oh well. I will revisit this game because while it needs to get used to it, it looks promising - but maybe a bit too realisitic, we'll see.
5. Endless Sky. I think once I played this few years ago. The grapchics was a little different. This is a 2d top-down view game with some third dimension elements. Kinda simplistic but fun. I decided to write in AAR style or rather Captain's Log style posts of this as I play a little.


Bernd 07/18/2018 (Wed) 22:37:56 [Preview] No.17987 del
(9.63 MB 1280x720 cosmonaut-talk.webm)
>>17978
>Vega Strike

I've tried it long ago. It is just another open source game that was planned to be big but will never be even playable. Just a carcass without features, but filled with bugs.

>I reached 50-60 kms above surface then I got shot down by the police because I shot my laser as I tested things out and it is forbidden on Earth

As far as I remember, Elite 2 or 3 had such rules. Or they just take your money as fine.

>The grapchics was a little different. This is a 2d top-down view game with some third dimension elements.

There is also Naev (didn't play it though): http://blog.naev.org/


Bernd 07/19/2018 (Thu) 05:24:05 [Preview] No.17988 del
>>17987
Oh it was the Naev I played with! It's just this and Endless Sky are both inspired by Escape Velocity so they look/feel the same.


Bernd 07/19/2018 (Thu) 17:56:52 [Preview] No.17995 del
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I bought my first ship on New Boston, my home planet where I was born. It's a Sparrow class light interceptor. They said most pilots die fast in this. Hah, losers. I baptised her Autism Space Ship Borg or ASS Borg.
Right at the docks I was approached by an oldtimer, a captain who's just retired. He asked me to transport him to New Greenland in the Arcturus system in exchange for a few tips for a beginner such as myself. I agreed to do it and bought some medical supplies as well as he advised me. I also bought a map for the star systems around. Launched the ship then maneuvered a bit to familiarize myself with the controls. Then I planned my route on the map and activated the hyperdrive. Off I went.


Bernd 07/19/2018 (Thu) 18:14:02 [Preview] No.17996 del
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We arrived safely at New Greenland and the ol' cap'n gave me a small sum of money. Then at the docks he found another job for me, to play the role of chaperone for a trader who is harassed by pirates. I accepted the offer as my ride ain't really suitable for trade but fighting should be right up in his alley.

After I got disabled in the first fight I checked the controls which key is used to fire my weapons and reloaded.
After two jumps I got killed in a dogfight. These lasers suck ass.

Third times the charm. I pushed for jumps rather than fight and reached our destination, a planet called Gemstone. Here I got my payment. The ol' cap'n dude is still hanging around and went to find another job for me. I've some cash to invest into weaponry but no outfitter on this planet.
Also it's time to git gud in dogfights because I don't want to rely on the save/load function but I also don't want to restart every time I die.
Beside this it will be advisable to learn to recognize when to fight and when to run, so getting used to the radar and such will help. I should read the documentation or at least parts of it.

So on Gemstone I got a new mission with the help of the ol' cap'n. I've no idea if my ship can actually outrun anything.
Well, I made it. The star system was three jumps away which seems the maximum amount for this little guy. I was attacked but I jumped immediately. After we arrived I had a conversation with the ol' cap'n and it seems this will be the way of doing things until I get a stronger iron below my ass. This small fighter really sucks.
I bought another map because choosing the next jump target every time I arrive delay the jump with few more seconds which might be a bit dangerous. Also I don't know if there's a wormhole or whatever from one system to another until I visit the system but a map show the routs.


Bernd 07/19/2018 (Thu) 18:40:00 [Preview] No.17997 del
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This loan I have to pay interest on and is biting in my profit. I started my first job (by my choice) with just over 100K and the job payed over 20K but my money was just at 112K when I finished it. They subtract from my cash a hefty sum every day. I'm not sure how much time pass during jumps but I see notifications about the payment. I think when I take off from a planet and than land back to it that adds one day. So I have to pay back the loan fast, or at least reach a low number so the interest will be less.
It will be advisable to choose jobs with good route length/payment ratio so I'll spend less time with traveling.
I could also earn a few dimes trading in parallel with the jobs. Just need to pick up commodities if the price difference is known.

Ah Earth. The Cradle of Humanity.


Bernd 07/20/2018 (Fri) 13:16:44 [Preview] No.18008 del
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Just recently found out that Dolphin can be set up to play Metroid Prime Trilogy using keyboard/mouse, it's pretty comfy.


Bernd 07/20/2018 (Fri) 17:11:18 [Preview] No.18012 del
>>17996
>>17997
Is this real time or turn based? Also seems like a series of unconnected little missions, is there a story playing in the background?


Bernd 07/20/2018 (Fri) 17:18:00 [Preview] No.18013 del
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Always liked these simple space conquest type games. Many years ago I discovered them by chance when trying a KDE-focused distro which had konquest pre-installed.

These days I can't seem to find enough interest for games.


Bernd 07/20/2018 (Fri) 17:39:05 [Preview] No.18014 del
>>18012
Real time. When the player is on a planet the time is frozen but when he launches back to space what awaits him there is totally random and not the continuation what he left behind when he landed. So the space flight is real time and ships can follow him through hyperspace to the next system.
There are random missions, like hauling some cargo to another system, or transporting passengers or escorting traders. There supposed to be a campaign as well I'm not sure how it starts I'm not that far ahead I know it from the manual which is more like a short description of things and tips. The developer plans more campaigns but for now it's just the one.
It's really fast paced game, a mission can be done under a minute: accept mission, open map, plan route, lift off, initiate a jump by pushing the J, the ship jumps automatically (up to three times for now, the fuel is enough only that much) then push L to land. Done.
Space fight however is very tedious in this little machine with two tiny laser pointer. I suspect I can't kill anything. However I can maneuver away and jump before they could kill me, also friendlies are very violent toward aggressors so they can stop them.


Bernd 07/20/2018 (Fri) 19:46:06 [Preview] No.18018 del
Right now the best jobs are escort jobs. I mean escorting trader ships to other systems... There's nothing lewd in this game. So far. They can pay 20K credits for a three jump ride. Best payers are rushed deliveries with 35-40K, but they usually need 9+ jumps which means extra days traveled, ergo less money.
Also savegames are essential. It's so random what's awaits me above the planet and some can kill me just with a huge salvo. Autosave is a very nice function and it's activated just before departure.
I accepted a job to a system far away from the last known because that's the only one that pays somewhat well. It's far away in it's in The Deep which is a dangerous part of the galaxy. Or at least the traveling traders said so in their broadcast.
I start from Arcturus and the first part will be a three jump travel to Phecda. The second is also a three jumps travel to Zosma. From there it will be unknown but I count on three or four more jumps.
I was killed after the first jump from Phecda in Tania Australis. Interesting feature that the game continues, so no "Game Over" and similar messages.
On the second try Tania Australis was the most peaceful place ever. Such cases.


Bernd 07/20/2018 (Fri) 19:46:55 [Preview] No.18019 del
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I landed on Memory, a planet in Zosma system. Interesting outfits (ship parts) can be purchased here: "atomic" steerings and thrusters. On most planets with outfitters there are only ion and plasma engines, one is smaller the other is stronger I think. But these atomic stuff look great. They are strong and small, but expensive as fuck and produce much heat. I dunno yet how heat can be handled (I saw cooling units for sale tho) and how much difficulty it does but with these puppies in this light ship could make huge difference in maneuver and speed. I could fit a pair in.
Price is very steep, especially with the mortgage and the constant reduction.
I bought a map and it's almost clear there will be four jumps from Zosma to Regor. I have to land on the planet Valhalla in the Epsilon Leonis system, to refuel the hyperdrive (this is automatic and free - it seems - just like repairs), because I don't know what's await for me in the next system and if I will be able to do that there.
I found a shipyard on Valhalla with a few options. They are expensive but good to know I can buy something more substantial here then my current bird. This Berzerker looks good but I've no idea the worth of ships in this game. Yet.
Arrived to my destination in order. Here on the planet Windblain they also sell atomic stuff. Prices are fixed everywhere so it doesn't matter where one buy his ship components.
But that's it for today.
I wonder how much I have to grind until the story picks me up again.


Bernd 08/19/2018 (Sun) 23:08:20 [Preview] No.18585 del
(74.16 MB 1280x720 test4 tour.mp4)
A couple of months ago I tried a voxel-style game for the first time: Minetest. I've been playing a little bit each weekend since then.

Minetest is like a 'game framework': more than a game engine, less than a full-fledged game. You are supposed to install a special kind of mod that implements the gameplay. I've been playing the default one though.

After a few minutes of 'playing' I discovered that there aren't really any goals in that 'game', so I decided to set myself one: to completely map out the first cave I find.

I am almost done. The Primordial cavern system is completely explored now and just need to map the final passages and crevices. After having found a few other caves I have to say I was lucky to run into one which is actually mappable in a reasonable amount of time; some of the cave systems produced by the map generator V7 can be extremely large and maddeningly labyrinthine.

The video shows me walking from the spawn point to the last un-mapped region of Primordial. Unfortunately there's some stutter as my toaster can't quite handle the game and the screen recording together.


Bernd 08/20/2018 (Mon) 10:50:52 [Preview] No.18591 del
>>18585
Never played Minecraft only that sidescroller version I can't recall the title tt's utter crap.
Nice dusk.


Bernd 08/20/2018 (Mon) 13:10:42 [Preview] No.18592 del
>>18585
Hey, come join our minetest server, it's 5.0 dev version.
Get autobuilds here: https://gitlab.com/minetest/minetest/pipelines or dev builds from the builds forum: https://forum.minetest.net/viewforum.php?f=42

80.103.13.77:1240


Bernd 08/23/2018 (Thu) 18:02:41 [Preview] No.18684 del
>>18592
Thanks for the invitation, I'll experiment with network multiplayer one of these days.


Bernd 08/30/2018 (Thu) 17:23:02 [Preview] No.18851 del
Cd projekt released a gameplay video on cyberpunk 2077 few days ago. Extrapolate your onion.
https://youtube.com/watch?v=vjF9GgrY9c0 [Embed]
I see they borrowed some mechanics from shadowrun shooter from 2012 or perhaps they both copied those ideas from the old pen and paper cyberpunk games.


Bernd 08/30/2018 (Thu) 17:35:02 [Preview] No.18852 del
>>18851
Would play as it reminds me of Rage with all that's scriptiness, driving around and mindless shooting... and I very much enjoyed it. However I found it absolute railroady and short and judging by this vid I think it will be much similar in this perspective as well. Shit like "let's pick up that pistol from the table" are feels like empty gestures to make the game more realistic. Do I have to put my stuff there? Then it's just overcomplicate things and will become annoying chore if not it's just an empty notion because who the fuck would do it. Ofc there are people who enjoy such things just look at the "hardcore" mods for Fallout 3 or the "hardcore" mode in New Vegas. Wow I have to eat (ie I have to click on shit on my pip boy in regular intervals) so much realism!


Bernd 09/05/2018 (Wed) 11:24:17 [Preview] No.18985 del
Look at this kot.

It's special stonekot.

It's amazing.


Bernd 09/05/2018 (Wed) 16:20:59 [Preview] No.18988 del
>>18985
Never played WoW. But have pals who did and very much enjoyed to talk about it so I knew quite a lot for a while.


Bernd 09/05/2018 (Wed) 16:22:24 [Preview] No.18989 del
>>18988
Don't fuck with muh kot.


Bernd 09/05/2018 (Wed) 16:24:09 [Preview] No.18990 del
>>18989
Your kot is an angry bydlo.


Bernd 09/05/2018 (Wed) 16:25:06 [Preview] No.18991 del
>>18990
Ehh, I meant:
*aggressive bydlo


Bernd 09/05/2018 (Wed) 16:26:10 [Preview] No.18992 del
>>18991
>>18990
He is cute! We're battling our pets!


Bernd 09/05/2018 (Wed) 16:29:04 [Preview] No.18993 del
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>>18992
...but clean your arena before that!


Bernd 09/05/2018 (Wed) 16:30:22 [Preview] No.18994 del
>>18993
It's 7 pm, muum!


Bernd 09/05/2018 (Wed) 16:33:49 [Preview] No.18995 del
>>18994
Good. After you watch the bedtime story on telly, you wash your teeth and go to sleep. Tomorrow wörk.


Bernd 09/05/2018 (Wed) 16:35:10 [Preview] No.18996 del
>>18995
No worko for niito!


Bernd 09/05/2018 (Wed) 16:36:30 [Preview] No.18997 del
>>18996
Geezus. How many Russians we have here? Three?


Bernd 09/05/2018 (Wed) 16:37:05 [Preview] No.18998 del
>>18997
Everyone here is proxyrussian.


Bernd 09/05/2018 (Wed) 16:38:36 [Preview] No.18999 del
>>18998
You mean you.


Bernd 09/05/2018 (Wed) 16:40:08 [Preview] No.19000 del
>>18999
EVERYME!


Bernd 09/05/2018 (Wed) 16:42:52 [Preview] No.19001 del
>>19000
Okey.


Bernd 09/05/2018 (Wed) 20:25:07 [Preview] No.19004 del
>>18997
Minimum 2, but looks like more. Considering that there are new Russians on endchan, there will be more.


Bernd 09/07/2018 (Fri) 15:33:47 [Preview] No.19054 del
>>19004
Well, KC main was a Russian imageboard in the first place.


Bernd 09/07/2018 (Fri) 16:51:42 [Preview] No.19055 del
>>18852
It's not supposed to be railroady or linear from what I heard, but PR is capable of telling anything so we won't know until release.
Hopefully those empty gestures you are complaining will be one time only, I think game developers like to do it this way for presentation or something.
Speaking of Rage (which I also liked) apparently second one is in the making and I saw trailer somewhere.


Bernd 09/07/2018 (Fri) 17:52:56 [Preview] No.19060 del
>>19004
whomst are our newest immigrants?


Bernd 09/07/2018 (Fri) 18:28:05 [Preview] No.19063 del
>>19055
Rage barely runs on my machine (but probably this for the Wine) so won't bother with the second one. Or with Cyberpunk 2077.
Dusted off Shadowrun Hong Kong as I found a remake of the Returns campaign with some additions. Buggy an imbalanced.


Bernd 09/07/2018 (Fri) 18:43:38 [Preview] No.19064 del
>>19063
wew cyberpunk wont run on my potato as well but I posted it because cd projekt made quite a lot of noise by announcing that after success of their witcher games they won't make another and are going into a different style and I think a lot of people are just curious how will it turn out (including me)


Bernd 09/07/2018 (Fri) 19:37:48 [Preview] No.19069 del
>>19064
>including me
As well as me.


Bernd 09/08/2018 (Sat) 08:37:15 [Preview] No.19080 del
>>19064
Hardware?


Bernd 09/08/2018 (Sat) 14:35:52 [Preview] No.19095 del
>>19080
i3 m370
4 gb of ram
gpu doesn't matter because this laptop fails to cool it down properly
but it has ssd and it costed me like 50 dollarinos so it's a decent posting machine


anonymous VNs Bernd 09/08/2018 (Sat) 17:11:20 [Preview] No.19099 del
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in 2019 they (slavshits from S*viet Games) will release this cancer called L*ve, M*ney, R*ck'n'R*ll

https://sovietgames.su/en/love-money-rocknroll/

their previous game "Everlasting Summer" was such a fail, Katawa Shoujo >>>> this shit

at least its all made by "anonymous" (however most of them are namefags with social media accounts but its not important)


Bernd 09/08/2018 (Sat) 17:25:05 [Preview] No.19102 del
>>19099
I won't pretend that I entirely know what you're talking about.


Bernd 09/08/2018 (Sat) 17:33:58 [Preview] No.19108 del
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>>19102
1. https://store.steampowered.com/app/331470/Everlasting_Summer/
2. http://www.katawa-shoujo.com/

you can try already released VNs if you like, they are free
but be careful, its all cancer

whats cool about these particular games is that they were created on imageboards by "anons" but the quality is actually on par with commercial VNs (cancer too)

im not a fan of dating sims/VNs myself but these games are playable, KS don't even have any "porn" for example


Bernd 09/08/2018 (Sat) 17:41:50 [Preview] No.19109 del
>>19108
Won't try it but thanks for the info anyway.


Bernd 09/08/2018 (Sat) 17:46:40 [Preview] No.19110 del
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>>19109
oh and btw KC also had its own anonymous VN but i never played it because of LITERAL CHILD PORN

https://vndb.org/v13871
https://games.renpy.org/game/uab


Bernd 09/08/2018 (Sat) 17:51:34 [Preview] No.19111 del
>>19110
I played that, felt kinda mandatory to do. Bernd usually praise it but they are pedos ofc from KC main /b/. I didn't find it appealing and gave up not long into the game. One supposed to be German to get most of the jokes tho.


Bernd 09/09/2018 (Sun) 09:46:46 [Preview] No.19139 del
Great. ShaRun Hong Kong started to crash at startup saying can't open shit in requested resolution. Up until now it was fine. Fucked around nothing helped. Now reinstall coz found an UGC campaign I want to try. Takes forever to install it so no playing today. Doesn't matter much.
I'm still toying with the idea to make a campaign for it. Won't ofc.
I really liked the Hong Kong's and have in my mind a sketch of a continuation of it. Basically the hero and the runners would help the triad to establish itself in Seattle (as HK EE ends with this intention, and the triad basically owns the runners). Wouldn't be easy task as it would have to be story driven. The player character and his/her team is maxed out by the end of HK EE so the player would get very minimal XP reward so the character wouldn't be a one man team, expert in everything, samurai-decker-mage-shaman-rigger-adept all-in-one. Maybe a little rounding out but that's it. The reward also couldn't be overpowered equipment it would make everything either piss easy or unrealistic. So the reward itself should be the story itself. This demands extremely good writing, unexpected twists, dark humor, plausible lingo, no (major) plot holes. Also meaningful decisions, well planned and built maps, original NPC-s and maybe unique features. This ain


Bernd 09/09/2018 (Sun) 09:47:45 [Preview] No.19140 del
>>19139
*This ain't easy.


Bernd 09/10/2018 (Mon) 19:57:04 [Preview] No.19175 del
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After 3 months i beat mega man 3.

t. >>17091


Bernd 09/10/2018 (Mon) 20:30:39 [Preview] No.19176 del
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>>19175
Congratulations. Here a well deserved decoration.


Bernd 09/10/2018 (Mon) 20:46:20 [Preview] No.19178 del
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>>19175
I've never played mega man but listen to it


Bernd 09/11/2018 (Tue) 13:06:28 [Preview] No.19187 del
>>19175
How? That game is like half an hour long, man.


Bernd 09/13/2018 (Thu) 19:06:38 [Preview] No.19228 del
>>19176
thx
>>19178
its good
>>19187
i'm 69iq 30 y/o man, i have no reflexes of past-me


Bernd 09/14/2018 (Fri) 13:52:41 [Preview] No.19245 del
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>>19228
>literal 30 year old boomer


Bernd 09/14/2018 (Fri) 14:52:10 [Preview] No.19246 del
>>19245
Wtf that pink shit? Looks like a crossbreed of a finger and a tongue.


Bernd 09/14/2018 (Fri) 19:37:11 [Preview] No.19258 del
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>>19246
I guess it is finger covering the number on photo for privacy reasons.


Bernd 09/14/2018 (Fri) 19:45:42 [Preview] No.19260 del
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>>19258
Why would you cover the licence plate of a cartoon photo ?


Bernd 09/14/2018 (Fri) 19:52:09 [Preview] No.19263 del
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>>19260
To make satirical allusion to real photos with that finger, I guess.


Bernd 09/15/2018 (Sat) 08:08:42 [Preview] No.19271 del
>>19260
What happened to Slovenia? I don't see him on mewch/int nowadays. Was he banned? Does he having a holiday Got enough of /int


Bernd 09/15/2018 (Sat) 08:09:45 [Preview] No.19272 del
>>19271
*Got enough of /int/ ?


Bernd 09/15/2018 (Sat) 16:20:16 [Preview] No.19282 del
>>19271
I talked to him on IRC, he was taking a break.


Bernd 09/15/2018 (Sat) 23:34:22 [Preview] No.19286 del
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My current nintendo switch libary.

+ I got super mario oddysey, which I didnt like.


Bernd 09/16/2018 (Sun) 07:40:08 [Preview] No.19289 del
>>19286
What's that pirate stuff liek?


Bernd 09/16/2018 (Sun) 12:28:47 [Preview] No.19295 del
>>19289
Thats shitgame where you controlling the ship, moving up, dodging rocks and collecting gold.coins.


Bernd 09/16/2018 (Sun) 14:41:30 [Preview] No.19299 del
Was at zoo. The oldest russian zoo. Nothing interesting, besides abaddoned part and coons.


Bernd 09/16/2018 (Sun) 15:27:43 [Preview] No.19301 del
>>19299
>oldest
How come?


Bernd 09/16/2018 (Sun) 15:34:05 [Preview] No.19302 del
>>19299
Also: you mistook the thread, this one is for vidya, it would be nice to read your future posts where you started the IWO.


Bernd 09/16/2018 (Sun) 19:24:15 [Preview] No.19315 del
>>19299
>raccoons

American migrants actually, they aren't native to Eurasia. Please stop support these evil foreign rodents and support our orthodox Russian badgers instead.


Bernd 09/17/2018 (Mon) 12:25:02 [Preview] No.19328 del
>>19286
How is that animu grill game? I played the 3DS ones which were pretty decent Mega Man clones.


Bernd 09/18/2018 (Tue) 11:33:14 [Preview] No.19361 del
>>19328
That's shitty cheap-as-fuck indie jrpg.


Bernd 09/19/2018 (Wed) 05:03:24 [Preview] No.19389 del
>>19139
That error I mentioned here can be fixed with setting manually the resolution of the game in regedit.


Bernd 09/19/2018 (Wed) 09:36:26 [Preview] No.19391 del
Titan quest on switch got shit-like online.

There is many cheaters, having all skills at level 9 or 10, so i could guess switch gamers soesn't have separate online, but we're playing with steam-faggots or mobile-plebians.

Also, sometimes item descriptions say that i need rightclick on items. And sometimes in online-mode the whole game is lagging as fuck.


Bernd 09/19/2018 (Wed) 14:43:14 [Preview] No.19393 del
up to 90% discount on divinity games on gog
https://www.gog.com/promo/20180917_divinity_birthday
I personally recommend divine divinity which I reviewed in previous thread by the way


Bernd 09/19/2018 (Wed) 16:02:20 [Preview] No.19397 del
>>19393
10 € for the latest. Not baed.


Bernd 09/19/2018 (Wed) 17:41:31 [Preview] No.19401 del
>>19397
no, divinity original sin is 2nd latest
they didn't include original sin 2 in this discount unfortunately


Bernd 10/03/2018 (Wed) 16:26:44 [Preview] No.19719 del
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Found a cross-platform fantasy rpg, called Balrum. Fights are turn based, the walking around is real time. Haven't played two minutes and I've never heard of this before so I can't tell you much. Skill and not class based, that one I know.


Bernd 10/03/2018 (Wed) 20:05:12 [Preview] No.19720 del
>>19719
>click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click
A little bit awkward the controls. The PC is fixed in the middle of the screen so when he walks the screen moves with him. This makes difficult to click on objects around and there's lot of stuff to interact with, containers and pickable items alike. But you can't just click on an item to go there and interact with it, this only can be done if you stand next to the item. Then you want to talk to someone, this can be done from a distance but people around tend to walk about as well so not just you are the one who moves but them as well and mostly in an unpredictable fashion.
Lots of reading the conversations are, I dunno if it's bad coz the time doesn't stop I dunno how much depends on the timing of stuff, if the player can miss something because of this. I'm not against reading. Nevertheless the PC has needs to satisfy as the time goes on, rest, hunger, thirst which can have good and bad effects on the hero (giving bonuses when fulfilled and negatives when neglected). Personally I don't like this needs stuff, it's just distraction from the story and annoyance on the long run. More unnecessary clicks. They want it to make it realistic? Then why not just implement bladder fullness and bowel movements too? Bah. Pointless.
The game has a crafting system. Personally I'm not fond of this thing either as usually this just makes games grindy. Over 1488 recipes for cooking, plethora of ingredients, hoards of different effects of the meals one can produce. Anyone will read all this and try to micromanage his stats this way? Then ofc there's alchemy, blacksmithing and carpentry. I know there are people who are very enthusiastic about this for some reason, I'm just not.
Fighting is somewhat interesting there are stuff on the map that blocks line of sight for archery (ofc I chose this as a talent and right now this is my primary way of fighting creatures) but it's just click-click-click then done (or die). Oh btw the PC has a pet by default I think not by choice. It's a dog and helps fighting. All right. I'm just feel a little bad for the poor fella when giant spiders are biting his calf. Oh well.
This is my first impression.


Bernd 10/03/2018 (Wed) 21:00:40 [Preview] No.19722 del
>>19720
>Nevertheless the PC has needs to satisfy as the time goes on, rest, hunger, thirst which can have good and bad effects on the hero (giving bonuses when fulfilled and negatives when neglected). Personally I don't like this needs stuff, it's just distraction from the story and annoyance on the long run. More unnecessary clicks. They want it to make it realistic? Then why not just implement bladder fullness and bowel movements too? Bah. Pointless.
Do they interfere with inventory space or are expensive/hard to achieve enough to be a significant concern? If not, they really are just a meaningless distraction. It's like food items in S.T.A.L.K.E.R when you already have thousands of rubles: just a minor weight burden for long trips and nothing more.


Bernd 10/04/2018 (Thu) 17:01:22 [Preview] No.19745 del
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>>19722
Inventory is fairly large and items are stackable and I can't find weight limit. Farming is also possible so for example making giant wheat field than creating huge stacks of bread could negate hunger easily, bout 3-4 breads/day is enough, so it's just an annoyance to open up the inventory and click on the bread regularly.
Gaining more Vitality (which is a primary ability) helps to combat needs.


Bernd 10/06/2018 (Sat) 00:57:25 [Preview] No.19818 del
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I bought a fifth catrige (+skyrim + titan quest + mariokart + just dance were bought online) and now i have all games i wanted. Waiting for pokemons, diablo 3 and Super Mario Bros.


Bernd 10/06/2018 (Sat) 11:06:09 [Preview] No.19823 del
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I bought Stellaris because it was released on GOG with discount. I only got half the dlcs because that's too much fucking parajew and their politics.
Anyway I play as robot nation taking care of one small organic population, our beloved retired masters and makers or something.
I love designing races and nations in this game so much I make several of them and then include them in my game as AIs.
Maybe I post my progress later or something.


Bernd 10/11/2018 (Thu) 16:19:07 [Preview] No.19976 del
>>19719
Some fights aren't fair at all.
I attack some lvl 1 rats with lower HP than mine. I can blind it for a few turns which is nice, also my pet can be involved so now two of us and he can cause bleeding, the rat shouldn't be a problem. But it spawns two others immediately and they overwhelm us.
Lvl 1 tick. It has range attack which outreaches my bow's range and more HP. Also the attack has high damage and nasty side effects (right now I'm not sure what it is, there are wide range of side effects in the game: paralization, freeze, illnesses, etc.) I'm ded in an seconds.

The most efficient way of leveling up is doing quests, chiefly side quests but I run out of these quickly, I'm kinda stuck at lvl 2. Combat gives minor XP reward, and considering most fights are dangerous and some impossible grinding by killing creatures isn't possible.
Maybe I'm missing something.

Oh also the Linux version I could obtain is an older version.


Bernd 10/14/2018 (Sun) 16:03:48 [Preview] No.20042 del
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Back to playing Tropico 4. Balrum got me bored. It wouldn't be bad just whatever.
T4 is better then the 5th installment. In 5 you have to do the same thing over and over, building the same things throughout the ages over and over, in 4 there's some variety at least. Here if I want I can start the economy with tourism right at the beginning for example, I don't nee to go through the techs again and again. The campaign is also more engaging. Ofc on the long run this is just as boring, so it's just a little fun for the weekend.


Bernd 10/15/2018 (Mon) 15:02:12 [Preview] No.20069 del
>>20042
I've never tried any of these games, how are they? Is it similar to SimCity?


Bernd 10/15/2018 (Mon) 15:35:31 [Preview] No.20072 del
>>20069
Yes, similar. You have to satisfy the needs of the people, factions (and sometimes the foreign powers) but you build individual buildings, not zones. Much less transport options but more politics. Well, "politics". Has that cozy banana republic feels.


Bernd 10/15/2018 (Mon) 19:03:58 [Preview] No.20078 del
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It's damn sure you can't allow the superpowers to conduct nuclear testing right next to your island in SimCity.


Bernd 10/15/2018 (Mon) 23:15:40 [Preview] No.20084 del
>>20042
How would you compare its demographic, societal and political simulation to Victoria 2's?


Bernd 10/16/2018 (Tue) 14:30:38 [Preview] No.20103 del
I don't follow development of this game and generally don't care about it but holy shit this feature is so amazing and so extremely uncanny at the same time
https://youtube.com/watch?v=CX-c78SURpI [Embed]
in-game face tracking


Bernd 10/16/2018 (Tue) 16:01:30 [Preview] No.20107 del
>>20103
>normal human been
Scary as shit.

>>20084
I played very little with V2. The scale is absolutely different, in T4 where one can know all his subject by name. And job. And thought. And needs.From 50 to few thousand tops I guess (in campaign it's just few hundred). In V2 one deals with the faceless masses. All the mechanics are simplified of course.
>demographic
People making couples and move in together while there's a church no actual marriage takes place. Then no babies just grade school kids and high schoolers. And interestingly the teens only go to high when there are job opening with that kind of education level. Then people are getting old and become pensioners. I'm not sure if the aging takes realistic length. It can be influenced by clinics and hospitals which can offer three types of service: preserving health (people become less frequently sick), influence fertility rate and life longevity. People can die of bad healthcare, hunger, violence (if they are soldiers or become rebels) and natural disasters. No accidents happen.
Btw all kinds of statistics exist for demography with bunch of lists. One can view his people by age, job, education level, pay etc.
>societal
The people are divided by pay and educational level but it influence not much. A professor with 20 $ pay will live in a shack just the same as the other homeless, jobless and uneducated peeps. One job can make a difference tho: military personnel can live in Army Bases with fairly high level of comfort and care.
They are divided into factions I think such "pressure groups" also exist in V2, not sure. Here they can be capitalist, commie, militarist, intelligentsia, religious, nationalist, environmental, loyalist and they can be member in several. They all need several things to be satisfied, but this usually can be done easily.
>political
Basically these factions are the politics. If their satisfaction is low, they will demand new elections and vote for the rival. I don't know how other candidates are chosen. El Presidente can give speeches to win over voters, this is absent feature in V2.

Lots of stuff can be told, more than the above, so maybe it has kinda deep mechanics, but still one can play safely by ignoring almost everything and just keep an eye on happiness (and different areas of that), unemployment and the available funds. So kinda superficial.


Bernd 10/16/2018 (Tue) 16:06:21 [Preview] No.20108 del
>>20107
To demographic.
Ofc if a home is available and the person has enough pay they'll move in. I'm not sure how much they're willing to spend on living. I would guess bout the third of their wage or little more. They also spend it on entertainment as food and healthcare is free on Tropico.
Also a person will seek for such job which fit his/her highest educational level (3 levels: uneducated, high school, college) if no such job is available then moves one level below and so on. Peeps with grade school behind their back counts as uneducated.


Bernd 10/16/2018 (Tue) 16:22:29 [Preview] No.20111 del
Speaking about city building games reminded me about some high level autism I found years ago:
https://youtube.com/watch?v=NTJQTc-TqpU [Embed]


Bernd 10/16/2018 (Tue) 16:31:13 [Preview] No.20112 del
>>20111
>6 million residents
Hold on a sec.


Bernd 10/16/2018 (Tue) 16:39:35 [Preview] No.20113 del
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Bernd 10/16/2018 (Tue) 22:59:24 [Preview] No.20130 del
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>>20111
Very cyberpunk.

>>20107
It does sound deeper than Victoria II in several aspects, but not my cup of tea.
How malleable are the population's desires and pressure group choices? In Victoria II it all depends on socioeconomic factors (literacy, urbanization, social class, etc.) that can only be changed in the span of decades, and -quite realistically- the government's options to shift it in the short term are limited.

>El Presidente can give speeches to win over voters, this is absent feature in V2.
Well, every election cycle you get events to nudge public opinion a specific policy within a specific region, and your choices are often worded to imply a speech. But it's not clear what exactly is taking place, as you can defend policies that go against your own government's aswell as policies that don't even exist at the time (like a Planned Economy in 1836).

>one can play safely by ignoring almost everything and just keep an eye on happiness (and different areas of that), unemployment and the available funds.
Same problem with Victoria II. Its underlying systems are very deep, but it ultimately boils down to
>promote bureaucrats
>promote clergymen
>promote craftsmen for the rest of the game
Aside from promoting soldiers and perhaps clerks and capitalists, there's nothing else you'll ever do with POP promotion.


Bernd 10/17/2018 (Wed) 05:30:31 [Preview] No.20131 del
>>20130
>speeches
In T4 the player can choose to give speech and then is given the choice what should be in the speech, a hot topic, praise one faction (can be one superpower or himself) and give a promise to keep in the next term. Then from that the game selects the proper audio files and can listen the speech itself.
Then the election goes on and after the exit polls the numbers still can be corrected to reflect how the population really loves El Presidente. Elections also can be banned which will excite some pressure groups (first and foremost intellectuals, least the loyalists). I'm not sure foreign invasion in this case can happen. There's a democratic expectation from both the people and the foreign powers - I think - which grows as the time goes and with further elections but also influenced by the traits El Presidente has (e.g if the player chooses the background: "came to power by military coup" then the democratic expectations will lowered significantly, elections won't happen for a long time).

How malleable are the population's desires and pressure group choices?
They have their own demands which can be satisfied pretty easily by building some buildings (e.g loyalists always demand Childhood Museum, commies better tenements, conventillos) or issuing an edict or the other (e.g. religious ban contraceptives, environmental anti-litter ban) and then can keep the overall happiness levels fairly (40-50%) low without real hiccups for decades. The groups will keep molesting the player with more demands but can be ignored. Few people protesting is nothing, and an average rebel attack can be repelled easily, especially if El Presidente's background traits allow him to be more effective in fights - and even maybe give the soldiers bonuses.
Coups also can happen but I dunno nothing about this.

There's no economic policies, and no real market. The player builds stuff and transport the goods to the docks, freighter comes and pays for the whole shit whatever is there. Randomly the prices can change and certain maps in the campaign toy with this, and the player also can influence it on these maps buy reaching certain goals.


Bernd 10/17/2018 (Wed) 05:33:58 [Preview] No.20132 del
>>20131
Oh, forgot. The respect change of a pressure group takes place instantly when one of their demands satisfied and all are expressed in numbers (the respect can move between 0 and 100).


Bernd 12/09/2018 (Sun) 22:18:06 [Preview] No.21132 del
Stellaris Megacorp DLC is out, together with new patch that completely changes planet administration, add space-faring civilizations, galactic market and some other things.
Got raided by space mongols on my first day, 10/10 would angrily restart my game again. I also been funding pirates to raid my rivals, literally bribing other civs to let me have branch offices on their planets so I can make even more money, funding space orks and some other slavers civs and then buying captured slaves from the market to work in my factories.
As for the galactic market it's not great for now other than that it allows you to buy some resources you can't produce. The price will go up or down depending on your selling or buying but it goes back to normal very fast. Maybe that will change later in the game, don't know.
GOG has some nice discounts on the game and all the other DLCs so go get it now.



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