A little too greedy? Warner Bros Interactive invents a patent on a game mechanic Reader 03/18/2021 (Thu) 22:34:09 Id: 16c220 No.17353 del
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>The game’s publisher, Warner Bros. Interactive Entertainment has finally secured the patent on Middle-Earth’s Nemesis system. This gameplay feature was a key selling point in both games in the series and was a key factor in distinguishing them from other open-world romps in the triple-A space. Now that the patent is under lock and key, other developers likely won’t be able to put their own spin on the Nemesis system without scrutiny from Warner Bros. itself.

The patent has been received largely negatively on social media, with many trusted industry voices weighing in to express their displeasure at the announcement, such as narrative designer Cat Manning who tweeted: “...the patent is so broad that I'm still worried that it's a license to stop ANY similar work from being developed!"

This move from Warner Bros. feels antithetical to gameplay innovation. Not only does the patent discourage developers from making use of their own style of Nemesis system, it also stops them from making it even better.

https://web.archive.org/web/20210226105147/https://www.techradar.com/news/warner-bros-nemesis-patent-is-terrible-for-the-games-industry-heres-why

https://web.archive.org/web/20210227061505/https://www.geekwire.com/2021/warner-bros-roils-game-industry-patent-nemesis-gameplay-mechanic-kirklands-monolith/