project /pol/media Anonymous 11/27/2019 (Wed) 02:41:12 Id: 409358 No.77250 del
/pol/ and /b/ will establish creative teams to create video games of high quality.

/pol/ and /b/ will not create games for themselves or those who are already of the same mind as themselves, but games that will become widely popular among the normal gamer population.

the games will get away what they can get away with without revealing any ties to political perspectives unpopular in the mainstream (IE. National Socialism, "White Nationalism", "Alternative Right"/"Far-Right", and the like).

However, the games will not contain any elements that cater to "mainstream" or "left-wing" politics, either, simply by not giving a fuck about politics, we will be superior to 99% of the crap being put into the market by mainstream studios.

the games must be good enough to compete with major studio productions, this is not difficult in the video game world, where indie titles made by nobodies outsell IP's by established companies on a regular basis, even when made with a small team and low budget (this is why games are a good place to build a starting foundation for reclaiming our culture).

the purpose of this operation is this:
1. to disrupt cultural hedgemony, by simply being a popular source of entertainment media that remains out of (((their))) control, we disrupt the monopoly they require to program people's minds.
2. the studios we create will become a source of employment, organization, and revenue, it will be a place for us to meet others with similar political interests and beliefs, a place we can offer a position in to anyone whose employment has been ruinated by bastards, and it helps us generate funding for other purposes.
3. eventually the studios will develop a relationship of trust with the rather-large gaming community, and we can start to insert political content into our media, we must do this slowly and in small amounts, first with trace elements of the easier stuff, and gradually working towards lots of the hardest stuff via increments over the course of a long span of time (talking over generations here).
the point is to make each step into enlightenment as easy and simple as possible for the least receptive members of our audience.