Anon 09/22/2019 (Sun) 14:54:56 No.4665 del
>>4664
Note: I think that I´ve got all the values correct except for the tone. If you want a less greenish water, set the number between the values of -20 to -30.

So, after having the getting the proper values in order to make it seem like she is in the water, we have to go for the next option. Instead of picking the editing option, we have to click on the video with music option.

What the hell would I want a video for this edit? Because it has the bubble effect and it´s most likely (personal opinion of mine) the most viable of the bunch that doesn´t destroy the fantastical settings.

Now, this effect needs some time to develop organically during the video and make the image completely immersive so this means that we need to make a video with all the bubble placements and then, save a little clip/screencap from it and secure it with another set of adjustments (just in case).

The first image points out the length for making the effects appear. I tried a clip with 5 seconds but they all appeared too rushed for my taste so I went for a 35 seconds video and then I cut it, leaving a clip of 20 seconds (I am posting both anyway in the next post).

After adjusting it, then the 3d effects come into play and this is quite possibly the fun (and the longest one).

Not only one has to focus on placement, the rotation and the size of the bubbles but also you have to keep in mind how they appear through Nightmare Moon´s body (which explain I have barely put big bubbles under her body so it wouldn´t look unrealistic) and the black stripes from the sides because the 3d effects don´t take into account the picture itself.

If I cut it inside the video program, there are missing parts of the picture so that option doesn´t count here. Careful not to drive the effects outside the picture, otherwise it becomes noticeable its man-made process (at least in the video itself, if one wants to edit all over again, you can right ahead for it and pick a clip of 5 or 10 seconds). The best solution is by adjusting the efffects into small ones for filling those ambient spots.