Anon 05/14/2020 (Thu) 18:54:27 No.5994 del
Did you know that Smash Bros Ultimate has a pretty poor online system, particularly the netcode that runs with a peer to peer connection?

Yeah, a multibillionaire company like Nintendo doesn´t do its homework and its fans have complained many times that the online is a disaster. So, appearing publicly at EVO could have been embarrassing and delivered a bad press towards the famous franchise. Not only that but the 4 games featured on the list that are ready for the championships, none of them come from Japanese developers/companies. This means that USA has won Japan in terms of netcode.

The funniest aspect here though is that two indie games like Skullgirls and Them Fighting Herds (which were backed up in Kickstarter, via crowdfunding) with very little money, do have a rollback netcode (GGPO) and deliver better results in their online modes than games which were developed by rich companies like Capcom or Nintendo. The word irony falls short here. So, the companies with the biggest amount of resources (all from Japan) don´t make the cut because they don´t satisfy the technical standards while indie developers with very little money have taken care of that feature.

We have had a really weird 2020 so far but not even video games are free of it. This whole change means that Them Fighting Herds will be seen by outsiders this July and that two indie developers have managed to give a slap in the face because of the poor netcode that the Japanese games run in their famous franchises. Ask a Smash Bros Ultimate player or see a gameplay of this game online and you will be amazed to check out how poor it is actually.

We are living in a really weird timeline, I know. However, the reactions that come from /v/ and media in general are going to be quite pleasant to watch...and no, this is not 2011 nor 2012. The golden era is long gone and somehow, it STILL manages to seethe a few outsiders in 4chan after an entire decade (which is quite impressive honestly). A game with few resources (the spiritual successor of Fighting is Magic) has accomplished all the requirements needed for carrying out a championship at EVO.

So, congratulations to the US developers who have won the battle over Japan and...well, the MANE6 team has managed to teach a lesson (or two) to huge titans this year, getting an opportunity to gain a broader scope than the MLP fanbase alone. It seems that the Kickstarter project has paid off but I never imagined that it would reach this level of attention so soon with such a quite peculiar manner like this.