>>190949,
>>190950,
>>190951,
>>190952,
>>190953,
>>190954,
>>190955,
>>190956,
>>190957,
>>190958,
>>190959,
>>190960,
>>190961,
>>190962,
>>190963,
>>190964,
>>190965Doug TenNapel @DougTenNapel - The work is real. Exactly like any other project I’ve worked on.
Quote:
Dustin Hollywood @dustinhwood
I wouldn’t worry about AI production getting flooded with people anytime soon.
The truth is, high-end AI production is insanely labor intensive. In a lot of cases it’s more tedious than traditional VFX/3D because you’re managing multiple moving layers at once: performance, continuity, pacing, camera, environment, character consistency, edits, client notes, delivery, all of it.
Making a cool one-minute trailer is easy.
Making something consistently high quality, production viable, and precisely what someone is asking for is a completely different skill set.
That’s what people miss.
Most people also don’t want to spend the time learning hard new workflows, especially when they thought AI was supposed to make everything effortless.
Even I have days where I look at the computer and dread how much work is ahead of me. But I love it. But we’re in the minority that do, lol.
And adoption is always slower than people think. Getting people to abandon software and workflows they’ve used for years is hard, and generational turnover takes time. I experienced in multiple creative verticals and engineering. People like what they like, til they don’t.
So I think there’s going to be a massive opportunity window for people who actually become great at this.
Long road ahead. Plenty of room to flourish.
Let’s get it.
https://x.com/DougTenNapel/status/2089930521614721159
Message too long. Click here to view full text.