Doc
05/01/2024 (Wed) 22:38
No.54312
del
Today is a holiday so I can't work in the company stuff, so I'm working on my own stuff.
It's nice how the ideas accumulated over that time and I can just apply them quickly.
Got the level loading speed up by 6x, which was a concerning bottleneck. I thought I would have to implement some kind of pooling system to re-use actors instead of spawning new ones, but turns out its just Unreal Blueprints being poorly optimized.