Anonymous 08/09/2022 (Tue) 04:05 No.15091 del
>Ur gonna havw to do better than this shit explanation. I cant even tell what it is youre asking. Write it out properly.

1) I like the BZFlag (2.0.3, 2005) map format:
*It is an ASCII format
*It is iterative
>(ie: you can "build" a grouping of meshes, then use that in other groupings of groups of meshes, and then put those anywhere at any rotation and scale)

2) Currently the engine can load Q1BSP and Q3BSP, and OBJ (an ascii format), and alot of other formats (IQM, ZYM, MD3, etc etc).

3) I recently add Wolfenstine:Enemy Territory BSP support aswell. So I've done work in this area

4) I feel burnt out though.

5) I made BZFlag Maps in the past: the format is simple but enjoyable to use

6) The engine allready contains a ASCII model format loader (OBJ).

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