Alice 12/06/2024 (Fri) 19:35 No.6730 del
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>>6729
Then we say hello to our friends that are probably worrying what happened, restock on supplies and generally have a good time in Neverwinter civilization. And level up of course. Weren't you the one who said we need to do that ASAP? The dwarf said there's no orb here and I generally don't believe there's more than one orb at all. One is bad enough. That apart how's that supposed to work with wild orbs at all? Do they have a slot where you insert coins, crank a handle and press them into new adventurer plates and are such counterfeit plates even recognized? Just sayin if it easily worked like that who'd even pay horrendous sums at the guild if they're found in the wild around every corner?
That aside, in the long run we need a storage facility anyway. Shouldn't the guild offer that? Do high level adventurers like Brutus carry their entire possessions with them all the time and on every mission? That's highly unrealistic and plain stupid.
If you go to loot a dungeon already encumbered you can't carry off the loot. I'm certainly not gonna carry my ear and tail collection with me all the time. They could get damaged or dirty. They need to go in a dry and safe storage. Furthermore I generally have zero intention of playing D&D the way you're supposed to by investing all your loot in gear and fighting stronger monsters and aimlessly tumbling through the world. I don't like doing what you're supposed to do. Keeping our base in Neverwinter, collecting weird stuff and opening a museum / university associated with the guild seems way more fun. Adventurers could borrow the objects to study them and familiarize themselves with their use. Especially the ears. The whole adventuring business needs to be streamlined, professionalized and optimized with Ordnung instead of sending rookie parties with zero experience to their death.

Haa, whatever.
It's already hardcoded into the game that going to the Rainbow cave as we are is mandatory, a scripted event. So there's probably an invisible wall preventing us from taking the trail to Neverwinter eh?

TL;DR
If you've got a better idea I'm all ears *pun intended* but from a rational point of view, going back to Neverwinter next morning, preferably on some cart, is more sane than dragging our belongings to an unmapped cave to clear it from an unknown and highly dangerous foe (aka the ice dragon) and stumbling on an orb on the way.
At least that's what Cat, Yulya and me think. If Ashley can convince us to YOLO and clear the cave as LV2 then fine but I swear if we unexpectedly trip over an orb on the way that's the lamest story ever.