10/04/2017 (Wed) 18:39:39
A strong reason why Mario games have been fairly formulaic in story is because it's an afterthought, they have a very producer-driven mindset that the platformer guy is going to make a platformer and it shall be branded with that guy's trademarks. This is why Gunpei Yokoi created Sarasaland and Daisy for his Game Boy games, that were largely left unused after his departure from the company. And hence with Mario Galaxy, Princess Rosalina was introduced to reflect better on the storytelling sensibilities of Koizumi. It's a very typically Japanese way of putting on airs of a no-touch rule over creations that in some sense belong to another creator, and it's hard to say how the current changes in Nintendo will affect it. Kimishima's leadership is tentative as he was an emergency fill-in and they're supposedly looking for a new CEO, which I don't doubt will be a very challenging affair since none of the trusted creatives have the kind of business wisdom as Iwata did. It's also hard to believe they'd go out of the family business model and into the more usual way of hiring the best CEO they can get from the open market, as we usually see with tech companies that juggle the same multi-millionaire businessmen around between each other. My bet is on that they will settle on a trusted internal CEO if not form the board of directors then somebody nearing the possiblity to get promoted into it, but ditch the attempt to have relatable public persona within the game production branch be tied to it. It would be a good strategy if it can be maintained, but if the guy doesn't exist then he just doesn't.