Bernd 08/04/2019 (Sun) 14:06:26 No.28435 del
>>28434
Hoi3 is too dense, Hoi4 is too shallow and Darkest Hour is the perfect middle ground with low province density, a beautiful map and an extended timeframe. It's the only entry in the series I've really gotten into.

> I kinda started to figure out with Fronce how to do things. Maybe one day will start a campaign with a South American country, Argentina for example, or Brasil, I think those two are the best suited for such there.
With France at best you'll fight a grinding static defense, not a very fun experience. With South American minors you have to deal with bad tech teams and you'll have to wait until a larger Allied power begins the land invasion of Europe to participate. Though as far as minors go Canada, Australia and Romania are closer to the fighting and can contribute more effectively.
My first serious campaign was with Germany. It gives a lot of responsibility but has everything set for a great game. You can control your allies, define the dates of invasions at your own pace, have the initiative, essentially being the protagonist of the game, and some of the best tech teams. The flow is already optimized for a game: you pick a date for war depending on preparations and have distinct campaigns with a growing difficulty in Poland (easy), France (medium) and Russia (hard), with smaller operations to keep you distracted in the interim. You have to plan well but planning is fun.

>One of my problems is the navy, what to produce, how to specialize.
This period was when battleships were phased out by carriers so the latter is the obvious choice for capital ships. Carriers overcome one of the main problems with ships, that they can't be upgraded, as almost all of the carrier's value lies in its air attachment which does keep up with tech. I pair them with light cruisers though I have little explanation for that; I read that it should be done in Hoi3. For smaller fleets I use heavy cruisers and destroyers, which deal well with anything short of enemy capital ships. I build a few Submarines as Germany but they're not very useful, as all they can do is sink convoys from, say, Portsmouth to Alexandria but not international trade. Existing Escort Carriers go to any anti-submarine fleet but I don't bother with more. I've never cared about Heavy Submarines, either. Old destroyers should escort transport fleets until the seas are safe.
The best ship type in Darkest Hour flies and is called Naval Bomber. A full stack can get guaranteed capital kills.
You can set your battle fleets to Naval Combat Patrol/Interdiction and smaller fleets to ASW but it's hard to catch the enemy. The most success I've had was by attacking where I know there are targets: ASW in sea zones where convoys have been sunk, brief patrol or interdiction where smaller fleets get attacked, stationing larger fleets with no mission on top chokepoints and attacking fleets in port with carriers and naval bombers. The last tactic is the most effective.