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Vidya Thread Bernd 07/31/2019 (Wed) 18:08:06 [Preview] No. 28357
Since the previous reached bump limit.

Played some moar Atom RPG. I don't really have any coherent text drafted but some impressions, moments and such.

This game is depressing. It's like they extracted all the misery of the Soviet Union, ground it, added a hint mutants and monsters, then crammed it into one misery-sausage. Ofc there are funny lines and situations in there, always when you least expect. And you never expect them because the whole thing is so depressing.
NPC interactions are animated nicely. Heart warming meeting of father and daughter. Then they started to gossip about me.


Bernd 07/31/2019 (Wed) 18:15:18 [Preview] No.28358 del
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So the game not lacks humour. I made a shiv to cover somewhat my stolen weapons. The first trader says: "one can run around the waste with a shiv but how far that person will get?"... how... did they know???
The devs didn't forget about the cultural references that's so characteristic to Fallout games. And they wrote some references to Fallout games. Also these names: Yashin, Morozov, Kovalev... do I play NHL 99 here?

Fucking commies. I fixed the water pump for them then I asked for payment in return. They insulted me that I exploit them even tho I had to use all the money to buy bullets from their trader because I have to save the village from raiders and they gave me a rusty revolver for the purpose but no ammo...


Bernd 07/31/2019 (Wed) 18:19:09 [Preview] No.28359 del
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The borders of the individual areas are made to be the same as the Fallout series. Big emptyness.

Navigation is a little confusing with this rotatable 3D view and without minimap on the screen. I would be fine with a pseudo 3D game for easier navigation.
Handy feature. If you open up the Inventory with items laying about it will show then what's "on the ground" and can be picked from there. If there's several items of the same type (e.g. bunch of empty bottles) they can be picked up at once in bulk.
Confusing: two types of empty bottles. I mean the name the some but one is obviously plastic and the other is glass. Why couldn't they name differently.
Maybe it's my graphics settings but some items are really hard to see. Needs lotsa alt-spamming to notice stuff. Also it's a pain in the ass to rotate the camera all the time so I could take a peek at every corner if there's something usable.
There are some glitches but nothing major.
The icons of the various people you met is inconsistent, some are drawn some are obviously photographs.


Bernd 07/31/2019 (Wed) 18:20:20 [Preview] No.28360 del
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Some curiosities to find.


Bernd 07/31/2019 (Wed) 18:20:23 [Preview] No.28361 del
>>28357
>This game is depressing. It's like they extracted all the misery of the Soviet Union
You know that's why I don't feeling I'm playing fallout ripoff. I really feel the soviet russia and her remnants. This game is simply brilliant. Except my unarmed karaboğa keeps getting kys'd.
If you like turns based rpgs I STRONGLY suggest you to play Age of Decadence.


Bernd 07/31/2019 (Wed) 18:31:48 [Preview] No.28362 del
>>28298
You open up the inventory, you see your stats there, and above them. Below the "Equipment" label.
If not you might have an earlier version of the game. The freshest is 1.107 I believe.


Bernd 07/31/2019 (Wed) 18:35:54 [Preview] No.28363 del
>>28361
Well, there is a different milieu to it, I can attest to that, but all in all they took so much from the Fallouts for me it's another Fallout.
And yes, it's a great game.


Bernd 07/31/2019 (Wed) 18:36:15 [Preview] No.28364 del
>>28362
I did find it though I forgot to update


Bernd 07/31/2019 (Wed) 20:43:20 [Preview] No.28365 del
>>28363
Shut up you dirty fucking gypsy.


Bernd 07/31/2019 (Wed) 20:51:35 [Preview] No.28366 del
>>28361
>Except my unarmed karaboğa keeps getting kys'd.
I've kinda the sames. As of now I use a zip gun with the following tactics:
1. shoot then run
2. enemy's turn
3. reload gun and run
4. enemy's turn
6. shoot then run
7. enemy's turn
8. reload gun and run
9. enemy's turn
10. shoot then run
11. enemy's turn
12. reload gun and run
13. enemy's turn
14. shoot then run
15. enemy's turn
16. reload gun and run
17. enemy's turn
...
n+1. shoot then run
n+2. enemy's turn
n+3. reload gun and run
n+4. enemy's turn
Not tiring at all...

For a viable HtH character one needs to pump up the related ability branches. The Ninja and the Defense group. For me Fidel is the one who is dying constantly (only a few fights I've been with him yet) he's more of a pack mule. I wonder what other companions are available.


Bernd 07/31/2019 (Wed) 23:33:29 [Preview] No.28375 del
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>>28169
China was just the usual back-and-forth between Jiang and the Japs.
Removing illegitimate bourgeois states from Finland and Romania was a sound decision as it gave me perfect launch pads to invade Norway and Southeast Europe.
I invaded Japan by 1944. Naval bombers are absurdly overpowered in this game and allowed me to lay waste to the fleet, so with paradrops followed by immediate landings of armored divisions I made short work of them. At the same time I took special measures to bring to justice fascist war criminals who were hiding in Switzerland, prompting the capitalist regime in Washington D.C. to unleash its imperialist agression against the worker's state. Once I was done in the Far East and Switzerland I mopped up Greece and Sweden and flooded Turkey. British divisions rushed as far as the Black Sea coast, where they were annihilated. Armor and motor rifle divisions flooded through the Levant and crossed the Suez Channel, where they received strategically redeployed infantry divisions. My army was disorganized from its breakneck advances and attempted a full frontal attack on Cairo, where the British army was mounting a strong defense. It ended poorly. But why worry? I have infinite manpower anyways. Enemy forces were moved to counter attacks on the delta, allowing mine to reorganize and take Cairo. Several divisions were encircled in the delta and the rest retreated to the western Egyptian desert. There they found themselves surrounded by the bulk of the Red Army to the East, impassable desert to the south, the Mediterranean to the north and my paratroopers to their west. The British Army ceased to exist as a major threat. With their navy wasted by my naval bombers the Home Islands fell.
Meanwhile the Red Army continued its liberation of the entire African continent, facing the "free" French. How are they free if we're the ones liberating them? At some point I also declared war on Portugal. A notable event was a single motor rifle division taking several months to charge through the mostly unprotected Congo. As American bombers threatened to wipe it out I deployed an airbase deep in the jungle and fought them away.
Reactionary Arab monarchies were wiped out and a grandiose operation followed against the British Raj, whose army was mostly encircled in several operations along the Ganges.
By 1946 I already had a strong navy, held almost all of Eurasiafrica except for China and it was getting too easy, so I stopped playing.


Bernd 08/01/2019 (Thu) 10:56:26 [Preview] No.28378 del
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>>28223
The game itself plays like old-school Western dungeon crawlers with turn-based combat (think of Wizardry etc), though the more recent ones use a 3rd person perspective instead of 1st person. Here's a few screenshots I found of the one I finished most recently, Nocturne, which has a very abstract and art-y atmosphere.


Bernd 08/01/2019 (Thu) 12:58:04 [Preview] No.28379 del
>>28366
Make air pistol it's better. Btw where is the mod folder? can you download a mod from steam and tell me where it is? Because since I pirate it for now I cant locate the mod folder. I tried google and advices there, they say it's in Localflow/Atom/AtomMods folder, ı manually created folder but no luck.


Bernd 08/01/2019 (Thu) 17:04:55 [Preview] No.28380 del
>>28379
Try:
path/to/the/game's/root/Mod
instead of "Atommods".
BUT!
Why would you use mods on the first run?


Bernd 08/01/2019 (Thu) 19:47:06 [Preview] No.28384 del
I think the Master of Dodging ability (or how is it called) is buggy. It says it gives +1 to Dodging for every spent AP.
My character doesn't seem to dodge more (he has 20 and 10 AP, which I spend all I'd get 30 Dodge which is a considerable jump) and the number below the HP which says DG (=Dodge) doesn't change with the spent APs.
This sucks. I spent quite a few Ability Points to get this, for nothing.


Bernd 08/01/2019 (Thu) 19:54:46 [Preview] No.28386 del
>>28380
>>28380
>Why would you use mods on the first run?
I wouldnt. Asking for later.

>>28384
yeah it's even worse for melee characters, I wish there was block and dodge as a skill.


Bernd 08/02/2019 (Fri) 16:30:45 [Preview] No.28395 del
>>28386
I'd suggest we make a mod and correct that broken ability tree but it's fugging Unity.


Bernd 08/02/2019 (Fri) 18:00:33 [Preview] No.28397 del
This game is hard, got killed after going into the city the organization wants me to travel to. Where is fidel supposed to be?


Bernd 08/02/2019 (Fri) 18:06:48 [Preview] No.28398 del
>>28397
>Fidel
Krasnoznamenny. He's the guy behind bar. I mean in the tavern.


Bernd 08/02/2019 (Fri) 18:51:41 [Preview] No.28399 del
>>28398
What bar? I was already there. Is there -another- bar besides the gambling den?


Bernd 08/02/2019 (Fri) 19:04:23 [Preview] No.28400 del
>>28399
It's in the outskirts, not in Krasny downtown. It's a rusty building on the right (coming from the entry spawning point), after an empty plot with wheel marks. Above the entrance: Traktir El Polo Loko.


Bernd 08/02/2019 (Fri) 19:20:44 [Preview] No.28401 del
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There is a kekistan referrence in the game.


Bernd 08/02/2019 (Fri) 20:03:30 [Preview] No.28402 del
>>28378
Reminds me of FFVII or whatever was the number.

>>28375
The problem is with map painter that after a while it's too simple. But until then one can live through a few exciting moments.

>>28401
Yeah there are quite a few things from chans. But these seeping out to normienet so doesn't mean much.


Bernd 08/03/2019 (Sat) 01:42:04 [Preview] No.28403 del
>>28400
Thanks I saw it, I originally got into the city exploring the catacombs without knowing Died by rats, I found fidel

>>28401
good eye, I only noticed the beatles reference.


Bernd 08/03/2019 (Sat) 06:33:22 [Preview] No.28407 del
>>28403
No prob, you'd do the same.
There's a catacomb in Krasny?


Bernd 08/03/2019 (Sat) 22:39:15 [Preview] No.28420 del
>>28407
there are sewers.


Bernd 08/04/2019 (Sun) 00:26:27 [Preview] No.28421 del
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>>28402
I wouldn't call it simple, there's plenty of detail. But the AI isn't hard to outsmart, once I'm a multicontinental superpower there's not much of a challenge.

After that I loaded a savegame in 1946 when I had just declared war on Persia and Afghanistan. Huge armies were poised to flow into India. In Africa I hadn't yet taken the west and the Congo but was on the gates of South Africa proper. My army reached some 700 divisions and my navy was formidable with a full carrier group and more than one heavy cruiser squadron.
As America I found I most of my divisions were dispersed guarding irrelevant Pacific islands. But I had nukes and the world's best technology and industry. What I lacked was manpower, which I at first remedied by making nearly all my infantry divisions mechanized or motorized and later solved by giving Lend-Lease divisions to Canada, Britain and Japan, essentially forming American-armed and foreign-staffed divisions. My army was consolidated in Norfolk and Okinawa.
To defeat the unstoppable monster I built I had to devise a grand strategy in the truest sense of the word: ruling the seas, holding the islands surrounding Eurasiafrica, raiding the supercontinent's extremities to confuse and whittle down the enemy and finally launch a conventional invasion.
The Red Fleet I had built proved an ambitious foe. Its carriers sank the Brazilian Navy's two battleships and, in America's greatest naval humiliation, intercepted and annihilated a squadron of six battleships including two Montana-class super heavy vessels. Smaller Soviet fleets were agressive raiders and sent a good number of divisions to the bottom of the sea. I consolidated my fleets, built more carriers and cruisers and gradually withered away the enemy until it was powerless. I also had to build a huge number of transports to make my grand strategy possible, as it necessitates landing huge forces and removing them shortly thereafter.
I tried to get neutral states to join the allies with my massive cash reserves. In more than one case I edited the save to add to my faction a country that declared war on the USSR without joining. Ireland proved a decisive ally.
Madagascar became an important base and Equatorial Guinea, Socotra, Japan, Sakhalin and Britain, the latter in a brief and brilliant operation with paratroopers, marines and mobile divisions. Britain was followed by the Danish Isles and Gotland, where I established naval and air bases placing Moscow and Leningrad within reach of missiles.
I prioritized nuclear technology and used my nukes only in tactical purposes. At least 6 times. Besides a massive strength loss -hundreds of thousands killed in a single day- they reduce enemy organization to 0, essentially being a "win battles instantly" button. But rather than wiping out divisions it just evenly distributes the damage so you get a number of tiny divisions that will recover unless you can cut them off or bomb them.

Britain and Japan became important allies and were the main launchpads for attacks on the continent, while Madagascar, the Canaries and Socotra were of lesser important. The designated raiding zones were Africa/India, where I landed marines and immediately removed them just to attract Soviet divisions to irrelevant positions, and West Europe/Korea, which were near the industrialized islands (Britain/Japan). Europe was to be the final target. Korea was raided a lot of times with huge Soviet losses.


Bernd 08/04/2019 (Sun) 00:35:52 [Preview] No.28422 del
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In one notable case, I decided to encircle a stack in Manchuria by nuking the two provinces flanking it and immediately moving in. That proved hard due to low infrastructure and mountain terrain. More stacks surrounded me and I had to drop two more nukes to clear them. Then the province was encircled and I gradually retreated off the peninsula. South Manchuria was left an irradiated wasteland, about 2 million Comintern troops were killed or taken prisoner and some 200,000 Americans and an unknown but high number of Allied troops perished.
In Europe I raided northern France and Germany, even reaching as far away as Austria (coming from Denmark) before Soviet reinforcements arrived.
I wiped out quite a few moving/retreating Soviet divisions just by aerial bombardment.
South Africa, though part of the continent, was an extremity I could afford to hold for a time. Starting from 1946 I reinforced it and pushed all the way to the Congo's borders, using the space between Angola and Mozambique (Portugal was neutral) as a chokepoint. Then once enemy reinforcements piled up I had to evacuate, leaving a handful of South African divisions to fight out their last stand and die without any aid.
I prioritized research into Air Cavalry out of curiosity. I was pleased with the result -small divisions with just 5,000 men but impressive 50 Speed, a powerful tool for encirclements. The best part with playing past 1945 is seeing all those high-tech toys.

I didn't take military control of India and sent no reinforcements, expecting just to retreat to Ceylon after a brief resistance. The Raj AI surprised me by holding out for a year on the shores of the Indus. With Ceylon safe the British Indian Army was evacuated intact and redeployed to the extremity of Burma near Indochina. There, in the mountains with fortresses beneath a river they held up. The Soviets built up immense stacks with over 150 divisions but didn't attack.
This is where the decisive battle was fought. I bought an Indochinese province, built an airstrip, brought in huge air fleets, my 12 airborne divisions and some mobile forces to reinforce the Indians. The remainder of my Okinawan forces, veterans of the Korean campaigns, were prepared for a landing in Rangoon. Simultaneously with this landing, I dropped my paratroopers right behind the stacks, which were then neutralized with two nukes. Stalin lost at least a fourth of his army strength.
I left a defense in eastern Burma and moved excess forces back to Okinawa (where they attacked Korea yet again) and the paratroopers to Europe. There, in 1952, with the Comintern weakened, I launched the final battle. While Marines from the Canaries landed in Cádiz, forces stationed in Britain attacked Bordeaux and followed down the first French river line after the Pyrenees (the Garonne), cutting off Soviet garrisons in Spain. Those were encircled and, with free Gibraltar, I cleared the Mediterranean islands.
And now came the last strike -landings in Marseille and Antwerpen followed by a drive through the Rhine and Rhone, cutting off all Soviet forces in France. After they were encircled, the USSR only had skeleton forces in all fronts. I had all but won the war and got bored again.


Bernd 08/04/2019 (Sun) 06:25:58 [Preview] No.28427 del
>>28420
I found the entrance in the corner of the outskirts. Didn't went through them just looked around (one can see every enemy on the map - as was the case with F1-2). Found an rusty AK tho. At the radio station this isn't in Krasny. This much water I hadn't drunk in my entire life.


Bernd 08/04/2019 (Sun) 10:30:30 [Preview] No.28430 del
Hmm. I think I was wrong to start Fidel on HtH specialization but ammo was scarce in the beginning. Pistols would fit him better, with lower AP cost, and there's an ability which lowers that cost more, so one shot would be 2AP instead of 3.
Now that we start to meet enemies with firearms, he has to run up to them and get shot meanwhile he doing that. Tho keep him in cover for a while and baiting the enemy to come close helps out a bit.


Bernd 08/04/2019 (Sun) 11:01:03 [Preview] No.28433 del
>>28430
Hth feels very underdeveloped due to STR being not so important stat. I would make STR boost blunt weapon perks such as stun chance and I would make STR boost melee damage much more, right now it's more of side weapon thing.

Homever pistol is managable especially with shields. It feels nice to able to live after AK-47 burst fire.


Bernd 08/04/2019 (Sun) 12:48:12 [Preview] No.28434 del
>>28421
>>28422
Nice challange, facing what you've built. I've no patience for Dankest Hour despite I kinda started to figure out with Fronce how to do things. Maybe one day will start a campaign with a South American country, Argentina for example, or Brasil, I think those two are the best suited for such there.
One of my problems is the navy, what to produce, how to specialize. There's a HoI2 wiki which give tips and under the hood info but they changed much in DH.


Bernd 08/04/2019 (Sun) 14:06:26 [Preview] No.28435 del
>>28434
Hoi3 is too dense, Hoi4 is too shallow and Darkest Hour is the perfect middle ground with low province density, a beautiful map and an extended timeframe. It's the only entry in the series I've really gotten into.

> I kinda started to figure out with Fronce how to do things. Maybe one day will start a campaign with a South American country, Argentina for example, or Brasil, I think those two are the best suited for such there.
With France at best you'll fight a grinding static defense, not a very fun experience. With South American minors you have to deal with bad tech teams and you'll have to wait until a larger Allied power begins the land invasion of Europe to participate. Though as far as minors go Canada, Australia and Romania are closer to the fighting and can contribute more effectively.
My first serious campaign was with Germany. It gives a lot of responsibility but has everything set for a great game. You can control your allies, define the dates of invasions at your own pace, have the initiative, essentially being the protagonist of the game, and some of the best tech teams. The flow is already optimized for a game: you pick a date for war depending on preparations and have distinct campaigns with a growing difficulty in Poland (easy), France (medium) and Russia (hard), with smaller operations to keep you distracted in the interim. You have to plan well but planning is fun.

>One of my problems is the navy, what to produce, how to specialize.
This period was when battleships were phased out by carriers so the latter is the obvious choice for capital ships. Carriers overcome one of the main problems with ships, that they can't be upgraded, as almost all of the carrier's value lies in its air attachment which does keep up with tech. I pair them with light cruisers though I have little explanation for that; I read that it should be done in Hoi3. For smaller fleets I use heavy cruisers and destroyers, which deal well with anything short of enemy capital ships. I build a few Submarines as Germany but they're not very useful, as all they can do is sink convoys from, say, Portsmouth to Alexandria but not international trade. Existing Escort Carriers go to any anti-submarine fleet but I don't bother with more. I've never cared about Heavy Submarines, either. Old destroyers should escort transport fleets until the seas are safe.
The best ship type in Darkest Hour flies and is called Naval Bomber. A full stack can get guaranteed capital kills.
You can set your battle fleets to Naval Combat Patrol/Interdiction and smaller fleets to ASW but it's hard to catch the enemy. The most success I've had was by attacking where I know there are targets: ASW in sea zones where convoys have been sunk, brief patrol or interdiction where smaller fleets get attacked, stationing larger fleets with no mission on top chokepoints and attacking fleets in port with carriers and naval bombers. The last tactic is the most effective.


Bernd 08/04/2019 (Sun) 15:42:39 [Preview] No.28437 del
>>28435
Fronce has the chance to make a short job on Germany. If the player penetrates the Siegfried line while they are distracted with Poland, he gets to control the Allies and with the Brits a bridgehead can be formed in Denmark and Berlin isn't a place where the wind makes a turn from there. Canada has some nice motorized units to help with the speed.
This was what I couldn't manage because at that time I started to experiment with that I already had to solve a bunch of initial problems and I just got bored with the game. And got frustrated I have to admit. Nevertheless I felt I got more than plenty and it's enough.
The early game has some interesting choices.
France first faces a huge IC penalty which events only slowly erase. But there's a huge army (compared to the IC) to feed, so supply is scarce and runs out quickly. This is the first problem. Maintain these units and spend IC to upgrade them or produce new ones? Or keep some and disband others? Both air and sea fleet is a strain too.
Then there's the Spanish Civil War, the player can control the Republicans. But what units (and provinces) he will get is almost entirely random, it's different erry time. This also gave me some experience and insight in naval warfare but not in the planning what to research and manufacture. Maybe on the short term Navy should be chucked except with enough to challenge Germans for the Danish operation (Italy can be kept out of the war that way, or can be dealt with later).
So there's a potential in Fronce for an interesting game and not a standstill on the Germ border.


Bernd 08/04/2019 (Sun) 17:29:16 [Preview] No.28438 del
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im working on my own


Bernd 08/04/2019 (Sun) 18:07:52 [Preview] No.28440 del


Bernd 08/04/2019 (Sun) 18:08:43 [Preview] No.28441 del
>>28437
>with the Brits a bridgehead can be formed in Denmark
Britain has more IC so you can't assume military control over them. This leaves you with trusting the AI, and there's no guarantee they'll cooperate.

>Maybe on the short term Navy should be chucked except with enough to challenge Germans for the Danish operation
You don't need to build a single ship as France, so just focus all research into industry, the army and the air force. Same thing with the Soviet Union.
On the air you shouldn't research or build any fighters and upgrade those you have to interceptors, which are cheaper. The only exception is America, which can do the opposite. Tactical bombers will be your workhorse and CAS, if you can afford to research, is good against armor. Transports & paratroopers have their niche but France probably doesn't need them. Naval bombers are very useful but not for France. Strategic bombers could perhaps be useful but I've never made them effective, and in any case, France won't need them. Also, the late-war planes are jet-powered so you'll need some research in the secret weapons tab to get them.

>France first faces a huge IC penalty which events only slowly erase.
You can run a surplus of consumer goods to get rid of dissent, it will slow down production in the short run but pays off with a higher IC. If you want to powergame, see how much dissent you'll lose in events and factor that into your strategy.
>Maintain these units and spend IC to upgrade them or produce new ones?
Generally production>upgrades as quantity>quality, but you'll need to upgrade your really old WWI-level divisions and having everything at 1939 level (not necessarily more) doesn't hurt. Carriers should upgrade their aircraft, and I feel aircraft in general benefits more from upgrading. And upgrading to another unit type is good, cavalry should be converted into motorized or armored if you don't they'll abandon their horses with the 1942 tech anyways, but that takes time you'll need to do it with the airforce anyways to streamline it into the 2-3 unit types you'll have.
You can also withhold upgrades until you get better tech, I think they get cheaper that way, and use technologies which don't require upgrading, like anti-tank tech which gives your infantry more hardk attack for free. And, of course, doctrines, but you'll have to research them anyways. And in case of doctrines France may stand to gain from abandoning Grand Battle Plan which is one of the weakest paths.
>Or keep some and disband others?
Disbanding would be a very extreme measure. The only time I've seen it recommended is for conservation of manpower, not supplies.


Bernd 08/04/2019 (Sun) 18:16:16 [Preview] No.28442 del
>>28441
>Britain has more IC so you can't assume military control over them
But I can and did. I built soem factories.
>You can run a surplus of consumer goods to get rid of dissent.
Yes. But at the start Fronce has liek 90+ IC which is restricted to liek 10 or maybe even less. There will be events later ofc. But will lose the Ruhr to an event tho.


Bernd 08/04/2019 (Sun) 18:19:26 [Preview] No.28444 del
>>28442
>But I can and did. I built soem factories.
Didn't think of that. I wouldn't build IC if I were playing as France but just the ability to control Britain might already make it worth it.
>Yes. But at the start Fronce has liek 90+ IC which is restricted to liek 10 or maybe even less.
1933 or 1936? I've only played on 1936.


Bernd 08/04/2019 (Sun) 18:22:31 [Preview] No.28445 del
>>28444
33.
But now as I think of it. It probably was on easy level. That gives bonus to IC.
Factories can also be built due to lack of manpower. Without men units cannot be formed so there will be IC to spend elsewhere, liek on building factories.


Bernd 08/04/2019 (Sun) 18:24:24 [Preview] No.28446 del
>>28445
And then when events come up and can be mobilized with more IC more units can be made on parallel series.


Bernd 08/04/2019 (Sun) 18:27:17 [Preview] No.28447 del
>>28445
The problem with factories is that they take time to pay off the investment, so only powers that enter the war late like the USA and USSR should build a lot.
Everyone starts with huge dissent in 1933, though Germany gets events to wipe out most of it for free. I don't trust that startdate's balance, though several mods are centered on it, and go for 1936 when there's less dissent and a the world is more "on track".
Also, the Reinforcements slider should be at 0 in peacetime as you'll get reinforcements when you mobilize.


Bernd 08/04/2019 (Sun) 18:33:44 [Preview] No.28448 del
Huh.
In 1933 France starts with 100 Base IC
normal: 3 available
easy: 20 available
very easy: 40 available
I'm not sure what will be the balance at the start of the war. Britain has 110 IC so that has to be surpassed. Saarbrucken will be lost that's 3, so 14 factories has to be created.

>>28447
>take time to pay off the investment
If you build it at the beginning of the game it will pay off. Especially if not much units can be produced. Most of Frances units start out with only skeleton crew and those has to be reinforced too. So what can be done with surplus IC, money is good, but more IC is better (for building more units when finally it can be done)-


Bernd 08/04/2019 (Sun) 22:10:36 [Preview] No.28451 del
>>28448
>Especially if not much units can be produced.
Besides France's overall middling manpower, there's the fact that you always have limited manpower in peacetime and only get a lot when you mobilize, so it makes sense to build IC, planes and ships (not the latter in France's case) aswell as upgrades and elite divisions and leave the infantry hordes for later. A turtling France can afford to spam infantry only after the war breaks out and they have a lot of manpower, as they have a time window until Germany invades on the west. But in your booming strategy it's a bit more complicated, as overrunning Germany in 1939 requires overwhelming force and that may require some pre-war infantry production.

>Most of Frances units start out with only skeleton crew and those has to be reinforced too
They're skeleton crews just because they're demobilized. Once you mobilize they'll be immediately brought to full strength for just a small price of dissent and supplies, the reinforcements slider is superfluous in peacetime.

>If you build it at the beginning of the game it will pay off.
The figure I've read (though it was for Hoi3) is that they pay off in 5 years, I'll have to see if it's the same in DH. For a 1936 start with a war in 1939 they'll likely won't pay off until the war is underway, though in a 1933 start I guess it'll work.


Bernd 08/05/2019 (Mon) 01:12:54 [Preview] No.28453 del
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>>28357
>Since the previous reached bump limit.
What would be the bump limit for threads in /kc/? I tried to make some posts in a general thread but it kept auto-saging


Bernd 08/05/2019 (Mon) 05:18:00 [Preview] No.28455 del
>>28453
'bout 500? I don't have exact number. Previous vidya thread now has 509 posts but it seems to me it reached it 7-10 posts ago. My tip would be 9 ofc.


Bernd 08/05/2019 (Mon) 21:04:38 [Preview] No.28484 del
>>28455
Thanks for letting me know. I'll try to play Atom RPG out and will let you know how it plays


Bernd 08/05/2019 (Mon) 21:37:19 [Preview] No.28487 del
>>28484
Have fun. All in all that gaem feels breddy gud. Lots of walking around (at some point the player should get a car which allows fast travel), and maybe grindy on the long run. But many interesting ideas in there, original ones too. Many references. Few bugs, a solid realization of a game.


Bernd 08/10/2019 (Sat) 23:57:49 [Preview] No.28571 del
(1.33 MB 1366x768 bernd getting gf.png)
Has anyone here get her gf for him?


Bernd 08/11/2019 (Sun) 06:55:00 [Preview] No.28572 del
>>28571
I haven't met with him yet. Look like harmless fellow, she really deserves a soulmate.
In these cases I usually save, accept the quest, and see the alternative outcomes. So many twists can be put in these, for instance in this situation it turns out she's a horrible person and makes him want her to go away or some shit like that.


Bernd 08/11/2019 (Sun) 06:55:49 [Preview] No.28573 del
>>28572
Oh dog, now I'm Dutch too. I liked UAE better, and was unique at least for some extent.


Bernd 08/11/2019 (Sun) 09:29:34 [Preview] No.28575 del
>>28573
Now there's four Dutch flags. One's me (Danebernd), one's you, one's the Finn, and the other is the Russian.


Bernd 08/11/2019 (Sun) 09:44:51 [Preview] No.28577 del
>>28575
Finn?


Bernd 08/11/2019 (Sun) 11:13:47 [Preview] No.28584 del
>>28577
There used to be a Finn living in Holland posting here.


Bernd 08/11/2019 (Sun) 11:24:24 [Preview] No.28585 del
>>28584
Rly? And who is the /mu/tant?


Bernd 08/11/2019 (Sun) 16:51:37 [Preview] No.28591 del
>>28585
>Rly? And who is the /mu/tant?
That would be me m8. Site's been too laggy for me to upload anything recently


Bernd 08/11/2019 (Sun) 17:17:38 [Preview] No.28592 del
>russian

please, im at best half russian
my surname is polish-lithuanian


Bernd 08/11/2019 (Sun) 17:31:26 [Preview] No.28593 del
>>28591
I mean by nationality.

>>28592
Our regular Russian also gets Dutchball sometimes, I think due to workplace postings and not because of the .org.


Bernd 08/14/2019 (Wed) 19:17:43 [Preview] No.28648 del
(2.44 MB 1602x926 aerobics.png)
(2.10 MB 1602x926 gopniks.png)
Some notes, tips and ramblings.

The good news is that the companions don't get hungry, poisoned by toxins or radiation. I don't know if they can get addicted. They don't use food to heal up as far as I can tell so any pills (Kasparamids) and stimulants are advised to pass to them and keep the food for the PC. However food can only be used out of combat so I guess I'll always keep some healing item in the inventory just in case.

The effects of consumables stack, but maybe only twice from the same source. For example some types of booze give Luck +1. Drink two Vodkas and two Moonshines to get Luck +4. Perfume/cologne and joint stacks the same in case of Personality.

Fighting is mandatory and unavoidable as fat as I can tell. The bad news that the game is imbalanced and can't specialize in weapon skills as you wish.
Melee is a must in the beginning due to ammo scarcity.
But doesn't worth overdoing it, because pistols are reachable fairly quickly and by the time you swim in ammo for that you need something with more punch.
This means a rifle, but a good rifle eats more APs than optimal (with aimed shots, and for crits you need aimed shots) so in the end you will want an assault rifle, which beside aimed shots (with crits and double damage with the specialization on the end of the rifle/Sniper branch) also can shoot bursts.
Shotguns theoretically can do lots of damage but most real enemies negate that with armor. Slugs are rare.

10 AP isn't that much. Less is horrible.


Bernd 08/15/2019 (Thu) 12:00:40 [Preview] No.28660 del
>>28648
>They don't use food to heal up
they do. move your food to their item and use it while the item in their inventory, they will heal up via this way. Stimulants should only be used during the battle.

Companions dont get addicted.

As for game balance you'll find the age of decadence more balanced though harder, different builds matter a lot meanwhile this game forces you to take certain routes.


Bernd 08/15/2019 (Thu) 12:02:14 [Preview] No.28661 del
(1.77 MB 1366x768 Ad.png)
forgot pic


Bernd 08/15/2019 (Thu) 15:51:07 [Preview] No.28665 del
>>28660
Good to know.

>>28661
Hehe, good old Abraham. I wonder how much barter the player needs to get discount on his stuff...
Also he has three or four invaluable skill books. 2 for Speechcraft, one for some martial ability. Books gave 10+ points so pretty nice. Although it's better if one use them after reached 100 in a skill (if one wants to pump them up over 100) because I think over 100 adding 1 point of Skill costs 2 Skill Points.


Bernd 08/15/2019 (Thu) 16:23:32 [Preview] No.28667 del
>>28665
>>28665
>I think over 100 adding 1 point of Skill costs 2 Skill Points.
maybe for hard mode. but not the case for the normal mode.


Bernd 08/15/2019 (Thu) 16:40:59 [Preview] No.28668 del
>>28667
Yes, you are right, I checked.


Bernd 08/15/2019 (Thu) 16:42:09 [Preview] No.28669 del
>>28667
Yes, you are right, I checked.


Bernd 08/15/2019 (Thu) 20:17:24 [Preview] No.28674 del
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#1 What is this? It's in San Diego county, not too far from LA to the south east.
#2 Foxconn in Malaysa. NW from Johor - yeah many would think they deserve it, can't blame them.
#3 Bethesda - I guess the developers really hated Fallout 3.


Bernd 08/15/2019 (Thu) 23:20:11 [Preview] No.28677 del
>>28674
>>28674
afaik first one supposed to be the place from fallout 1.


Bernd 08/16/2019 (Fri) 05:25:13 [Preview] No.28678 del
>>28677
Oh so you too looked it up what are they!
I wonder if the comments they give is different if the player launches the rocket for different targets.


Bernd 09/04/2019 (Wed) 23:49:26 [Preview] No.28926 del
(589.35 KB 1600x900 berndgame.png)
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these buildings are placed by AI
please do rate

also if you want a nice game check out this:
https://www.ya2.it/articles/yorg-011-has-been-released.html


Bernd 09/05/2019 (Thu) 05:23:38 [Preview] No.28933 del
>>28926
Rated.
What engine do you use? What type of game is this? Is it a C&C clone?
>Ya2
Reminds me of Terep 2.


Bernd 09/05/2019 (Thu) 07:17:08 [Preview] No.28934 del
>>28933
>ball
Reminds me of gypsies.
(USER WAS BANNED FOR THIS POST)


Bernd 09/08/2019 (Sun) 14:04:01 [Preview] No.28993 del
>>28926
reminds me of warcraft 2

So I got Atom too when it was on discount on GOG. It does look like the Fallout 3 we never got and has a nice warsaw pact touch, not just russia. Unfortunately it doesn't run on my machine very well even on lowest settings and it can run New Vegas without problems.

But I'm going to talk about different game I also got recently. It's called Underrail and it follows same principles: post apo, turn based rpg. If there was any introduction to the lore I must have missed it, but what I have learned is that humanity now lives underground in old metro stations and tunnels but also in deep caverns below. Some stations seems to form independent city-states but some factions like NCR who wish to unify humanity also exists. Also people can be psionics now too.
Game focus the most on fights and dungeon crawling. They're are pretty hard (don't play above normal difficulty) and you need to utilize everything you have most of the time and prepare to smash that F9 button a lot. Even the first enemy, the rathounds, although not very strong alone will swarm you and kill you with numbers. But also the very first combat trick you learn is that you can throw flare at them and scare them away giving you precious time to gun them down. On a different quest I had to go through a level filled with sentry bots and cameras and there couple of ways you could handle that situation:
- Frontal attack that would make you die of shame 99% of the time as the bots would stunlock you with tasers and flashbangs
- sneak around them
- if you didn't invest in sneaking skills you could find an omnitool some rooms earlier that would allow you to access vents and move around the map with lower risk of being detected
- also you could find EMP grenades in some of those rooms that would make the fight pretty easy (or just buy them before quest)
Bypassing enemies entirely is a viable option since you don't get xp from kills. Instead you get it only from quests and oddities that you find lying around various places or as a rare drop from a monster (unless you choose to play with a classic xp option). You get xp from certain type of oddity only few times so farming it this way is not really an option. Looting and scavenging is limited too, as merchants will only buy limited amount of goods in period of time. For example, during one visit he tells you he will buy only up to 4 firearms and 6 raw skins, but will always buy bullets and spent bullet shells.
Map is big and since there's no real fast travel system (except for things like ferry that will charge you money) it can take lots of time to backtrack.
There's few types of weapons and armor but you can use crafting to make many variants that suit your needs. They're also randomly available at the merchants. To supplement this there are many tools like grenades, bear traps, throwing nets, caltrops etc.
There is no big story behind your character, no being a chosen one, rather it just goes like this: you start as a fresh citizen of one of the underground stations and ask you to do some tasks around to help the community.
There's also expansion that focuses more about exploration, especially the underground sea, but I haven't touched it yet.
As I write now the game is on sale on steam and gog so if you're interested it's a good moment to grab it.


Bernd 09/16/2019 (Mon) 22:51:13 [Preview] No.29155 del
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>>28484
>>28487

Hi
Just played the alpha build of Atom RPG. Really good game. I'm still getting used to playing. Reminds me a lot of The Sims actually.

>>28993
>It does look like the Fallout 3 we never got and has a nice warsaw pact touch, not just russia
Yeah, I felt the same way after playing it. F3 feels really different from a standard Fallout game after playing Atom.


Bernd 09/17/2019 (Tue) 05:45:03 [Preview] No.29158 del
>>28993
>Unfortunately it doesn't run on my machine very well even on lowest settings
A little sluggish for me too, but it's still on the playable side.
>Underrail
I tried to play that but it didn't work with wine for some reason I think.
My biggest problem with ATOM is the battle system, I would expect something with more a little tactical aspect at least (like in the Sharun games) but sadly it plays similarly to F2 which was fine back then, but not now. How Underrails fair? I mean I read that you can use tricks, but how the usage of cover and stuff looks like?

>>29155
>Reminds me a lot of The Sims actually.
Now that you've pointed out, yes I see the resemblance.


Bernd 09/17/2019 (Tue) 16:45:32 [Preview] No.29164 del
>>29158
>>29158
>How Underrails fair? I mean I read that you can use tricks, but how the usage of cover and stuff looks like?

Underrail combat system could be described like F/F2 but expanded. There's no cover system (unless we count moving behind a wall after shooting) or any kind of those modern solutions. Now that I think of it you could actually call it cover system, since you have separate pool for moving points and universal action points. Enemies focusing on ranged combat will do exactly that, shoot at you then hide from your sight, then come out and shoot again etc.
Your character (and enemies too) can gain many feats that you can actively use during fight, something fallout didn't really have, that give certain effect for you or your enemies. Some examples of those feats: dirty kick (strong melee attack that stuns for 1 turn, 2 if target is human male), aimed shot (guaranteed critical hit), rapid fire (fires 3 rounds from your pistol or rifle with decreased accurancy, there is also actual burst fire that everyone has access to), crippling strike (decreases target strength on hit with your knife), sprint (gives additional action points for short duration of time). Most of those has few turns of cooldown. I think this could be compared to what Shadowrun had.
Of course beside active skills there are also passive ones who are big game changers too.
Besides that, many weapons also can apply various effects, for example serrated knife (bleeding), or sledgehammer (stun). But I think best example here is the crossbow (which I don't really use in my current gameplay). Besides having standard belts you can craft or buy many various special ones: poison darts, shock darts, serrated darts etc. Poisonous substances also come in few variations, besides your standard damage over time ones you also have ones that lowers enemy perception significantly or ones that paralyze them after few turns.
On top of that you get few slots for various utilities you can use during combat and grenades fall into this category and not into regular weapons. So besides standard things like frag, HE and EMP grenades you get toys like throwing knives (including knives with poison of your choice, also certain feat allows you to pin your target to the ground), nets (great for immobilizing any fast targets that likes to keep distance from you), caltrops (great for slowing down targets that want to give you pain from a close distance, also come with poisonous variations for extra suffering), tasers (self-explanatory) and more.

Combat in this game is very brutal and unforgiving. AI is quite competent and will use the system to it's advantage where it can and without mercy. However I noticed that using good tactics and utilizing properly all the tools I described can turn the fight from a total disaster to victory. Sometimes one flashbang or molotov cocktail is what makes the difference, and on one occasion all I had to do is to change armor for a different one.


Bernd 09/18/2019 (Wed) 05:43:04 [Preview] No.29171 del
>>29164
Is there a story to the game? You wrote the PC has not much, just someone from that world, but the game itself? Or is it rely on sandbox and exploration?
Is the map procedurally generated?


Bernd 09/19/2019 (Thu) 19:09:38 [Preview] No.29193 del
All this SW talk made me install Jedi Knight: Dank Forces II just for the fun. Not that I have the time and Atom RPG is still ongoing.
Back then I played with the demo of the Mysteries of the Sith which was an addon for the game. I had a pal, who played all of the series, I missed out for some reason. I played through Duke Nukem 3d tho.


Bernd 09/19/2019 (Thu) 21:04:11 [Preview] No.29199 del
>>29171
Yes, there is a story. Its not a sandbox game, it's a RPG game. It's start rather small, we had an earthquake very recently and some tunnels collapsed, go help around the station and look for replacement parts for our industrial drill so we can regain contact with rest of civilization. After that it turns out the earthquakes were not accidental and there is a Great Threat to the Entire World part of the underground we're living in. Also so far I managed to talk and reason a bit with the threat but it's still inconclusive now.
Beside that we have Protectorate who wants to unify and protect all what is left of humanity and the anarchists who oppose them violently, and of course a bunch of neutral stations stuck in between including yours. I'm still rather early in the game so there might be more to it.
Also I bought the expansion which adds completely new region called Black Sea in which we mostly travel (and fight) on jet skis but I haven't gotten into that part yet.
Also it's not procedurally generated but it's still quite big so first timers will have plenty of places to walk around.

>>29193
I remember playing this as a kid but I always got stuck in certain moment and I never managed to get through it. I also played Jedi Academy and Jedi Outcast. Great great action games.


Bernd 09/20/2019 (Fri) 02:36:04 [Preview] No.29206 del
>>29193
Very good choice. You can move and shoot fast and lose health if you jump too high or punch robots. The soundtrack is the OT's. Sound design is so great even menu sounds are memorable. Despite graphical limitations maps can sometimes give a feeling of scale. And everything's wrapped up in a decent plot with live-action cutscenes. The number of points you can distribute among Force powers is determined by the number of secret areas discovered -including in the first levels- so patiently exploring maps pays off in the final boss battle. Powergamers can check all secret areas on Youtube, some of them are cleverly hidden and besides them there's a famous and exceedingly hard to reach easter egg. And it's ideal to get only Light&Neutral or Dark&Neutral Force powers as exclusively picking from one side grants you an extra power later on.
Afterwards Mysteries of the Sith is also worth it. It's not as well-rounded, the plot isn't as great and some levels are a bit dull in design, but all in all it's just as fun. There are more weapons and Force powers, the latter with a more flexible system, and great maps to compensate the blander ones, like finding a target on a spaceport or escaping from a prison. It feels a bit darker and moodier and the final levels have some horror movie aspects. They involve crossing a dreary, mystical marsh -where all weapons except the lightsaber mysteriously cease to work- full of bizarre creatures and creeping into a temple of evil with even stranger opponents.

Jedi Outcast is also excellent but it's on a different engine and flows differently. Jedi Academy adds some things on top of that but isn't as good.


Bernd 09/20/2019 (Fri) 02:46:54 [Preview] No.29207 del
What are the technicalities of your installation? It's a pain to make it run on modern systems. And there are ways to make it prettier without losing the retro look.


Bernd 09/20/2019 (Fri) 05:13:23 [Preview] No.29209 del
>>29207
It's a backup copy of the GoG edition on Wine. Installed and it worked out of the box (Wine acting as Win7). Wanted a graphical mod but I'm not sure it would work on Wine, and I can live with the base graphic that ain't too bad. Also one modpack had the unofficial patch in there, I threw that in the game's directory, still works fine. Maybe even the graphics turned a tiny bit better but I'm not sure, I played very little.

>>29206
>The number of points you can distribute among Force powers is determined by the number of secret areas discovered -including in the first levels- so patiently exploring maps pays off in the final boss battle.
This info breadcrumb might come in handy.


Bernd 09/26/2019 (Thu) 18:36:01 [Preview] No.29391 del
Found something interesting on /v/ by chance:
>>>/v/12071


Bernd 09/28/2019 (Sat) 23:42:53 [Preview] No.29414 del
I want to play darkest hour as Türkiye, but my country is very unpolished. I need to learn basic modding in some game again.. sigh


Bernd 09/29/2019 (Sun) 06:50:31 [Preview] No.29417 del
>>29414
Yeah I don't think minor/local powers are polished at all in these games. Lotsa work shoveling details in there.
I think Dankest Hour have some guides for modding by default, in a separate directory, with template and such. Also HoI2 and DH modding is editing spreadsheats and such. Also you can easily add portraits for ministers, leaders and tech teams, that I know. Not sure about modifying the map itself.


Bernd 09/29/2019 (Sun) 10:00:03 [Preview] No.29420 del
>>29417
I know how to do basic modding for hoi4 but I grow a dislike to it rather quickly, relearning is kinda tiresome.


Bernd 09/29/2019 (Sun) 10:47:01 [Preview] No.29421 del
>>29420
Well, maybe we could do a little modding together, so it would feel to share the burden.
I still have DH installed, since I tried with France.
Ofc we need a plan first what to change, and I've little knowledge the place and age, so the background info should come from you.
I assume there are many inaccuracies to correct and some events to create. Also maybe possibilities to the player to pick alternative historical choices (via events too, not just doing shit regularly).


Bernd 09/29/2019 (Sun) 18:38:05 [Preview] No.29424 del
>>29421
I wish the effect of events were minimized and we could negotiate evertything in an interactive sense. Ofc we can't do that. For start I would like to add new ministers and commanders and shiet. After that I would try my luck with events. First event I wish to add would be Atatürk coup d'etad for 1914 scenario ofc bonuses and rebellions coming with that.


Bernd 09/29/2019 (Sun) 20:50:25 [Preview] No.29425 del
>>29424
I think I should play a bit. Not extensively, it's not needed I think, just to gain a grasp of what's going on there.


Bernd 09/30/2019 (Mon) 01:16:02 [Preview] No.29426 del
>>29425
Play jump off the balcony


Bernd 09/30/2019 (Mon) 02:20:49 [Preview] No.29430 del
As Darkest Hour runs on ancient software it's very hard to mod in deep changes to its political and economic mechanics, which are built for railroaded rather than dynamic movement. They're not like HoI 3 where faction alignment and political party popularity are handed through charts and graphs. Nonetheless small things like ministers, flags, tech teams, etc. are trivial to change and some mods achieve a lot by adding a large number of events. Through events it's even possible to have context-specific negotiations through complex branched event chains with multiple possible outcomes.


Bernd 09/30/2019 (Mon) 16:23:13 [Preview] No.29434 del
>>29430
Then event modding needs to be looked into. Yeah the game has a folder: Modding Documentation, has event related files there. Also quite possibly some event files needs to be read and understood.


Bernd 10/01/2019 (Tue) 20:45:19 [Preview] No.29454 del
>>29434
It shouldn't be too hard, it's mostly just condition-and-effect.
An interesting possibility lies in scenario modding. The Darkest Hour map is a board and you don't have to play on all of it: it's possible to black out provinces, making them inacessible and inconsequential, and only play with the countries and regions you desire. So it's possible to only have the Ottoman Empire and surrounding areas ingame and focus everything on that.
Another thing that should be considered is that there's a map mod that increases province density, so a mod focused on one corner of the world could make it deeper by working over that.


Bernd 10/03/2019 (Thu) 05:12:47 [Preview] No.29464 del
I looked at the Ottos in the 1914 scenario. I don't envy them. No metal at all (what if a trade partner with metal can't be found?), relatively low IC, three possible fronts, one wide open, half the country needs to be given up (with at least 6 IC, resulting in low IC) to find a line which is relatively easy to defend. There are good ministers but not in position, changing them is dissent hit, the dissent is already 10, for the war mobilization needed, that's further dissent raise... Policy sliders are mostly in the middle, can't move toward free market but central planning is too far, maybe moving to hawk is the best option. I'm sure a practiced player can find more flaws.

>>29454
Gameplay question: how IC takeover works? I know about two options: full and the default. How much the default gives? I know some ministers has such traits like "foreign IC/manpower use +5" but what's the starting percentage I wonder? Do you have info on that?


Bernd 10/04/2019 (Fri) 01:23:21 [Preview] No.29472 del
>>29464
>No metal at all
I wonder how realistic this is. On Victoria II there are some iron RGOs in Anatolia. Perhaps Turkish Bernd can enlighten us on the mineral output of the Ottoman Empire in WWI. This is one thing that can be improved in such a mod.
>I don't envy them.
At least it's not Senussi with zero IC, zero resources, zero manpower and not even the "19th century warfare" tech researched.
>How much the default gives?
From experience I can say it gives very little, maybe nothing at all. On my last Soviet game I didn't notice any IC increase after taking over nearly all of Europe, but once I appointed a minister with a bonus for foreign IC I had a dramatic increase. On misc.txt there are the following entries:
# Resource multiplier for non-national provinces
0.9 #0.5
# Resource multiplier for occupied provinces (overrides non-national)
0.8 #0.4
# IC Non-National Province Multiplier
0.2 #0.3333
# IC Non-Owned (i.e. occupied) Province Multiplier (overrides Non-National where applicable)
0.1 #0.2

I took on an Italy 1936 game but quickly realised there's just not enough resources and money to feed even the limited industry.
I wonder how military economics could be represented better in Hoi2/3. The resources portrayed in Hearts of Iron aren't bad, though rubber could be split off from Rare Materials and food added, but the way they're managed by the player doesn't do justice to their importance. Ingame resources are fully spent as long as industry is running. Theoretically it's possible to save resources by leaving industry idle but nobody ever does that. Yet countries in this time period had to choose how much of their resources they'd actually use and if stocks were limited they could operate their industry at less than full capacity. Maybe one more slider in the production tab should go for resource conservation i.e. leaving some industry idle, with a mandatory minimum unless certain conditions like high mobilization are met.
Both exports (which produce the "Money" resource, presumably representing gold and foreign exchange reserves) and domestic consumer goods (dissent reduction) are represented by the Consumer Goods slider, and yet a choice had to be made between them. The two should have been separate with dissent handled differently, acting in more subtle ways rather than immediate IC reduction.


Bernd 10/04/2019 (Fri) 15:36:19 [Preview] No.29475 del
>>29472
>I wonder how realistic this is.
Have you ever heard Turkish metal? Me neither.
>At least it's not Senussi
But Senussi isn't supposed to war Russia.
Also found another thing with Turkey: troop movement from one end of the country to the other over those mountainous provinces with low level of Infrastructure... Well, at least harder to conquer.
>IC takover
Thanks. That's good info. I think there was something else, but can't remember. Maybe should play a little would refresh my memory. But first I should finish Atom rpg, tho I suspect still good amount of content left, I haven't visited one very important area yet.

>I took on an Italy 1936 game but quickly realised there's just not enough resources and money to feed even the limited industry.
That's the challenge, isn't it?
>domestic consumer goods (dissent reduction)
That also produces money I believe.


Bernd 10/06/2019 (Sun) 00:01:52 [Preview] No.29495 del
>>29475
>That also produces money I believe.
It does, but more realistically "money" as in a resource used for trade should have been a separate slider from dissent reduction.


Bernd 10/06/2019 (Sun) 06:48:42 [Preview] No.29496 del
>>29495
Money in DH isn't jsut resource used for trade.


Bernd 10/08/2019 (Tue) 01:39:20 [Preview] No.29528 del
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(79.00 KB 638x467 df1.png)
Got into the original Dark Forces. The plot is a more generic "elite commando taking missions from his organization" story rather than Kyle going on a quest for highly personal reasons as in the next installments, but it's a cool story nonetheless. The series gained more character later on.
I suffered through two whole missions with the archaic control scheme and gave up on the third. Then I found the GOG version comes with a program to rearrange controls, set up a traditional WASD scheme and now I can move like a breeze. I'm already addicted. The third level is not very difficult on hindsight but kept my adrenaline high all the time.
Despite potato graphics the second level has some pretty landscapes. Flowing water, ruined buildings and a dark purple sky with mountains and large round stars. On the other hand the fourth is very barren. It's set in Fest which I know from lore is an ice world but that is barely noticeable except for everything being white and some windy sound effects.


Bernd 10/08/2019 (Tue) 15:51:22 [Preview] No.29535 del
>>29528
I finished the first level of DFII (1 secret found out of 6, won't be a strong Jedi with such performance) but stopped due to lack of time...

In Dankest Hour I started one with Otto's on normal difficulty, messed it up ofc. Will restart sometimes.
Lil sum up:
There's a decision to join Central Powers, I wished to enact it later but triggered automatically. Very little metal could be traded (in fact 1.1) which impedes everything: Slow dissent reduction, money loss, supply shortage which causes the units taking attrition casualties every day, no reinforcement, no unit building or upgrading. There is a nice metal source nearby in the Caucasus, owned by the Russians. That's a must have to reach and keep safe. Also at one point German aid comes with few thousand supplies, helps a great deal. Austria-Hungary defeated Serbia fast, then Bulgaria joined Central, which made the NW border safer, but Brits came strong from Egypt, and weak from Kuwait/Iran, but it was hard to counter those since there are places where it takes half a year to move one from another... Four divisions stationed south on the Arabian peninsula, not sure what to do with them, there's Yemen, a puppet to defend and Brit provinces next to it. I just withdrew them, I think I could have done better with them in Turkey proper.


Bernd 10/10/2019 (Thu) 07:21:14 [Preview] No.29599 del
>>29528
Is that using XLEngine?


Bernd 10/10/2019 (Thu) 20:35:58 [Preview] No.29703 del
>>29528
Loved that game. All the missions are connected via text briefings but they make sense and every mission is different. Also it's set in the star wars universe and in this first game you are just a normal guy, no force, no light saber. Great.


Bernd 10/11/2019 (Fri) 17:23:34 [Preview] No.30207 del
>>29391
Some of the things this guy mentioned got implemented in Underrail, most notably skills that gives guaranteed critical hit on use or apply effect every 5th hit etc. I don't know if items found around the world are random, but if they are they are rolled on the start cause reloading the game changes nothing.
>f I go hunting I came across prey not by random chance but as a result of a constellation of a huge amount of events.
pretty sure this is a thing in many games that value simulation

Speaking of hunting, does Bernd know UnrealWorld?


Bernd 10/11/2019 (Fri) 18:05:05 [Preview] No.30225 del
Got Elex because of the sale.
Almost quit it because the first 10 hours are daunting as fuck. You got this huge open world and a jetpack to explore it with but almost every enemy with kill you in 2 hits while they're juuuge HP sponges. It takes a long time until your character goes online for combat.
And combat is fucking clunky, too.
But it's worth enduring because once you start dealing damage and not dying all the time it gets fun.
Quests are well written, world is cool and interesting.


Bernd 10/14/2019 (Mon) 00:51:24 [Preview] No.30414 del
>>29599
I'm using just what I got from the GOG version, running with DOSBox. The only thing I've changed is using GlovePIE to change some controls.


Bernd 10/21/2019 (Mon) 16:28:27 [Preview] No.30764 del
When your grandpa uses the middle mouse button it's Elder Scrolls.

haha joge was self made


Bernd 11/09/2019 (Sat) 22:26:18 [Preview] No.31407 del
(16.36 KB 923x713 apu toy.png)
Despite I was never a FPS eggspert, I'm craving for a WW2 themed FPS like an upgraded and balanced Red Orchestra.

Imagine no axis stacking and balanced teams alonside with wide choice of tanks and weapons maybe even aircraft. It would be so addictive it would destroy my last remnant of social activity.


Bernd 11/15/2019 (Fri) 13:50:54 [Preview] No.32129 del
(34.42 KB 477x598 Türkiye Fallout.jpg)
>>28357
Would you play Fallout İstanbul ?


Bernd 11/15/2019 (Fri) 13:58:35 [Preview] No.32130 del
(296.38 KB 1024x768 fw.jpg)
>>32129
id rather play the polish fallout if it actually existed


Bernd 11/15/2019 (Fri) 14:24:25 [Preview] No.32132 del


Bernd 11/15/2019 (Fri) 15:23:49 [Preview] No.32140 del
maps don't have borders in this game (its a world concept)
like in real life if you will go for a long time from japan to some direction you will end up in brazil and vice versa


Bernd 11/15/2019 (Fri) 15:34:24 [Preview] No.32145 del
>ctrl+f
>Underrail
>6 hits
nice, Bernds here have taste.
I am actually playing it atm since the DLC dropped this summer and I just found out.
Tested out the new weapon category: shotguns. Why they didn't have it earlier is beyond me but it is fun.
Well it was.
This is my 3rd character:

1st was badly skilled because I didn't know what I was doing
2nd was a cool pistol/stealth build but the save was on my ex gfs PC and I couldn't get it back after breakup

Well and with the shotgun dude I got to the endgame but I still kinda misskilled him and I was totally underprepared for a certain Point of No Return right before the endgame.

So I started a 4th character. I don't mind making new chars in this game because it's very fun trying out new builds btw.
The new char is a knifer/stealthy assassin type but I already read that I will have a hard time with that so I MIGHT start yet another one.

This doesn't mean that this game is hard enough to force you into making new chars all the time, it's just my personal preference. It's rather a sign for the game's quality since I'm playing the same segments over and over again and I don't get bored.


Bernd 11/15/2019 (Fri) 16:18:09 [Preview] No.32151 del
>>32145
Tbh I stopped somewhere in a battle against underground finno-vikings I couldnt win but I might come back to Underrail later.


Bernd 11/15/2019 (Fri) 16:20:45 [Preview] No.32152 del
>>32151
>underground finno-vikings
What?


Bernd 11/15/2019 (Fri) 16:25:08 [Preview] No.32154 del
>>32152
the dlc part
they speak some sort of finno-icelandic gibberish


Bernd 11/15/2019 (Fri) 16:34:14 [Preview] No.32158 del
>>32129
Yeah, why not.

>>32132
>>32140
I always ask questions but you never reply.
>maps don't have borders
>like in real life if you will go for a long time from japan to some direction you will end up in brazil and vice versa
So it's a globe projected to a square? (Basically a seamless square texture.)


Bernd 11/15/2019 (Fri) 16:38:25 [Preview] No.32159 del
>>32154
Oh, yes because of that point of no return bs I didn't even set foot into the DLC area yet.


Bernd 11/15/2019 (Fri) 16:42:40 [Preview] No.32162 del
>>32159
oh wew I guess my 1st character build isnt so shit then


Bernd 11/15/2019 (Fri) 16:46:26 [Preview] No.32165 del
>>32162
It has nothing to do with your build, you can visit the DLC area as soon as your reach Core City but I decided to do all quests in the main game first.
What I didn't know is there is a certain quest that locks you into the end game area (I don't want to spoil) and only lets you leave after you kill the final boss.
But I wanted to face him after having done anything else.
So my plan was
base game -> dlc -> final boss
But yeah now I know better and I won't go past this unannounced Point of No Return before having done literally everything else.


Bernd 11/15/2019 (Fri) 16:48:23 [Preview] No.32166 del
>>32165
As an advice for any Bernd who wants to play this:
If you're at a certain universtiy in the game and have the possibility to go down a long elevator: SAVE before doing so. And be prepared. You won't be able to come up for a while...


Bernd 11/15/2019 (Fri) 16:49:55 [Preview] No.32167 del
>>32158
yes, technically speaking its 'toroidal coordinates' if you're interested, and the map itself is seamless including the map's 'texture'

some games have it, for example in alpha centauri or other civ games you can 'wrap' horizontal axis (X axis) of the map so the unit can go infinitely from one side of the map to the other side. but in civ games the vertical axis (Y axis) is not "wrapped" therefore in civ games you can't go thru planet's (or map's) poles (or polar regions), because the Y axis of the map is not wrapped, so the map has the top and the bottom border; but some games actually have fully wrapped coords/worlds therefore they're technically toroidal (like spherical coords but instead on donuts xd (because donuts map better on squares like game maps))


Bernd 11/15/2019 (Fri) 16:50:05 [Preview] No.32168 del
>>32165
>What I didn't know is there is a certain quest that locks you into the end game area
O-oh I didnt know that, now I understand
Well I went into DLC area almost immediately I reached Core City (and also after I did every quest in lower underrail and caves).


Bernd 11/15/2019 (Fri) 17:00:17 [Preview] No.32169 del
>>32167
>some games have it, for example in alpha centauri or other civ games
Yeah. You're game with the buildings looks more like a C&C clone and that's deceptive at first glance.
>but some games actually have fully wrapped coords/worlds therefore they're technically toroidal
Yes I see. The vertices/pixels of the upper and lower edge wouldn't be connected in two single points (poles) if the plain of the map would been wrapped on a 3d object, but would be matched to each other in pairs. So it wouldn't turn into a sphere, but first cylinder, and then the two vertical edges (left and right side) were joined together and it would form a torus.
Neat.

What's the general concept of your game? Like an rts?


Bernd 11/15/2019 (Fri) 17:07:58 [Preview] No.32171 del
(149.90 KB 1024x768 torus-cuts.png)


Bernd 11/15/2019 (Fri) 18:22:49 [Preview] No.32175 del
>>32169
yes spherical projection of actual planet would give distortions on a plane and basically not desirable for a game that have "square" space rather than spherical

in civ its indeed rather cylindrical coords but nothing was stopping them to make them fully toroidal, it was design choice i suppose (and it makes some things simpler, for example calculating distance between two points in toroidal wrapped space is not that simple (the usual method will not [fully] work (and basically virtually nothing 'unwrapped' will work too))


Bernd 11/15/2019 (Fri) 18:36:20 [Preview] No.32176 del
>>32175
I see.
Those artifacts in the video here >>32132 for example at 1:26 are present in the game or it's the recording's fault?


Bernd 11/15/2019 (Fri) 19:06:03 [Preview] No.32177 del
>>32176
its hardware bugs due to not presented tiles, they should be black but instead they just look like this (only when the wrapping code for map is activated, because its slightly different); it will take one line to fix it im just not doing that because there are other things to do in fact its very debug videos (such as pathfinding lines should not be visible too etc)


Bernd 11/15/2019 (Fri) 20:52:11 [Preview] No.32188 del
>>32140
>>32132
Jap ball, you have been working on this a long time. I remember your post/s from the other vidya threads.
Congratulations, it appears to be progressing well.


Bernd 11/16/2019 (Sat) 07:08:56 [Preview] No.32199 del
>>32188
Isn't he Russian tho?


Bernd 11/16/2019 (Sat) 17:15:48 [Preview] No.32267 del
>>32199
His ball always changes but I remember his jap ball, plus his mention of japan >>32140 so I just assumed, my bad if wrong


Bernd 11/16/2019 (Sat) 17:20:29 [Preview] No.32268 del
>>32267
I think it was just an example. Also: >>32257


Bernd 11/16/2019 (Sat) 19:35:35 [Preview] No.32280 del


Bernd 11/16/2019 (Sat) 19:49:20 [Preview] No.32286 del
(164.96 KB 400x372 dog-at-computer.jpg)
>>32280
Woof woof.


Bernd 11/16/2019 (Sat) 20:10:01 [Preview] No.32289 del
(198.86 KB 1024x682 meow.jpg)


Bernd 11/16/2019 (Sat) 23:10:02 [Preview] No.32299 del
(32.61 KB 480x480 wash.jpg)
>>32289
*Whatever noise washy bears make*


Bernd 11/17/2019 (Sun) 12:08:04 [Preview] No.32325 del
(53.10 KB 700x500 13404.jpg)
>>32289
You meowing to me?


Bernd 11/18/2019 (Mon) 07:42:44 [Preview] No.32413 del
I want Total Warhammer 3 to come out.


Bernd 11/18/2019 (Mon) 16:17:53 [Preview] No.32431 del
>>32413
Wish I had money for a computer that is able to run 2nd one.


Bernd 11/18/2019 (Mon) 23:03:20 [Preview] No.32446 del
>>32431
poland is poor because its racist.
it was not russians who killed the jews.
it was not ukrainians who killed the jews.
it was not even germans who killed the jews.
it was poles.


Bernd 11/18/2019 (Mon) 23:24:41 [Preview] No.32447 del


Bernd 11/18/2019 (Mon) 23:52:46 [Preview] No.32448 del


Bernd 11/19/2019 (Tue) 07:27:09 [Preview] No.32461 del
>>32431
I can stream it for you. You tell me where to click and then u can play by proxy.


Bernd 11/19/2019 (Tue) 16:53:19 [Preview] No.32479 del
>>32461
Aren't battles in real time? Reaction time can be slower. Although in older Total War games could be paused any time.
If a grill giving you a handjob is it masturbation by proxy?


Bernd 11/23/2019 (Sat) 18:06:48 [Preview] No.32594 del
(52.80 KB 640x600 me-ow.jpg)
>>32325
yeh bby, u wan sum fug?


Bernd 11/23/2019 (Sat) 18:17:27 [Preview] No.32595 del
>>32140
what language is this written in?


Bernd 12/21/2019 (Sat) 12:35:21 [Preview] No.33262 del
Does anybody here like RTS games where the "S" part is mostly ignored?


Bernd 12/21/2019 (Sat) 13:18:56 [Preview] No.33263 del
>>33262
I have a stopwatch program installed I think.
Elaborate.
>nuking France
I'm ok with this.


Bernd 12/21/2019 (Sat) 15:40:40 [Preview] No.33264 del
>>33263
Basically games that'd technically be considered RTS, but have no real strategy to it. You can play it without real strategy at all, and just nuke/invade everything. Superpower for example.
The example I used was CyberJudas, which is a sequel to the late Cold War game Shadow President (which features the Gulf War, collapse of USSR, etc.). Basically you play as the US president and have all the executive power you want, but if you do shit like what I did, you're impeached or assassinated.


Bernd 12/21/2019 (Sat) 16:06:41 [Preview] No.33265 del
>>33264
Well, that game doesn't look real time either. So if it's not real time and it's not strategy then its' classification would just be 'game'.


Bernd 12/21/2019 (Sat) 17:39:55 [Preview] No.33266 del
>>33264
So kind of a political simulator?
There's Democracy 3, which is turn based. And uh.


Bernd 12/21/2019 (Sat) 18:11:02 [Preview] No.33267 del
>>33265
Technically it isn't "realtime", an hour in game is a second in real life. So it's just a geopolitical simulator.
It has a system of war that takes the least effort of fighting. Just move your troops there and invade, and keep pressing "do it" or demanding surrender (which goes in the future another day) until they surrender. Or just nuke them.


Bernd 12/21/2019 (Sat) 18:48:07 [Preview] No.33268 del
(68.81 KB 638x476 RussiaPoland.PNG)
Seems like the Russkis are bent on invading Poland again.


Bernd 12/21/2019 (Sat) 19:00:55 [Preview] No.33269 del
>>33268
Does it take place in the '90s?


Bernd 12/21/2019 (Sat) 19:06:27 [Preview] No.33270 del
>>33269
Starts in 1993, so the USSR is gone.


Bernd 12/21/2019 (Sat) 19:14:11 [Preview] No.33271 del
(104.02 KB 641x486 PolishGermany.PNG)
Some swift changes happening in Urp right now.


Bernd 12/21/2019 (Sat) 19:30:02 [Preview] No.33273 del
>>33271
What's habbening? What's LER?


Bernd 12/21/2019 (Sat) 19:30:14 [Preview] No.33274 del
(69.31 KB 643x483 oyvey.PNG)
Oy vey!


Bernd 12/21/2019 (Sat) 19:32:42 [Preview] No.33275 del
>>33274
Quick, establish Intel manufacturing fab in Israel.


Bernd 12/21/2019 (Sat) 19:34:11 [Preview] No.33276 del
>>33273
I'm trying to conquer the world now. I already took Canada, Mexico, Iceland, the UK, Ireland, and the Netherlands at that point, so Germany was the next step. The game already gives you a large army there, and Poland allied with me to invade and conquer Germany, and since it's closer, they turned out to be the ones occupying it.
>LER
Loss exchange ratio.


Bernd 12/21/2019 (Sat) 19:36:42 [Preview] No.33277 del
>>33276
I also took Cuba and a bunch of other Carribbean islands. Right now I have Indonesia, Malaysia, Singapore, Brunei, and Thailand in SE Asia, and Australia, New Guinea and the Solomons in Oceania. Next step is New Zealand and the other Pacific islands, then I can continue invading Asia and Europe.


Bernd 12/21/2019 (Sat) 19:38:03 [Preview] No.33278 del
>>33276
Haha, Poles Jewd you.
And that LER is different in case of individual countries? Or just as tech grows, it becomes better and applied against every country?


Bernd 12/21/2019 (Sat) 19:41:36 [Preview] No.33279 del
(93.82 KB 643x481 IsraelnukedSyria.PNG)
Things are really going down the fan now. Good excuse to switch side sand fight Israel now.
>>33278
It's different with different countries.


Bernd 12/21/2019 (Sat) 19:53:25 [Preview] No.33281 del
(1003.45 KB 644x1728 Permanentsolution.PNG)
Everybody hates Israel now it seems.


Bernd 12/21/2019 (Sat) 19:56:12 [Preview] No.33282 del
(52.16 KB 648x486 Israelstatus.PNG)
Allows you to view the status of any country, before or after it's absolute destruction.


Bernd 12/21/2019 (Sat) 20:00:38 [Preview] No.33283 del
>>33281
bzb

>>33282
>Peace Level = Total War
Das Fühl when war is just a level of peace.


Bernd 12/21/2019 (Sat) 22:04:21 [Preview] No.33284 del
(54.14 KB 646x488 AmericavsRussia.PNG)
War with Russia has started. 200,000 Americans dead in a single day of fighting, this is some WWI stuff right here.
>Finland and the Baltics allied together
Imagine in the end Finns just occupy Russia instead of America.


Bernd 12/21/2019 (Sat) 22:18:34 [Preview] No.33285 del
(66.07 KB 643x493 russiaanalysis.PNG)
(103.53 KB 641x483 thestateofworld.PNG)
So all of my officials are dead, and Russia nuked the US. Not even in a retaliation due to a nuclear attack on them as their official policy is, but due to an airstrike. What cunts. My people still overwhelmingly support me however, so no need to worry about assassination or impeachment
yes I know this is starting to become somewhat of a blog here, I'll stop posting so often


Bernd 12/22/2019 (Sun) 07:17:58 [Preview] No.33286 del
>>33285
>popularity is jumped from 72% to 78%
>due to the invasion of Turkey
What a warmongering fucks.


Bernd 12/22/2019 (Sun) 07:41:51 [Preview] No.33288 del
I've just downloaded this. Are you playing in dosbox?


Bernd 12/22/2019 (Sun) 07:54:09 [Preview] No.33289 del
>>33288
More than likely he is.


Bernd 12/22/2019 (Sun) 08:36:59 [Preview] No.33290 del


Bernd 12/24/2019 (Tue) 10:16:21 [Preview] No.33374 del
what


Bernd 12/24/2019 (Tue) 10:28:03 [Preview] No.33375 del
>>33374
Increase.


Bernd 12/24/2019 (Tue) 10:38:38 [Preview] No.33376 del
(49.76 KB 648x483 5000 nukes.PNG)
>>33375
I have.
Also now I'm in a nuclear war with China. At least I conquered Russia so I could use it as a base to occupy them.
Here's how many nukes I'm going to use on them.


Bernd 12/24/2019 (Tue) 10:43:42 [Preview] No.33377 del
(52.94 KB 645x477 China now.PNG)
>>33376
Here's what they look like now:


Bernd 12/24/2019 (Tue) 13:04:20 [Preview] No.33378 del
>>33377
Nice and clean.


Bernd 12/24/2019 (Tue) 13:16:19 [Preview] No.33379 del
(92.47 KB 640x488 Africa Conquered.PNG)
Also I conquered all of Africa in a different save state.


Bernd 12/24/2019 (Tue) 13:23:24 [Preview] No.33380 del
>>33379
Now how are you gonna keep ebola out of US?


Bernd 12/24/2019 (Tue) 13:38:32 [Preview] No.33384 del
>>33379
Actually it's so that people inflicted with Ebola in the US could just go to Africa so they don't have to deal with it anymore.
though it's a hoax anyways


Bernd 12/24/2019 (Tue) 13:44:09 [Preview] No.33385 del
>>33384
Crafty plan.


Bernd 12/24/2019 (Tue) 13:47:50 [Preview] No.33386 del
Should I go attack Urp or SE Asia next?


Bernd 12/24/2019 (Tue) 13:53:12 [Preview] No.33387 del
>>33386
Depends. What are the long term goals? Which countries are threats? Do the threat of theirs grows as the game progress? Can you prevent their threat growing by strategically occupying countries?


Bernd 12/24/2019 (Tue) 13:56:57 [Preview] No.33388 del
>>33387
In Europe there's Russia which has troops all over Europe and always assists them when I invade, but then there's China and North Korea in Asia. For now I've decided to finish taking over the Middle East to gain a frontier with both of them.


Bernd 12/24/2019 (Tue) 14:00:17 [Preview] No.33389 del
(101.60 KB 643x486 jordan usa.PNG)
(101.51 KB 649x488 iraq jordan.PNG)
(101.97 KB 645x487 syria jordan.PNG)
Also something very confusing, I've conquered Jordan, yet Jordan is now occupying Iraq and Syria.


Bernd 12/24/2019 (Tue) 14:06:52 [Preview] No.33390 del
And I've been nuked by Russia again. Great.


Bernd 12/24/2019 (Tue) 14:10:56 [Preview] No.33391 del
(78.22 KB 648x486 Ukrainenukes.PNG)
Remember when Ukraine had nukes because it was an ex-Soviet republic? Well now I'll always remember.


Bernd 12/24/2019 (Tue) 14:17:29 [Preview] No.33392 del
>>33389
Puppet with some level of autonomy?
The occupied countries don't get annexed right?

>>33390
C'est la vie.


Bernd 12/24/2019 (Tue) 14:21:52 [Preview] No.33394 del
(110.06 KB 653x491 Russia owned.PNG)
>>33392
There is no way to annex any country, occupying them is the closest thing to doing so. So what's happening here is my puppet (Jordan) is making its own puppets (Iraq and Syria).
And on a side note, I got assassinated. I'm doing way better in my current save however. Russia got destroyed in a war, and now I have all of Africa + the Levant + Russia in my empire.


Bernd 12/24/2019 (Tue) 14:41:28 [Preview] No.33395 del
(96.90 KB 654x491 Falkland Civil War.PNG)
Which side are you on? Brits or Argentines?


Bernd 12/24/2019 (Tue) 14:43:27 [Preview] No.33396 del
>>33395
Muh Malvinas!


Bernd 12/24/2019 (Tue) 15:02:27 [Preview] No.33398 del
(105.09 KB 650x488 Germany Netherlands.PNG)
At last, the Germans and the Hollandese are reunited. The Germans are now finally living all in one country.


Bernd 12/24/2019 (Tue) 15:37:38 [Preview] No.33402 del
>>33398
Netherlands occupied Germany. Kek.


Bernd 12/24/2019 (Tue) 16:14:04 [Preview] No.33405 del
(59.33 KB 651x488 malvinas.PNG)
>>33396
I guess it's still Malvinas because America is mostly Latin-Americna now (considering Mexicans in the USA, Carribean, Central America, rest of South America was conquered)
So I will soon have control over 3 entire continents. North America, South America, Africa.


Bernd 12/24/2019 (Tue) 17:19:49 [Preview] No.33407 del
There's this bug that nuked Germany apparently even though I ordered no such thing, and now everybody's out to get me.
So I nuked the Brits. After all, they can't nuke all of North/South America, Africa, Russia/eastern Europe, Spain, France, Belgium, Switzerland, Arabia, and Japan/SK, but I can nuke Small Island.


Bernd 12/24/2019 (Tue) 17:31:17 [Preview] No.33408 del
Well, that was a good try I guess.


Bernd 12/24/2019 (Tue) 17:34:37 [Preview] No.33409 del
>>33408
Is playing peaceful game possible?


Bernd 12/24/2019 (Tue) 17:40:38 [Preview] No.33410 del
>>33409
It is. I just prefer conflict because it's more fun. This is a game after all.


Bernd 12/24/2019 (Tue) 20:23:48 [Preview] No.33418 del
(341.43 KB 1920x1080 pd_ksp_pc_art_1920x1080.jpg)
Now that I'm watching For All Mankind I got the inclination to install Kerbal Space Program. Last time I did that it wasn't finished yet, I'm curious what I'll find. But will probably got bored by it even before I put a little green gnome onto the Mun.


Bernd 12/25/2019 (Wed) 15:08:37 [Preview] No.33430 del
>>33418
I played it first time few years ago when only sandbox mode was available . Now I bought it and only difference I see is more parts and career mode. It's still preddy gud game and unique one. I also noticed they might had incorporated few mods that helps you calculate what your rocket is capable of based on parts you used and their configuration (I always had problems with calculating how much fuel each phase should have).


Bernd 12/25/2019 (Wed) 18:46:34 [Preview] No.33435 del
(95.48 KB 752x559 i_dunno_lol_heath.jpg)
>>33430
I've no idea what I'm doing.
Those fugging contracts have very specific parameters sometimes with little tolerance. Liek I have to test the Flea booster filibuster hahah at 25-28K altitude and 10-70 m/s speed. It's very easy to under- and overshoot.


Bernd 12/25/2019 (Wed) 18:47:13 [Preview] No.33436 del
(1019.20 KB 3840x2160 disco.jpg)
Has anybody here played Disco Elysium?
>Ok, this game sounds cool
>Buy it and start playing
>Create own character, only put 1 point into "physique"
>Start the game proper
>Damn, this is a pretty relatable morning
>Shieet, whats up with my face
>Aha! My tie is on the fan!
>Flick the light switch thinking it will turn off the fan
>Light too bright for eyes
>Ah, no problem, I experienced this many times IRL, you just keep it on and eventually you adapt
>Don't turn it off
>It's too much
>Die from a heart attack
So why haven't you played yet?


Bernd 12/25/2019 (Wed) 18:53:36 [Preview] No.33437 del
>>33436
I read too much already. And I have way too much to still read.
I dunno if this sounds rude, it's not my intention.


Bernd 12/25/2019 (Wed) 18:58:44 [Preview] No.33438 del
>>33437
oh yeah I completly understand, It sometimes happens to me with this kind of games

Talking about other types of games, are you interested in realistic/semi-realistic shooters? recently bought insurgency:darudesandstorm and am really enjoying it


Bernd 12/25/2019 (Wed) 19:14:39 [Preview] No.33439 del
>>33438
Well, I have Quake 2 installed. But similar to what you wrote, I played Battlefield 2... and maybe Rainbow Six (the first one).
I've an old machine and buying a new one is nowhere a priority. And to be honest I don't really enjoy shooters. Sometimes it's ok, like sometimes I play a little Need For Speed. But I play less in general, no time or even wish, today I fired up this KSP three times for half an hour.


Bernd 12/25/2019 (Wed) 20:53:15 [Preview] No.33442 del
>>33439
>I've an old machine and buying a new one is nowhere a priority.
Yeah Pcs are expensives
Mine is no beast but it can run pretty much everything you trow at it
>But I play less in general, no time or even wish
Yeah I get it, recently every hobby I have is starting to feel more boring to me
oh well that's life I guess, luckly watching films still entretains me


Bernd 12/25/2019 (Wed) 21:11:04 [Preview] No.33445 del
>>33436
heard the devs shill for socialism in the vga's, not a fan of that. my formerly highschool friend ended up buying it though because of me telling him that, but he's the kind of guy to break bonds because someone spoiled him the latest star wars movie


Bernd 12/25/2019 (Wed) 22:36:59 [Preview] No.33448 del
>>33445
>heard the devs shill for socialism in the vga's
Yeah they thanked karl Marx for inspiring them jej
In reality, it's a game about a dystopia, of course the devs are left-leaning and the game is political. I would even argue that with this kinds of subects it's necesary for the game to political
>but he's the kind of guy to break bonds because someone spoiled him the latest star wars movie
Whyle I'm not that kind of person that does stuff like this I can kind of understand
he has probably watched the saga since he was little and for him it is part of his childhood so for someone to spolier the films that are so important to him naturally bothers him.
But putting that appart he coul've choosen a more interestign saga than fucking starwars


Bernd 12/26/2019 (Thu) 11:21:09 [Preview] No.33455 del
>>33436
I wanted to get it, but my computer probably won't be able to run it.

>>33435
You have probably years to complete those contracts. I did those contracts on Kerbin after I got decent jet engines and just flew around the planet in a plane. Until then you could focus on the bigger ones like getting to the Mun etc.


Bernd 12/27/2019 (Fri) 00:01:57 [Preview] No.33470 del
>>33455
>I wanted to get it, but my computer probably won't be able to run it.
Try using https://www.systemrequirementslab.com/cyri/ to make shure, it's pretty useful


Bernd 12/27/2019 (Fri) 08:27:28 [Preview] No.33479 del
>>33455
I decided to ignore them.
As of now I've problems with landing after reentry. I just left atmosphere. The problem is that the pod comes back way too fast and airbrake just doesn't slow it down to have time for opening the parachute. I did twice the first time I managed, coz I learned from previous high-altitude drops, but not the second even tho I expected to do better.
I see that the arc of the flight has to be elongated so the upper atmosphere has time to slow down the pod. However the only way to lower the angle is to propel the craft horizontally which has the negative consequence of speeding up. Oh wait I have an idea. But I'm not sure I can calculate that.

>>33430
>helps you calculate what your rocket is capable of based on parts you used and their configuration
This is in the game?


Bernd 12/27/2019 (Fri) 10:53:02 [Preview] No.33487 del
>>33470
It requires DX11 which is a deal breaker unfortunately.

>>33479
Remember you can use aerobraking for reentry. Kerbin atmosphere begins at 66km altitude. Set your periapsis below that it's only a matter of time before you land. I usually aim at 60km but I probably could 50km and it can take orbiting kerbin few times before you hit the ground. Saves fuel too. Also do you use heatshield on your pod? I don't remember well but I think it provides additional drag that helps with slowing down, I use them all the time anyway. You can also mount those auxiliary parachutes that work on higher speeds that will help you slow down your craft, of course if you have them unlocked.
Oh wait you're not orbiting yet, no? Just making those "jumps" into high altitude and then just falling?
>However the only way to lower the angle is to propel the craft horizontally which has the negative consequence of speeding up.
This might work actually, don't worry about the speed, things works a little bit different in spess. What's important is that you'll have longer way through the atmosphere. Execute the burn horizontally when you're at the highest point for best effectiveness. Just watch out so that you won't start orbiting the planet instead of falling wew.

>This is in the game?
Yes. It's called ΔV (or deltaV). You should be able to open it's menu in craft assembly near lower right corner. You should also see the deltaV numbers on the right side where you'r stages are displayed, for example that this stage has 1000m/s and the other 1500m/s.
It's a measure of how much change of speed you'r craft can do and therefore how far can it go. A tiny satellite and gigantic space ship with same deltaV are able to travel same distance.
You can find maps on the net for KSP that measure distances in deltaV. Very very useful. The tool calculates lots of data for you, just remember that you have to specify in the deltav menu if you're on planet surface or at certain altitude or in vacuum.
https://wiki.kerbalspaceprogram.com/images/thumb/7/73/KerbinDeltaVMap.png/600px-KerbinDeltaVMap.png


Bernd 12/27/2019 (Fri) 11:51:37 [Preview] No.33493 del
>>33487
>you can use aerobraking
Yeas, that what I use. The drag slows down the pod. But not enough for the chute. Tho I haven't checked those aux chutes what speed they bear without tearing.
Yes I use heatshield, the pod would burn in mid air otherwise.
No, not actual orbiting (I unlocked the hardware for that tho), just leaving atmosphere about 70K and then return. Maybe I'll run through the Tutorial.
Will check that deltaV, on that part of the screen theres a couple of stuff I know.
Thanks.


Bernd 12/27/2019 (Fri) 12:52:41 [Preview] No.33500 del
(1.18 MB 1366x768 spess.png)
Tried orbital rendezvous for the first time. I had no idea putting two objects in space near each other require this much effort. 4 hours of my life and 14 ingame days. I'm proud of myself.


Bernd 12/27/2019 (Fri) 13:12:25 [Preview] No.33501 del
>>33500
Well, it's two objects moving on two orbits.
There's a good moment in For All Mankind, when an astronaut floats away accidentally and they want to gather her, she's only liek 100 ms away some bureaucrat says "how hard can it be" and he gets replied "it's isn't exactly like taking a turn with your car".


Bernd 12/27/2019 (Fri) 14:03:02 [Preview] No.33502 del
>>33493
Tutorial has a mission just like that. Reach 70K and return. Early after lift off the course is getting set, no additional correction around the apsis. No secondary parachutes used, and no heat shield, only the pod.


Bernd 12/27/2019 (Fri) 14:07:26 [Preview] No.33503 del
>>33487
No deltaV calculation in my game. Probably earlier version, it's from 2016 I think.


Bernd 12/27/2019 (Fri) 15:44:32 [Preview] No.33505 del
(774.45 KB 1366x768 and then they kissed.png)
>>33503
>2016
Yeah you should get original.
Also I just remembered in this version you can mine raw materials and turn them into fuel. That gives tools to build an infrastructure around the star system where you can refuel without the need of flying back to Kerbin.
Meanwhile I managed to dock two identical ships in orbit.


Bernd 12/27/2019 (Fri) 16:11:16 [Preview] No.33507 del
>>33505
Got a newer version from 2017. Still no deltaV, but at least it's Linux and has some more features. Maybe I'll look around for a mod, and if the supported version isn't what I have, then maybe will try to recreate it.

Good job. Do you recruit new nauts? Do you do the crew reports with scientist only?


Bernd 12/27/2019 (Fri) 16:41:24 [Preview] No.33509 del
>>33507
I didn't recruit anyone. I got one new guy from rescue mission contract though.
Scientists on board can reset "used" scientific equipment like that goo thing. Helps with getting multiple reads in one flight. Apparently they also increase slightly the science value you gather, but I think that applies to the vessel. I didn't see any option to take the crew report by specific person.

Now I got a new big contract - build an orbital station around the Mun for at least 10 kerbals, including 2 pilots and a nice cupola. I wonder if I should build it around Kerbin and push it to the Mun or should I assemble it around the moon itself. But that's for another day.


Bernd 12/27/2019 (Fri) 21:15:43 [Preview] No.33516 del
(121.57 KB 645x488 coup north korea.PNG)
>>33409
That's what I'm trying to do right now. Except it's more or less coups allowed, blocking trade allowed, even the occasional military strike,


Bernd 12/28/2019 (Sat) 15:37:43 [Preview] No.33551 del
Shit sucks. Kerbal launches then wants the fullscreen (even who it set to windowed), which crashes my DE and the game doesn't load. I reinstalled, played once (this version plays very different, I could leave atmosphere with only one Hammer booster, returning isn't a problem, it was great) and now it does it again. I dunno. Maybe will check for another version. But not now, for sure.


Bernd 12/29/2019 (Sun) 16:02:22 [Preview] No.33579 del
>>33502
I made orbital drop from ~120k meters today for a test with a simple pod and problems weren't. Either there's a problem with your version or you're forgetting to do something. Remember to turn your pod toward the retrograde direction when you're falling (sometimes SAS is a hindrance here). Also in assembly or even in flight you can right-click your parachute part and set deployment altitude manually. Default is 1000m I think which sometimes might be not enough.

Today I was designing my Mun orbital station. I had though out what kind of elements I want to build and where to put them, but actually making a rocket that will bring it in the place was a bigger challenge than I thought. In fact I didn't manage to leave Kerbin atmosphere and had to throw my project into trash.
I have a new idea: I'll have to make one rocket for each station part, bring it all to spess separately, and then one additional rocket with a space tug that will push things around the vacuum. Maybe I'll also have to build a refueling station around Kerbin to avoid reentries with the tug. But it's too much for me today. Maybe I'll have results before the New Year.


Bernd 12/29/2019 (Sun) 16:12:15 [Preview] No.33580 del
>>33579
The behaviour was different in the versions I tried. The earlier was "heavy", the boosters lifted less and the return was way faster. The newer worked perfectly. So I think they tweaked or there was a bug.
But the newer makes my desktop environment crash (and that's freezes the game) so no game.


Bernd 12/29/2019 (Sun) 19:37:39 [Preview] No.33586 del
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Well I installed a third KSP, on wine again, the freshest. It launches but after it loaded it stuck. I think it needs DX11, and my potato is too weak for it too, due to new version of Unity crapware they use.
Then I tried a fourth version, a not so fresh but relatively now. Error before the installer runs.
No KSP for me.


Bernd 12/29/2019 (Sun) 19:51:46 [Preview] No.33588 del
>>33586
What's the problem? Can't find latest Linux native ksp? Have you checked rutracker? Can you use an old binary on the latest game data?


Bernd 12/29/2019 (Sun) 19:58:02 [Preview] No.33589 del
>>33588
The native crashed my DE.
I haven't checked rutracker yet.


Bernd 12/29/2019 (Sun) 20:03:28 [Preview] No.33590 del
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>>33589
Have you tried disabling the compositor or just running without an IDE?


Bernd 12/29/2019 (Sun) 20:04:33 [Preview] No.33591 del


Bernd 12/29/2019 (Sun) 20:09:24 [Preview] No.33592 del
>>33590
No. It should run fine since it run fine. Then as if something happened (it did not) doesn't run anymore.
I installed it twice already. I played with that version just fine.


Bernd 12/29/2019 (Sun) 20:10:49 [Preview] No.33593 del
>>33592
I mean:
- installed
- played some, exited
- played some, exited
- played some, exited
- start the game but crashes
- start the game but crashes
- start the game but crashes


Bernd 12/29/2019 (Sun) 20:20:56 [Preview] No.33595 del
>>33593
bad configuration file perhaps? did you try removing the config file in your home directory? is your system language in english?

did you try running from a terminal to catch an output?

have you checked any wiki solutions?
https://wiki.kerbalspaceprogram.com/wiki/Linux
https://wiki.archlinux.org/index.php/Kerbal_Space_Programhttps://forum.kerbalspaceprogram.com/index.php?/topic/22561-the-linux-compatibility-thread/


Bernd 12/29/2019 (Sun) 20:23:37 [Preview] No.33596 del
>>33595
I appreciate your help, but really isn't necessary. I'll find something else. I don't even know if I would play with KSP more than it took to run it.


Bernd 12/29/2019 (Sun) 20:29:36 [Preview] No.33597 del
>>33596
play this game instead


Bernd 12/29/2019 (Sun) 20:35:58 [Preview] No.33598 del
>>33597
I know that. I played. It's great fun.


Bernd 12/29/2019 (Sun) 21:16:53 [Preview] No.33602 del
>>33601
>>33598
Merry Xmas


Bernd 12/30/2019 (Mon) 02:14:32 [Preview] No.33604 del
Been playing super tux kart lately, I was laughing at it from the concept alone, but the game is actually quite decent. It reminds me of diddy kong racing with the hub world, could've been a cult classic if it was released on the dreamcast or PS1.
That being said, it's very jarring seeing tracks that were clearly made ages ago after tracks that look great.
>>33602
Merry Xmas to you too bong


Bernd 12/30/2019 (Mon) 07:51:27 [Preview] No.33605 del
>>33601
>>33602
Thanks.

>>33604
>super tux kart
Heh, haven't took a blink at it for years. Maybe will check it out.


Bernd 12/30/2019 (Mon) 18:54:21 [Preview] No.33618 del
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Decided to FTL because I can play with that just a couple of minutes for a little fun.
I tried it years ago, but dropped it pretty fast, maybe it was still in development, or a very early version. Now it plays a little differently I think.


Bernd 01/11/2020 (Sat) 15:35:45 [Preview] No.33970 del
whats your favorite vidya?


Bernd 01/11/2020 (Sat) 17:01:40 [Preview] No.33971 del
>>33970
A simple question with no simple answer.
Well, actually: no favourite.
Many good games were made, and I enjoyed quite a few, played again and again. But available time and enthusiasm seeped away. I get the hankering for one or the other, play some, then got bored. That FTL above I played a couple of days but I'm done with it, it's just too repetitive for me, and haven't really found the winning recipe yet (tho now I have ideas what to do).
Yours?


Bernd 01/12/2020 (Sun) 17:26:13 [Preview] No.33999 del
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Got Sniper Elite 4 and Wolfenstein: The New Order during Steam's Christmas/New Year's sale and only recently got to playing them. Thought I'd like Wolfenstein better out of the two, ending up hating the shitty level design and pretentiously stupid plot, didn't even bother finishing it. Booted up Sniper Elite, gunplay is fucking beautiful and the level design is fantastic. Plot is nothing special but somehow feels less insultingly retarded than Wolfenstein, probably because Sniper Elite doesn't take itself super-seriously and just has fun with you playing a badass sniper. It managed to be a better Wolfenstein game than Wolfenstein, lol.


Bernd 01/12/2020 (Sun) 18:01:08 [Preview] No.34000 del
>>33999
If you are a real gourmet of these type of vidya you really should try Snajper (Sniper: Path of Vengeance), publised around 2002-2003. Quality is granted by the Polish developers. Probably it's available in some corner of the internet, I'm lucky to have a pal who bought it in an Auchan for liek 500 HUF (~1,5 dollas) or something.
https://youtube.com/watch?v=si4PdTkOU_U [Embed]


Bernd 01/12/2020 (Sun) 18:29:43 [Preview] No.34001 del
>>33970
Either of the dungeon keepers for their endless replayability. A perfect blend of management sim, rpg, rts and fps. So many elements blended into a brilliant game.


Bernd 01/12/2020 (Sun) 18:36:05 [Preview] No.34002 del
>>34001
It does have a good atmosphere, although I only played with the 2. And haven't finished.


Bernd 01/13/2020 (Mon) 08:20:44 [Preview] No.34023 del
>>34002
There is a project, openkeeper, to rewrite the engine and update the game. It's stalled but has made some good progress. Those old games were so good, I'm glad someone out there is keeping them alive.


Bernd 01/13/2020 (Mon) 21:53:17 [Preview] No.34030 del
Hi /kc/!

Going to start the year/decade out right by recommending some Magnum Opus tier games I played, finished and will try again. Both are 7th generation Sony games a.k.a peak Sony

1st game is god hand: 3D Martial arts/fighting game with a high difficulty curve but very rewarding gameplay experience as a whole. It's also one of the few fighting games where you can map out all of your attacks in your controlelr. Was made by the same director who created the Devil May Cry and the Resident Evil series. Also feels like Dark Souls before it even existed

You fight a Mexican karate demon, 2 Brazilian drag queens twins, a wrestling gorilla, an entire circus town and then 5 dwarf super sentai/power rangers all at the same time.

And this isn't even half of the game. Highly recommend bernds. I was going to do another Hard mode run in KMS(Kick me sign) mode just for the fun of it. Also posting gameplay video


Bernd 01/13/2020 (Mon) 22:15:42 [Preview] No.34031 del
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>>34030
2nd game on the list: Shadow of the Colossus. 3D action adventure game where you play as a young hero fighting colossi in order to resurrect his gf. You are basically a really smol guy fighting against skyscraper sized beasts and bringing them down to earth by striking very small spaces in their body. The game really manages to make you feel like Hercules fighting the Greek titans(either it's the Titanomachy or Gigantomachy event. Dunno). The landscape design is great and cast, the music is a grandiose orchestra that sounds like it was made by Hanz Zimmer or the London Opera House, and the gameplay action feels like it's from the highest budget hollywood movie you've ever seen.or never will see, since everything pales in comparison to this game tbh

Literally a perfect 10/10 game. Other games have come out and have tried to imitate or emulate it, but none can ever match up to its greatness. It's pretty amazing how tech advanced this game was for the time it came out. If you play it, you'll notice so many small and subtle things that make the game come out as very realistic. Also highly recommend bernds


Bernd 01/13/2020 (Mon) 23:47:51 [Preview] No.34032 del
>>34031
Titanomachy is when Zeus locked up the titans. Gigantomachy is the one with Hercules.


Bernd 01/14/2020 (Tue) 16:48:58 [Preview] No.34040 del
Installed Jagged Alliance 2, and Stracciatella so it can run natively. Haven't played anything yet, just started and read what has to be read at the start of the game. It's a lot, but the game sets the mood right at the beginning (intro, music, laptop etc.) and it's a part of it.

>>34030
Try Bikini Karate Babes 1 and 2.


Bernd 01/14/2020 (Tue) 19:58:02 [Preview] No.34044 del
(144.42 KB 750x593 fid.png)
>>34040

Decided to try JA2 again, found that stracciatella needs to be rebuilt because some lib problems, and seen that now it is partially written in Rust and downloads dozens of packages and _slowly_ builds. Coding hipsters these days...

Anyway, what's your team?


Bernd 01/14/2020 (Tue) 20:34:26 [Preview] No.34046 del
>>34044
I could install Strac no prob, all dependencies were satisfied.
I'm on the first map in some bombed out village, just killed three thugs, I'm trying to familiarize myself, but I think that's it for today, I really should sleep early.
The team is five blokes, based the pick on specialization: a doc, a tech, an explosives eggsbert, and a marksman. I made a dude with relatively high leadership. The mechanic and the leader are good shots too. I choose low level team since I could afford to hire them for two weeks, and one 4th level guy for a week. I hope to train them.
I read a little how the game goes but no idea what to do, or what strategy to follow. I guess I prepare for failure, and I guess I have to try.
On the field I've got tactical knowledge from other games and books, but I dunno what is possible to do. I see that during enemy movements my guys can interrupt and fire shots at them, that's good. But I dunno how cover works or anything.


Bernd 01/14/2020 (Tue) 20:38:58 [Preview] No.34047 del
>>34046
Also at character creation I was a bit puzzled. I dunno (yet) what to minmax. I dropped explosives to zero to gain some more points to distribute, but kept mechanical and medical at 35 coz, the manual said that 0 skills cannot be trained.


Bernd 01/14/2020 (Tue) 21:16:13 [Preview] No.34048 del
>>34046

Oh, you didn't played it before?

There are plenty of ways to play, so no good strategy exist. Personally I stick with 1-2 people, relatively high level (so I could pay for week or some), like Sidney and Raven. Third is the generated guy. Then, after few first cities, I go for top tier guys, but slowly, when money allows.

I don't think that medic, tech or explosive expert are required from start. Explosive guy isn't really required at all, you can easily do almost everything in game without him, although having one isn't bad (and sometimes is fun). For medic, "free" people from resistance (first girl from second sector or something like this) are ok at start. They don't even need to move with your squad, maybe only in first third of game. Tech is same, but it matters less - there always many weapons, and they are changing faster than breaking. In first part of game weapons are pretty limited (until you starting to get rifles), but tech doesn't help. Doors and chest mostly can be opened with brute force, except some specific places.

And in late game you already would get any mercenary you want, so it doesn't matter. But it is only my thoughts, big team with low-level guys is ok.

Personally, I recommend getting the fast transport asap. Don't want to spoil much, but it seriously helps. And training militia to protect cities is a good thing. Order of cities... I always go sweeping from right to left, slowly going down.

>On the field I've got tactical knowledge from other games and books, but I dunno what is possible to do. I see that during enemy movements my guys can interrupt and fire shots at them, that's good. But I dunno how cover works or anything.

If you played something like original xcom or such, you'll be ok. Cover matters, but not much as in some other games (sitting behind tree helps of course). Laying or crouching definitely helps. Visibility matters, especially at night, night combat sometimes looks like another game. It isn't stealth tactics, but stealthy way is very fun. If you encounter some unbreakable place (like SAM base) at start, try it at night, it may be easier (but sometimes it is harder, especially when you'll get long range rifles).

Some trick, not overpowered, but often working: if you got some real problems in sector, try to go on roof and lay there, covering all edges. Enemies will spend some AP to climb, and will be easy target when they are on roof edge, especially at night. Shooting from roof is also fun. But, of course, elite enemies may climb and shot everyone, if they are lucky and you aren't.

>>34047

Simple rule that you don't need too many guys with supportive skills (tech, medical and explosives) - there is need for 1-2 persons in a team. But you always need good shooters. And you'll get your specialists anyway, be them "free" from game encounters or hired (some top-tier mercs are also good in everything). So, it is ok to set 0, but not for medical - first aid in field is required for anyone, otherwise you couldn't stop bleeding fast.

For questions, there was some that granted "night operations" trait or something like this, it isn't required but good. Other traits aren't so special, so just choose any answer that you like. I always chose crazy ones and always get madman who sometimes do uncontrolled spray of bullets.


Bernd 01/15/2020 (Wed) 08:05:23 [Preview] No.34055 del
>>34048
No, never ever.
>x-com
Yes. And Incubation, that was pretty dope. And Fallout Tactics, but that's a little different, and ofc these recent Sharun games.
But real tactics can picked up from the real time Close Combat series. Although suppressive fire and stuff like that don't really work in turn based (I think the interruption and "overwatch" type things are a substitution of that).
Thanks for the tips. Maybe I'll restart (I am not far into the game) and generate new character (drop mechanical skill too, and maybe raise medical a bit, that doesn't seem a skill easily trainable), although I'm fine with the team I've right now so far. I use them in pairs (and the medic alone or attached to one pair) and draw fire with one pair while flank with the other, but this is just the first map...
>But you always need good shooters
Yeah, that is clear. If you can kill enemy guys before they can harm you, it is better than taking hits, then use a doc to heal.


Bernd 01/18/2020 (Sat) 01:41:30 [Preview] No.34104 del
Is anyone here obsessed with vidya "equivalents" of actual countries?


Bernd 01/18/2020 (Sat) 07:44:12 [Preview] No.34105 del
>>34104
I can speculate what you mean, but what do you mean?


Bernd 01/18/2020 (Sat) 20:55:29 [Preview] No.34110 del
>>34032
>Titanomachy is when Zeus locked up the titans. Gigantomachy is the one with Hercules.

Thanks for that

>>34040
>Try Bikini Karate Babes 1 and 2

I'll check it out later


Bernd 01/19/2020 (Sun) 20:24:40 [Preview] No.34137 del
I wanna make a short run for Sharun Returns.


Bernd 01/23/2020 (Thu) 13:28:15 [Preview] No.34208 del
Now this is just getting ridiculous.


Bernd 01/23/2020 (Thu) 16:01:47 [Preview] No.34210 del
>>34208
Is this Europa Universalis or Crusader Kangs?


Bernd 01/23/2020 (Thu) 16:35:29 [Preview] No.34214 del
>>34210
I am curious as well.

>>34208
>Now this is just getting ridiculous.
Elaborate.

>>34137
I have an idea for that. Not too chiseled, and have doubts how to close the short story, but it is whole.


Bernd 01/23/2020 (Thu) 17:19:15 [Preview] No.34215 del
>>34208
>>34210
It's Hearts of Iron IV. Paradox can't make a real game like Darkest Hour so they come up with this cheese.


Bernd 01/23/2020 (Thu) 17:52:01 [Preview] No.34216 del
>>34215
Giddings?


Bernd 01/23/2020 (Thu) 19:38:11 [Preview] No.34219 del
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Bernd 01/23/2020 (Thu) 19:49:29 [Preview] No.34220 del
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>>34210
>>34215
Oh wait, so this is WWII stuff.


Bernd 01/23/2020 (Thu) 20:13:46 [Preview] No.34221 del
>>34208
>>34220
I dunno what is real anymore.


Bernd 01/23/2020 (Thu) 23:07:36 [Preview] No.34224 del
>>34214
It's in the new update for HOI 4.


Bernd 01/24/2020 (Fri) 16:16:39 [Preview] No.34231 del
>>34224
Huh, they are really scraping the bottom of the barrel now. Who the fuck would have restored these medieval entities in the 20th century? Especially that Umayyad Caliphate sounds ridiculous, since it was named after a dynasty.


Bernd 01/24/2020 (Fri) 16:25:50 [Preview] No.34233 del
>>34231
Well, Mussolini LARPed as a Roman.


Bernd 01/24/2020 (Fri) 16:32:34 [Preview] No.34234 del
>>34233
That's something to consider, and also sought an empire inspired by the Roman. But they didn't want to restore the actual entity. To my knowledge. Tho, now that I'm thinking, it's safe to assume there were people who pushed for that, I'd bet even articles were published with such notions.


Bernd 01/25/2020 (Sat) 11:41:44 [Preview] No.34243 del
(3.52 MB 1920x1080 hoi4world.png)
I decided to do my own run of HOI4 with Sweden. Picrel is how far I got.
>>34231
What's the genealogy of the kings of Morocco? I suppose they descend from the Umayyads since it wasn't under the Abbasids? But then again, that's because of the Berber revolt..


Bernd 01/25/2020 (Sat) 16:15:54 [Preview] No.34244 del
(3.79 MB 1920x1080 atomiclondon.png)
(2.80 MB 1920x1080 worldnow.png)


Bernd 01/25/2020 (Sat) 17:45:43 [Preview] No.34246 del
>>34243
>with Sweden
Shame on you.
But what's the chances of Denmark?
>What's the genealogy of the kings of Morocco?
Wikipee says not much nothing. It was established in the 17th century.
This says they claim to be descendants of Muhammad.
https://www.encyclopedia.com/humanities/encyclopedias-almanacs-transcripts-and-maps/alawite-dynasty
Okay, this has little more info:
http://jeanmarchenry-maroc.com/moroccos-royal-family-alaouite-dynasty/
>believed to be descended from the Prophet Muhammad through his daughter Fatima and her husband the 4th Caliph Ali, who was a cousin of the prophet.
Umads on the other hand are the descendants of Muawiyah (or how is that spelled) who vaguely related to Muhammad via the Quyrash (or how that is spelled) tribe, but who knows where was the first common ancestor.
So not direct descendant, but even more vaguely related than Muawiyah to Muhammad.


Bernd 01/25/2020 (Sat) 19:21:53 [Preview] No.34248 del
>>34246
It's just that Denmark has less resources and that Jylland in particular is a ground for naval invasion by the English (as is Greenland with America). I'll do a run with it soon however.


Bernd 01/25/2020 (Sat) 20:10:25 [Preview] No.34249 del
>>34248
Yeah, sound like a short run. Allying with allies doesn't sound as an option, Germany is just too close. Maybe committing to the axis asap? But I never played with HoI4, so no idea what is possible.


Bernd 01/26/2020 (Sun) 02:38:43 [Preview] No.34252 del
On Hoi3 it was easy to play as Denmark because you could hold out in the islands and, thanks to the AI's stubbornness and the massive penalties to amphibious invasions without marines, watch as Germany suffers tens of thousands of casualties in fruitless attacks. In Sweden the same could be done in the Öresund. I don't know about Hearts of Iron IV but it's not a hard game, an Allied run should be possible.

>>34244
Not only do the maps aesthetics look awful up close, but the way information is conveyed is very unhelpful. Instead of the neat stacks of Darkest Hour (which could reach into space with enough units) you have space occupied by the counters depend not on the number of units but on their diversity by nationality and type, so you get that cluttered frontline in England and Wales.


Bernd 01/26/2020 (Sun) 13:09:28 [Preview] No.34257 del
So apparently, there's this mod for HOI4 called "Millenium Dawn" that allows you to play through the modern world. I just can't get it because I don't use Steam.


Bernd 01/26/2020 (Sun) 13:25:01 [Preview] No.34258 del
>>34257
I might can help you with that. If you use greasemonkey or something similar there's a userscript that adds a download button to the pages of items in the steam workshop. In fact two: "Enchanced Steam Workshop Dowloader" and "SteamWorkshop.Download Button".
Both is added to my FF, I'm not sure which one workds. I have link for the first one:
https://greasyfork.org/en/scripts?q=steam
Here I see three tho, two looks the same, the third is the newest.


Bernd 01/26/2020 (Sun) 13:50:31 [Preview] No.34259 del
>>34258
Yes, I use Greasemonkey. It just lies dormant in my browser as I hardly use it for anything.
I tried, doesn't work.


Bernd 01/26/2020 (Sun) 13:54:07 [Preview] No.34260 del
>>34259
Tried all?


Bernd 01/26/2020 (Sun) 13:55:54 [Preview] No.34261 del


Bernd 01/26/2020 (Sun) 13:56:11 [Preview] No.34262 del
Okay, so I found another mod that I can download out of Steam, called Novum Vexillum. Problem is, it's for 1.8. I had to downgrade my thing to 1.7 to even use mods, since if you do upgrade it to 1.8, you have to use Steam to even use the launcher. This is horsecrap.


Bernd 01/26/2020 (Sun) 13:57:17 [Preview] No.34263 del
(3.51 MB 1920x1080 itworks.png)
>>34262
Nevermind, it works. Time to ruin the world.


Bernd 01/26/2020 (Sun) 13:57:54 [Preview] No.34264 del
>>34263
>Time to ruin the world.
Sounds like a plan.


Bernd 01/26/2020 (Sun) 14:06:18 [Preview] No.34265 del
(1.87 MB 1920x1080 what.png)
Do these guys think we're THAT backwards? Not even dual core in 2016?


Bernd 01/26/2020 (Sun) 14:09:11 [Preview] No.34266 del
>>34265
They still use Win95 in those shiny Abrams tanks, so why not.


Bernd 01/26/2020 (Sun) 14:38:43 [Preview] No.34267 del
(1.54 MB 1920x1080 manycore.png)
Here's our "many core" processors. Ironic that "many core" is a year before the Ryzen comes out.


Bernd 01/26/2020 (Sun) 14:46:16 [Preview] No.34268 del
(1.98 MB 1920x1080 serbianato.png)
And this is when things get unrealistic.


Bernd 01/26/2020 (Sun) 15:36:20 [Preview] No.34269 del
>>34268
>Trigger Article 50
Hmmmm


Bernd 01/26/2020 (Sun) 18:58:19 [Preview] No.34274 del
(3.19 MB 1920x1080 helvede.png)
When this is all in one picture, you know things are going wrong.


Bernd 01/26/2020 (Sun) 19:08:32 [Preview] No.34275 del
>>34274
More likely than you think.


Bernd 01/28/2020 (Tue) 15:34:03 [Preview] No.34312 del
(95.36 KB 1920x1080 sweden.png)
>Pro-Swedish video games
So get this right. I'm playing a mod of a Swedish video game which allows you to use Swedish video games (presumably Paradox games as well) for propaganda? Oh.


Bernd 01/28/2020 (Tue) 15:40:17 [Preview] No.34313 del
(2.70 MB 1920x1080 meta.png)
So, which game will you buy (or pirate considering this is still Sweden)?
>Vicky doesn't exist


Bernd 01/28/2020 (Tue) 16:26:10 [Preview] No.34314 del
>>34312
What I learnt about Sweden via Paradox games is that they can't make things right at the first time, and then they fix them by changing them and introducing new problems with the "fix". They do this perpetually and they demand money again and again at every iteration of the fixing.
I suspect they do the same with Gripen.


Bernd 01/29/2020 (Wed) 13:23:25 [Preview] No.34338 del
(324.35 KB 1920x1080 untitle.png)
any nintendrones here?


Bernd 01/29/2020 (Wed) 13:54:19 [Preview] No.34339 del
(3.07 MB 2894x4093 Pokemon Saitou 007.jpg)
>>34338
Sort of. I played Youmu's new game recently. I just finish each game once, I don't really get more into it than that.


Bernd 01/29/2020 (Wed) 14:07:13 [Preview] No.34340 del
>>34338
>playing as the girl
What are you a homo?


Bernd 01/29/2020 (Wed) 17:50:18 [Preview] No.34341 del
>>34055
After a couple of days I essentially stopped playing. And didn't since then, with the exception of launching Sharun Returns to get the feel, and then sketched a potential mod. It would be basically a very short run enough to teach myself the editor. I don't think I will realize anything of that, so...

>>34340
I dunno about the others but there is one game I usually pick a female for protagonist: in Vampire: the Masquerade - Bloodlines when I do a Malkavian playthrough (which is most of the time, if one played it with any other clan, he played all basically, well, maybe Nosferatu differs somewhat). The male Malk looks awful. In vampires it doesn't really matter anyway, their carnal activities also just tools to feed themselves.


Bernd 01/29/2020 (Wed) 18:15:25 [Preview] No.34343 del
>>34341
Sure, but otherwise, I just can't get through my head why men would play as a female character outside of them being horny degenerates, and even then they don't need to do so.


Bernd 01/29/2020 (Wed) 20:24:16 [Preview] No.34348 del
>>34340
>play as male character
>"lol you're gay because you like to stare at a man's ass all day"
>play as female character
>"lol you're gay because you secretly want to be the little girl"
wat do?


Bernd 01/30/2020 (Thu) 03:25:14 [Preview] No.34353 del
>>34348
Probably not play third person nip games at all. However, playing as the female character is definitively more homo than vice-versa, because you're basically making that your avatar, + when there's a male character interacting with you, more often than not they want to fuck you (if you play the female character) whilst it's vice-versa with a male character.


Bernd 01/30/2020 (Thu) 03:31:31 [Preview] No.34354 del
>>34353
You don't actually have to self insert as every character you play.


Bernd 01/30/2020 (Thu) 03:38:00 [Preview] No.34355 del
>>34354
I'm not talking about self-inserting, just the fact that you're basically making your avatar a girl or woman, is just off-setting.


Bernd 01/30/2020 (Thu) 04:23:26 [Preview] No.34356 del
>>34355
Avataring basically is self inserting.


Bernd 01/30/2020 (Thu) 12:01:48 [Preview] No.34362 del
>>34356
Even if you're not trying to do that, you still basically are making an avatar by choosing a video game character. Unless you want to play the game as plainly as possible as in, choose the default name etc.


Bernd 01/30/2020 (Thu) 12:14:28 [Preview] No.34363 del
>>34348
Play as an impersonal, disembodied autocrat ruling over an entire nation from the shadows.


Bernd 01/30/2020 (Thu) 12:16:36 [Preview] No.34364 del
>>34362
Well usually I am creating a character, it's not meant to be me or an avatar of me, it is it's own being.


Bernd 01/30/2020 (Thu) 12:47:19 [Preview] No.34367 del
>>34364
Hm, I see. But why play as a female character at all, in that case?


Bernd 01/30/2020 (Thu) 13:25:48 [Preview] No.34368 del
>>34367
Because I prefer to look at women than men.


Bernd 01/30/2020 (Thu) 13:44:42 [Preview] No.34369 del
>>34368
Well that's some logic right there. If you just want to look at a woman, why be the woman?


Bernd 01/30/2020 (Thu) 17:07:54 [Preview] No.34373 del
(607.97 KB 748x666 wishtold.PNG)
why does vidya just love to make me feel bad
>>34340
no


Bernd 01/30/2020 (Thu) 17:09:56 [Preview] No.34374 del
Once I read an article about tabletop pen & paper role playing and one point was how players have different approach toward their character they play. Some feel them as extension of themselves, they play themselves despite whatever personality their character should have. Others want and enjoy playing the role, to be another person, and they really try to get into the mind of the character. And the third group was the ones for whom just the PC is just a tool which allows them to participate in the game, the story, and the personality is just some additional rules they have to keep themselves and not to cross. I think in computer gaming the situation is similar.
I don't think playing with a female character is inherently bad, it could be interesting to think about her motivations and the actions she would take (in pen & paper gaming the DM many times has to consider such things), but I dunno how this translates into computer gaming, probably poorly.
I don't wanna take this discussion toward the tranny topic, tho I know that for example on Kohl, there must be a few blokes, who do pick female protagonists for this reason.


Bernd 01/30/2020 (Thu) 17:11:36 [Preview] No.34375 del
>>34369
A player not necessarily is the woman. He controls a woman.


Bernd 01/30/2020 (Thu) 17:16:26 [Preview] No.34376 del
>>34363
I prefer ruling my nation with a cigar in my mouth, a cocktail in my left, Miss Pineapple's bunda in my right, and watching the tropical sunset from the balcony of my strictly guarded palace.

t. El Presidente


Bernd 01/31/2020 (Fri) 09:19:05 [Preview] No.34391 del
>>34338
>>34340
the only game where playing as the female character is justified is pokemon ruby because otherwise you have to play as someone that looks like he has white hair at fucking 5 years old.


Bernd 01/31/2020 (Fri) 09:27:15 [Preview] No.34392 del
>>34338
>>34340
the only game where playing as the female character is justified is pokemon ruby because otherwise you have to play as someone that looks like he has white hair at fucking 5 years old.


Bernd 01/31/2020 (Fri) 09:57:43 [Preview] No.34393 del
>>34338
>>34340
Pogeymon Ruby has to be the only game where not choosing boy is justifiable. Probably because you'll get underage gray hair.


Bernd 02/17/2020 (Mon) 20:16:29 [Preview] No.34455 del
(138.76 KB 1098x720 khajit.jpg)
(132.42 KB 1220x730 thinking_monkey.jpg)
When is it justifiable to play with a furry character?


Bernd 02/17/2020 (Mon) 21:32:04 [Preview] No.34462 del
>>34455
I go full tiger. Fucking love tigers.


Bernd 02/18/2020 (Tue) 13:56:44 [Preview] No.34471 del
>>34455
It isn't.


Bernd 02/18/2020 (Tue) 16:05:18 [Preview] No.34474 del
https://youtube.com/watch?v=SwYN7mTi6HM [Embed]
I finished A Hat in Time around a week ago.
It doesn't have much free movement as Mario 64 has, only way you can increase speed of your character is by tackling and timing a jump in contrast to the momentum you can accumulate in the latter.
There was also a level that was so called "Free Roam" but that's just a lie since the main area works as a hub and the rest of the paths may as well be considered linear levels. Most levels in Mario 64 are truly "Free Roam" since you can do not all, but plenty of objectives without any previous requirements besides collectables.
It's still kinda decent, but the game felt a bit cheap on some parts, it also feels like it wants to catch the undertale fanbase with it's melodramatic boss fight that is easy as hell. Can't pintpoint where exactly but something in the execution is fucked and gives everything this uncanney valley feeling. May be the voice acting, may be that the art direction that sometimes isn't cohesive besides having a somewhat determined aesthetic.
I don't think it's a game I would replay though, I can easily grab Mario 64 and beat it in a day since you can do so much stuff in any order that you're not forced to go down the same path all the time besides some of the bosses in some levels. But it's ok, I guess.


Bernd 02/18/2020 (Tue) 16:56:55 [Preview] No.34475 del
>>34474
In it's core, every game is Mario.


Bernd 02/18/2020 (Tue) 17:13:52 [Preview] No.34476 del
>>34475
even call of duty?


Bernd 02/18/2020 (Tue) 18:16:07 [Preview] No.34478 del
>>34476
Especially Call of Duty. You run and jump through a course, squashing enemies trying to stop you reach the goal. It's the same 2d sidescroller moved into 3d and turned into a forwardscroller.


Bernd 02/23/2020 (Sun) 00:43:05 [Preview] No.34575 del
(424.29 KB 320x320 lU_I.gif)
>tfw getting new computer in few days
>switching from some ~10 year old laptop for a ~1 year old computer
can't wait for all the cool games I couldn't play for all this time


Bernd 02/23/2020 (Sun) 00:45:38 [Preview] No.34576 del
>>34575
>~1 year old computer
I meant PC


Bernd 02/23/2020 (Sun) 07:32:13 [Preview] No.34578 del
>>34575
>all the cool games
Liek even more recent 3d Mario simulators liek Witcher 3?


Bernd 02/23/2020 (Sun) 10:05:50 [Preview] No.34586 del
>>34578
Yes.
https://youtube.com/watch?v=h-F3IxpYioU [Embed]


Bernd 03/01/2020 (Sun) 22:01:06 [Preview] No.34741 del
So recently I bought this mario clone called Warhammer 40k: Mechanicus.
It's a first Warhammer game that focuses entirely on Cult Mechanicus as a protagonist force. No spess marines around this time, only Tech Priests and their exotic weaponry, army of cyborg soldiers, autonomous robots and lobotomised slaves. Characters in game talk quite a bit and introduce the player to the various ideas tech priests follows that differ from usual xeno purging and glory seeking. So it's a familiar setting but also something fresh.
As for the game mechanics, it's similar to x-com with a mix of darkest dungeon. Your team consists primarily of your techpriests, which you can equip individually from large variety of tools and which you can level up freely in 6 different disciplines. Then you fill rest of your team slots with more disposable troops. After assembling your team you choose one of the avaiable missions which have various level of difficulity and different rewards.
During mission you'll be exploring Necron tombs room by room similiar way like in Darkest Dungeon. You can go straight to your objective, or walk around looking for stuff. And stuff can be both beneficial and harmful. There's also another risk to it, the longer you walk around the more you alert Necrons in the tomb of your presence, giving them buffs for any battle that may come. After the mission the alert level from the tomb will also translate to global awakening level. I don't know yet what will happen when it reaches 100% but I guess it will trigger endgame fight or something like that.
Every mission will include at least 1 fight, which are turn based. There's no cover system or accurancy in this game however. If the guy is in range and not behind a wall or something you can shoot him no problem. Important thing are Cognition points. You use them for many of your active abilities, powerful weapons, to sprint outside your normal movement range and to deploy troops. The pool of those points is shared between all your tech priests. You gather them by scanning certain objects on the battle map, scanning fallen enemies and using special items. Proper management of those points is very important and vital to your success in battle.
Enemies in the game are quite interesting. You don't know their health points or armour values and how much damage you deal to them unless you scan them first. So I had one guy being shot multiple times only to reveal next turn after a scan that he's completely okay because he had quite high energy armour. Necrons are also basically space undead, so if you leave his body lying around he will reanimate after few turns. You have to either hit him again with anything to force him to teleport away from the battlefield or annihilate him by a critical hit. They also come in many varietes with different abilities so it doesn't get repetive. Maps themselves can be suprising too. Sometimes you trigger something and a platform with new group of enemies emerges from the lower level.
Game can be hard sometimes, especially on the beggining fights can be very brutal. On the other hand it's not very punishing after a defeat. Even if your entire team gets wiped, your tech priest will be ok for next mission and all the stuff you managed to gather until defeat will be avaiable to you. Tbh I lost first 2 missions of the game and I though I was going to restart from the beggining but I went further and got so many successes I though the game is actually too easy (until I got beaten badly by a boss).
Worth noting is music from this game. I'm just going to say I absolutely love it and just leave one sample
https://youtube.com/watch?v=yBEUwkvNbks [Embed]

It's currently on sale on gog, so if you think this game is for you then it's a good moment to grab it.


Bernd 03/02/2020 (Mon) 06:16:50 [Preview] No.34744 del
>>34741
Harebrained Schemes?


Bernd 03/03/2020 (Tue) 02:35:26 [Preview] No.34779 del
(372.72 KB 898x1250 spede.jpg)
>>34741
>the various ideas tech priests follows that differ from usual xeno purging and glory seeking.
Elaborate.


Bernd 03/03/2020 (Tue) 06:25:20 [Preview] No.34784 del
>>34741
Also: login pls.


Bernd 03/10/2020 (Tue) 20:31:08 [Preview] No.35028 del
(68.13 KB 256x364 Nfsu2-win-cover.jpg)
(132.48 KB 1280x720 nfsug2screenshot.jpg)
NFS Underground 2 is on my machine for a long time now. I dusted off a while ago it's perfect for me since I can play a couple of minutes, not robbing much of my time and won't get bored quick.
I think I usually pick the Miata in the beginning, I have a playthrough saved with that this install I have, I don't really remember the earlier ones I played, only impressions. Now I picked the Peugeot 206 and it's definitely different. I prefer Sprint type of races since I find them ease to win with 300 points of whatever (style points I think) but now I kinda struggle with them and the previously hard drifts are piss easy with this car.
During the game I don't buy cars, I stick with the first choice. My reason is, that at every stage I can win extra stuff with Outrun races, couple of them (three or four) are performance upgrades and I don't think I can get a new car I would prefer to have before winning the first.

I already mentioned that my fav from the series is NFS 3 Hot Pursuit. While the graphics is outdated and it only has circuit races (no "from A to B" sprints - which would be awesome - or any other fancy drift, drag, "street xyz" runs) the soundtrack is mindblowing.
Beside I played NFS 2 (probably the very first one as well), NFS Hot Pursuit 2, Underground, Most Wanted and Carbon. The latter three with UG 2 has a "campaign", a story to play through, I think I managed to finish only UG2 and Carbon. I got very close to Most Wanted but somehow failed, maybe get bored too by the end. In case of UG I remember there's a point where you absolutely have to drive perfectly and only with keyboard - without steering wheel and that kinda controls - one can do just so much, and then I get frustrated and ragequit.
Later installments are too heavy for my machine.


Bernd 03/10/2020 (Tue) 21:08:07 [Preview] No.35032 del
>>35028

Both undergrounds were too arcade for me, although they aren't bad.

I think that best NFS game is Porsche Unleashed. Cars are pretty noticeable and different (for example, first 911 is horribly uncontrollable, 356 is fun and slow, late cars are just perfect in everything), landscapes are beautiful (for game from 2000), music is good. And there is no childish car tuning things, just historical and modern Porsche cars with realistic customization.

https://youtube.com/watch?v=LBSEH9GzUBI [Embed]


Bernd 03/11/2020 (Wed) 17:41:47 [Preview] No.35046 del
>>35032
I wonder if I can make Porsche Unleashed run on Wine.
Yes the Undergrounds are very Arkady, which I don't really mind. I'm not fond of the visual customization however (wide body kits are fine), oh and of that feature in Most Wanted and Carbon which is called speedbreaker or whatever, basically bullet time for cars.
In UG2 I almost never tune the cars, maybe on hard difficulty would be a must to have setups for different type of races, but I don't play on that, and I just don't have the patience to figure out the settings, it just a waste of time. I also noticed that in single races there's an option called "catch up" or something like that, when it's on it makes the AI racers catching up and not lag behind, without it they can be beaten by miles. In carrier mode it's on by default and cannot be turned off...


Bernd 03/11/2020 (Wed) 20:28:36 [Preview] No.35054 del
>>35046
I mean career. I always mix it up, since we have karrier.


Bernd 03/12/2020 (Thu) 19:00:20 [Preview] No.35073 del
Porsche Unleashed won't run. One possible problem is that it needs Alsa instead of Pulseaudio but can't make that work. I'm gonna fiddle with this on occasions since I'm interested.


Bernd 03/12/2020 (Thu) 19:18:57 [Preview] No.35076 del
>>35073
>alsa instead of pulseaudio
I don't even have pulseaudio installed. Only hassle is to find out the correct configuration to get sound at all, by finding the right pcm device number, but once setup it just works.
I know your common linux distro with desktop environment comes with pulseaudio setup out of the box. Looks like you have to do some configuration first. I was wondering though, if you could just use alsa and ignore pulseaudio instead of configure it to use pulseaudio.

https://wiki.archlinux.org/index.php/PulseAudio#Back-end_configuration


Bernd 03/12/2020 (Thu) 19:29:44 [Preview] No.35077 del
>>35076
With winetricks the default audio driver can be tinkered with, changed to alsa. However when I want to run winetricks on that wineprefix it's just hangs.


Bernd 03/12/2020 (Thu) 19:35:44 [Preview] No.35079 del
>>35077
it's been a while I played an old game with wine, I had to change the prefix so that it would run 32bit software


Bernd 03/12/2020 (Thu) 19:38:38 [Preview] No.35080 del
>>35079
I can decide at the pre-install process if I want a 32bit or a 64bit wineprefix.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=3404
Here's winehq. See test results.


Bernd 03/12/2020 (Thu) 21:38:04 [Preview] No.35102 del
>>35073
>One possible problem is that it needs Alsa instead of Pulseaudio

Technically wine is a layer over underlying system, and windows apps don't know about such things like "alsa" or "pulse" at all. Pulse can emulate ALSA though, but I guess it doesn't matter for wine anyway (especially if only one app doesn't work in wine).

You may easily kill pulse with pulseaudio -k btw. ALSA is always there because it is lower layer, and pulse is just a sound server.

>>35077
>With winetricks the default audio driver

It can be changed with winecfg. Although if you have running pulse in the system, it may prevent you to change driver there.

>However when I want to run winetricks on that wineprefix it's just hangs.

How do you launch it? Do "WINEPREFIX=/path/to/wp winetricks" doesn't work?

I've tried to run NFS:PU myself, but it crashed with cryptic error, so I guess it is also matters what game distribution is used (I got some repack from rutracker).


Bernd 03/13/2020 (Fri) 15:16:04 [Preview] No.35120 del
>>35102
>windows apps don't know about such things like "alsa" or "pulse" at all.
In theory. But a decade ago quite a few games didn't run with pulse. I haven't heard of such thing quite a while and the test result which says it needs alsa to run was written 6 years ago. But all the registry editing they suggest and removing gimme.dll haven't solved my problem so who knows.
>How do you launch it?
Tried both:
"WINEPREFIX=/path/to/wp winetricks" and
"env WINEPREFIX=/path/to/wp winetricks"
>crashed with cryptic error
Sames. I've some "IGG" version (it's a backup copy site), and iso.
Oh, some testers on widedb also says patch 3.5 should be applied too. I've no idea what version I have.


Bernd 03/13/2020 (Fri) 19:43:34 [Preview] No.35129 del
(593.53 KB 1920x1080 nfspu.png)
>>35120
>Oh, some testers on widedb also says patch 3.5 should be applied too. I've no idea what version I have.

Ah, it worked, thanks!

Installed 3.5 (was included into torrent), moved gimme.dll away, as appdb says: https://appdb.winehq.org/objectManager.php?sClass=version&iId=3404&iTestingId=98101

Used this torrent: https://rutracker.org/forum/viewtopic.php?t=3491266

Wine is 5.3, 32bit prefix, compatibility in winecfg as "Windows XP", pulseaudio and defaults (I didn't modify anything sound-related, didn't touch winetricks either). Enabled virtual desktop in wine (as link says), menu is 800x600 but game plays on 1920. Works pretty good, although maybe initial movie doesn't play, but who cares.


Bernd 03/14/2020 (Sat) 02:28:27 [Preview] No.35135 del
Getting San Andreas to run with mods is such a pain in the ass


Bernd 03/14/2020 (Sat) 09:16:02 [Preview] No.35136 del
>>35135
Last time I tried vanilla San Andreas to run it failed. Funny since before it worked and after I can make Vice City work without struggle.


Bernd 03/14/2020 (Sat) 13:12:51 [Preview] No.35141 del
>>35129
Thanks. Fair chance I don't need to go in next week, so maybe I'll even have some time to play it.


Bernd 03/14/2020 (Sat) 14:03:14 [Preview] No.35142 del
I've been playing Avorion. I would post my ship but it's not looking that good right now.


Bernd 03/14/2020 (Sat) 14:57:04 [Preview] No.35143 del
>>35136
It's odd how games that used to work normally before are having trouble nowadays, compatibility seems to be disregarded for always on internet stuff.
Will see if I download Vice City later


Bernd 03/14/2020 (Sat) 15:13:40 [Preview] No.35145 del
>>35136
I read PlayOnLinux automates maximum compatibility but installing local wine versions and setting up correct prefixes with dependencies. Not tried myself though.


Bernd 03/14/2020 (Sat) 15:59:08 [Preview] No.35147 del
>>35129
Can't make it work. Tho my wine version is 3.20, this is the freshest I can set without upgrading my Mint.
First it complained about the lack of DX7. But I read it can use the voodoo driver instead, so I edited the registry as written, but when I started from terminal so I could add the parameter for the driver, it says the wineprefix is updating and it hangs. Such cases.

>>35145
I use PoL for a while now. Makes things easier. But can't help always.


Bernd 03/14/2020 (Sat) 22:00:52 [Preview] No.35157 del
>>35147
>Can't make it work. Tho my wine version is 3.20, this is the freshest I can set without upgrading my Mint.

You may try some container, like docker or nspawn with new wine. I've tried graphical apps in nspawn, although there were sound problems.


Bernd 03/16/2020 (Mon) 18:19:46 [Preview] No.35186 del
>>35157
Eh, I decided to install Carbon sometimes. I played that quite a long time ago. I liked the cars, but I found Most Wanted's aesthetics better since, all Carbon is blue.


Bernd 03/18/2020 (Wed) 07:12:43 [Preview] No.35244 del
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I got Nioh 2 Yesterday. It's basically a Nioh DLC, from a casual glance there is very little to suggest that you are actually playing a different game. It seems harder though, I keep getting killed in one or two hits and the enemies all have a lot of health, it was like that in the first but it seems more severe now(although I seem toe recall that I struggled early on in the first game but then it all became easy later on).

An interesting thing I noted is that Hideyoshi is voiced by the person that plays the same character in a Taiga drama(called Gunshi Kanbei) and the character model looks like him as well(that was what tipped me off in the first place).


Bernd 03/18/2020 (Wed) 07:13:37 [Preview] No.35245 del
>>35244
Huh, second image didn't work.


Bernd 03/18/2020 (Wed) 09:04:55 [Preview] No.35249 del
>>35244
Is that a fighting game liek Streetfighter and Mortal Combat?


Bernd 03/18/2020 (Wed) 10:04:06 [Preview] No.35253 del
>>35249
No, it's like Dark souls.


Bernd 03/18/2020 (Wed) 19:15:12 [Preview] No.35270 del
Thinking of doing a new build, not that I have time rn, but something that can play emulators. Looked at Dolphin for gc games but the fucker wants a Ryzen minimum, way more powerful than I thought. Thinking of PCSX2 instead. Any old playstation 2 games you recommend?


Bernd 03/18/2020 (Wed) 19:18:18 [Preview] No.35271 del
>>35270
Oh shid, pcsx2 wants a ryzen also! Fug! Going to have to come up with a cheap mitx ryzen emulator box.


Bernd 03/18/2020 (Wed) 19:28:19 [Preview] No.35272 del
>>35270
>playstation 2 games
San Andreas kek.


Bernd 03/19/2020 (Thu) 08:14:43 [Preview] No.35281 del
>>35270
Ryzen minimum? Sounds fake to me. You could use some i7 or i5 and get the same results.


Bernd 03/24/2020 (Tue) 20:21:29 [Preview] No.35402 del
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Ok. Carbon. Started a game finally. Taking the first screen cost me the race, had to start over, but beat them with more.
I picked muscle category because they are STRONK. Accelerate mad. I remember when I first played I picked tuner because their handling is great easy cornering and that's awesome, right? Wrong. I almost sweated blood at every race and at boss races I had to run perfect and a bump into a roaming civilian car ended the whole thing and had restart over and over because there was always at least one car spawned on the perfect line. Then I moved to muscle and it solved the problem. This shit clearly burnt into my brain, muscle cars all the way. Chevrolet Corvette here I come.
I'm pretty sure I'll never finish this, but it's just for the fun.
Looks weird however, that checker pattern on the cars, in cutscenes too. I think that's the vynil of how it is spelled. Maybe I should winetricks d3dx9 but I don't care that much.


Bernd 03/25/2020 (Wed) 18:55:51 [Preview] No.35420 del
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Yeah, it's the vinyl. And some weird thing is going on with the window in the background.
This games goes faster then I thought. I mean the playing. I already conquered the first island and beat the first boss.


Bernd 03/25/2020 (Wed) 20:05:47 [Preview] No.35422 del
>>35420
That's wine emulation. You need to install some native dll. Probably directx.


Bernd 03/25/2020 (Wed) 20:32:00 [Preview] No.35423 del
>>35422
Maybe will. Nothing gamebreaking, during races everything werks as intended. I don't care about the vinyl, in Underground 2 the player have to upgrade his car's looks, but here it's just useless money sink.


Bernd 03/26/2020 (Thu) 14:55:08 [Preview] No.35447 del
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The game features Race War. I guess I could gas some kikes.


Bernd 03/30/2020 (Mon) 12:02:17 [Preview] No.35544 del
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So BannerLord is finally in Early access, has anybody tried it? How Early access like is it?


Bernd 03/30/2020 (Mon) 13:29:13 [Preview] No.35547 del
>>35544
I highly doubt it works as intended. It must be so buggy you could drive it around a sandy beach.
Ofc sour grapes since I've no machine which could run it.

>>35447
Kek I still stuck there since I haven't played.


Bernd 03/30/2020 (Mon) 13:39:25 [Preview] No.35548 del
>>35547
Ahh. Well I brought it anyway. I'll post about it tomorrow maybe.


Bernd 03/30/2020 (Mon) 14:05:50 [Preview] No.35549 del
>>35548
Well they still chiseling it till "normal" release, and patches are surely coming, so one day it will be playable. You just own a copy earlier.


Bernd 03/30/2020 (Mon) 17:53:40 [Preview] No.35556 del
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I got myself Mechwarrior Online on steam.
It got some bad press at the release because of some retarded decisions made by developers/publishers but after couple days of playing I can say it's worth checking out.
It's a free to play fps but with giant walking robots that act more like tanks rather than foot soldiers, so I guess it is somewhat similar to World of Tanks or Warthunder. Your mech's legs and torso are controlled independently (also arms) and you have a momentum so you can't just walk into enemy squad and immediately jump behind cover.
There's a wide variety of mechs to choose from and as long as you have game money you can get any. No grinding for higher tier vehicles like in WoT/WT. Also there's no weaker or stronger mechs, rather they each fulfill their own role on the battlefield. They're also all very customizable, allowing for multiple builds per model you own. You can pick different weapons, engines, how many heat sinks you want, what type of armor etc.
There's 3 different game types, but so far I only tried standard quick play which is 12vs12 on a map with various objectives. While personal skill matters, it's very important to have your team working together. You can't just walk in alone and headshot 5 guys in a row. Everyone has to work together for victory and better strategy will win the game. Also community here is pretty cool. They talk a lot and are generally friendly and will direct newcomers a bit. Worst that happened to me was when no one was talking. They're also mostly american.
As all of free to play games it has some paid content, but thankfully there's no pay2win options. All of the premium content is cosmetics or boosts to your money earnings or more space in garage for your merchs. Also they're giving away 2 weeks of premium now for quarantine.
This game has some problems though and one of them is low player count. This game was released in 2013 and player count since then dropped from 1 million to 500 players I think. I've been playing just a few days and already I'm recognising some players by their names. Tried to play together with a friend but group matchmaking couldnt fit us in any battle. Thankfully I don't have this problem when playing alone.
I actually was inspired to get this game because of another game from this universe called Battletech that I got earlier, but I'll talk about that one later. Or I won't talk about it at all. We'll see.


Bernd 03/30/2020 (Mon) 17:54:39 [Preview] No.35557 del
>>35556
I want a mech irl.


Bernd 03/30/2020 (Mon) 17:55:36 [Preview] No.35558 del
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>>35556
fugged uploading one pic


Bernd 03/31/2020 (Tue) 13:23:46 [Preview] No.35571 del
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For an early access game it seems quite complete. There are some issues but most of them are cosmetic, the game could use a polish. Faces can look awful and overall the graphics are dated, but then that's not the charm of the game so I don't actually mind. Only once have I had it crash and that was in a 500vs300 battle where I died and fast forwarded it(a useful new feature), the enemy was defeated but then the game froze and crashed, I was taking this screenshot and saving it on paint so maybe changing between programs had an effect as well.

Overall it's Mound and Blade 2. The only thing that really bothers me so far is the new interaction system and some aspects of the UI. The problem with interactions is that now when you want to talk to somebody it loads them into the game and also in some cases loads you into the city they are in, this all takes time I prefer it to be fluid.


Bernd 03/31/2020 (Tue) 16:47:26 [Preview] No.35575 del
>>35556
When I played Freelancer a couple of times I installed some mod which centers around multiplayer, tho can be played offline (no story just sandbox, which alone is boring after some exploration) and only played liek that. I read still there are servers with some activity but player numbers are low. I think quite a few online games walk in the same shoe.
>Thankfully I don't have this problem when playing alone.
Thankfully.
>Battletech
Haven't you talked about it once? A Harebrained Schemes game I think. Tho you can talk about it.


Bernd 03/31/2020 (Tue) 21:36:01 [Preview] No.35584 del
>>35556
That game looks like the tits!

Reminds me of Steel Battalion with its HUEG controller for Xbox. Unsure if bernd has heard of it before


Bernd 04/02/2020 (Thu) 12:42:48 [Preview] No.35610 del
>>35584
I haven't. Tell us about it.


Bernd 04/02/2020 (Thu) 13:23:21 [Preview] No.35617 del
>tranny
>video games

checks out


Bernd 04/02/2020 (Thu) 14:00:17 [Preview] No.35620 del
>>35584

I remember seeing premiere or a demo of it on some convention I think. Looked very cool back then but then never heard of it again. If it was xbox only then that was the reason I guess.

I saw a similar special controller for Mechwarrior too but tbh I think people with regular mouses will always have advantage over people with joysticks in such games. It looks to me it exists only to milk more money from the fans.

>>35575
Maybe I mentioned it because I wanted to get it for some time.


Bernd 04/02/2020 (Thu) 19:08:39 [Preview] No.35621 del
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Some controllers are superior to certain genre of games. FPS needs keyboard and mouse, but flight simulators demands joystick (tho I had fun playing F/A-18 with mouse, had to move it breddy carefully and stressful situations - liek getting into a fight with MIGs - could lead sudden mouse movements which resulted into losing control entirely, so keeping cool was a must). Sometimes I wonder how racing games - such as the NFS series - would run with steering wheel, I had a pal who bought one just for that.


Bernd 04/02/2020 (Thu) 20:48:02 [Preview] No.35625 del
>>35610
>>35610
>I haven't. Tell us about it.
Basicallies, Capcom being the adventurous and risk taking game producer that they are decided to make the most immersive a battle mech video game out there.

Literally the most /kc/-tier videogame ever made. It is such a hassle to set up and the game feels a little clunky sometimes. But man does it make you "FEEL" like your riding a battlemech

https://hackaday.com/2019/03/02/an-epic-mech-cockpit-build-for-steel-battalion/

It sold at more than 185 euros when it launched. But now you can get it for the low price of 2,118.03 euros. Order soon bernds!

https://www.amazon.com/Steel-Battalion-Xbox/dp/B00006ZCCD


Bernd 04/02/2020 (Thu) 20:54:21 [Preview] No.35626 del
>>35625
There was also a game for Kinect from the series. It sold poorly because the controller was pretty much the selling point for the entire game. It was pretty meh


Bernd 04/03/2020 (Fri) 07:58:25 [Preview] No.35634 del
>>35575
>Haven't you talked about it once? A Harebrained Schemes game I think. Tho you can talk about it.

I can talk about Battletech btw.

Pretty good game, it was very anticipated by Battletech community (wargame and universe at all), although community is relatively dead compared to Warhammer (both). For specific reasons there is a lack of good BT games, maybe Mechwarrior series is mostly good, and some Mechcommander games were fun, but real original wargame-like BT experience weren't implemented on computers. There is MegaMek, but it is different story, it is really a tool to play classic Battletech by internet, not really a game.

So, everyone was happy when Harebrained released BT (game), and it was good. Tabletop rules were, of course, modified, sometimes heavily, but they still are "in spirit" of tabletop - maybe it is one of the closest BT games to this. Considering game - it is enjoyable for everyone, even for those who don't care about anything Battletech related. Maybe not much versatile as modern xcoms, and not so cinematic, but still good.

Of course there are flaws, like bad balancing of light/heavy mechs - developers constantly try to make lights usable, sometimes it works, so one light mech may change the flow of battle (oh g-d I hate those firestarters), but overall they are still non-choice when you need to win. That happens because game is only about relatively small fights, without recon/supply/movement parts that exist on grand scale. It is also somewhat flawed in mech composition in original BT universe terms - game has _too_much_ good and rare mechs. But this is gameplay issue, no one want to play all game with 4 old broken mechs except hardcore BT fans.

Biggest issue, I guess, is strict limit on your team in battle - 4 mechs. It helps to make battles playable (I imagine that 10 vs 10 would be very tiresome and take hours), but limits experience too and gives repetition. In campaign they avoided repetition by giving your opponents much more mechs and scripting (sometimes it is not fair), but multiplayer or skirmish is always 4v4 and it is sad.

But overall it is best in Battletech that you may get, I think.


Bernd 04/07/2020 (Tue) 05:33:57 [Preview] No.35700 del
>>35625
>Coaching the player is a key part of BSBB gameplay, with a manual created specifically for this purpose.
Let's see:
>Price: $2,299.98
>Only 1 left in stock
>This item does not ship to Hungary.
Oh well, I won't be a proud owner of one anytime soon.

>>35634
Yeah, this Mech genre quite obscure. If I asked any of my pals who are into vidya probably wouldn't heard of it.
Is Battletech turn based? If it is close to tabletop it should be I assume.


Bernd 04/13/2020 (Mon) 23:03:50 [Preview] No.35903 del
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I played this.

It was pretty dull. Can't remember anything interesting happening. All of the characters were so bland, the story was so predictable and the pacing was awful. And there was also a lot of dust for some reason. The multiplayer was good though(like the original game, but multi is kys'd). I'm at the last level in the story and feel demotivated to complete it.

I played the original and it had more or less the same issues.


Bernd 04/14/2020 (Tue) 05:13:15 [Preview] No.35906 del
>>35903
I actually quite liked the first one because of how large and open everything was. For both Campaign and Multi-Player. I never expect a shooter to have a good story or characters.


Bernd 04/14/2020 (Tue) 20:04:58 [Preview] No.35925 del
>>35906
It just felt too "Call of Duty" for me. I didn't have much personality though. I was at least expecting the bare minimum out of it. Some action pieces were nice though


Bernd 04/26/2020 (Sun) 14:36:36 [Preview] No.36294 del
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I got Warhammer 2 Total War recently and I've been really enjoying playing it.
When the first one came out, there was a general opinion that it's a great Warhammer game and a great Total War game and in the case of the 2nd game I can only agree.

After decade of playing Warhammer Fantasy Role Play which was set up in the Old World and specifically in the Empire, this one caught my attention because it takes place on all the exotic lands that are south and west of it and have all the exotic races (Warhammer Fantasy battles fans might have known better about them but I never got into it).

All of the playable sides in the game are first divided into races, which then are divided into factions. Races differ a lot. They have access to completely different units and buildings but also campaing mechanics. Think of a difference between Medieval total war factions from west europe and middle east, but more. Plus completely different looks gives you a different feel. This translates well into replayability. Previous Total War game I played was Shogun 2 where basically everyone had access to same samurai units (with few exceptions) so I felt the difference a lot after switching to Warhammer (don't get me wrong, Shogun 2 is a cool game and I liked it a lot). Factions of the same race don't differ much, with the exception of getting a different starting location, Legendary Lord (all armies in the game are commanded by a lord, and every faction gets one unique Legendary Lord), and as I saw it DLC lords get a different campaing mechanic sometimes.

The four main races (which are High Elves, Lizardmen, Dark Elves and Skaven) get the same campaing objective, which is to perform a certain ritual and win the final battle, at the same time preventing the other factions from achieveing the same. To do so you need to gain the ritual currency (named differently for every faction but essentialy the same thing) by completeing various quests and controlling strategic cities that generate it per turn. Total conquest is not necessary to win the game but still avaiable. DLC races have different objectives and don't really have to take part in that ritual conflict to win the game. So as Tomb Kings faction I have to travel around the world and get into possesion of all the books of some ancient necromancer before the other Tomb Kings faction do that first, and as a Vampire pirates I have to trabel around the world and plunder and murder and dig up treasures until I become most infamous walking corpse on the sea.


Bernd 04/26/2020 (Sun) 14:36:54 [Preview] No.36295 del
>>36294

Diplomacy is a viable option, however most of the time practically limited to other factions of your race. If a faction of your race likes you enough and you're more powerful and also trustworthy they will allow confederation, which basically means you get all their territories and armies under direct control. This is also a way to gain access to another legendary lord. I think diplomacy is best visible while playing the High Elves. On their continent of Ulthuan there's like 10 different high elves factions that don't necessarily like each other, and as a high elf you get access to special resource called Influence which you can spend on altering relations between you and others, but also between other factions too. So when I was busy dealing with Dark Elf raid on the north like a good hero of Ulthuan and the faggots from Kingdom of Caledor on the south decided to declare war on me, instead of dividing my armies in two to deal with two problems, I just made 2 other elven kingdoms dislike Caledor. And since the 2 other elven kingdoms will gladly accept the confederation, you can guess who will eventually be an owner of Caledor without firing a single arrow.

When it comes to battle this game is a lot different than previous Total War games. First of all, your lords and heroes are one entity units that are often very powerful and can fight multiple enemy units on their own. Combine that with powerful magic, and you could build an army that's entire purpose is just to hold the line while your wizard gets hundred or thousands of kills. Additionaly you get more unit types. Besides the usual infantry, archers, cavalry, you now also get monsters, flyers, flying cavalry, flying monsters, flying archer monster cavalry... Your lords and heroes gain experience which you then spend on giving them different skills, which can make them even more powerful, give more spells and abilities, boost your units more or boost your economy. They may also gain equipment and followers that do similar things.

Unfortunately, because of all of this new mechanics the AI doesnt handle it very well. I mean it does manage, but in more simpler previous total war games it was doing better tbh. And to offset it the devs just gives AI more cheats, like free armies. I had some absurd situations when some insignificant factions would spam army after army of elite units while I was struggling to get my basic units to full numbers after a battle. All of that on normal difficulty. But I dont know if I can blame the devs, I've been gaming for basically over 2 decades and there was no real development in that time when it comes to AI in games and I have already became very sceptic that it will improve in near future.

BTW Shogun 2 is now free on steam.


Bernd 04/26/2020 (Sun) 14:58:51 [Preview] No.36299 del
>>36294
>When the first one came out, there was a general opinion that it's a great Warhammer game and a great Total War game and in the case of the 2nd game I can only agree.

It's actually one of my least favourites. You sound like a fan of Warhammer so you may see it differently(most seem too) but to me it's a step back in quite a few ways. It's an interesting concept but even though you have teams of orcs and the like I actually find the rooster lacking and not that diverse for what it is, and that really should have been the selling point. As for the battles, they are awful in so many ways, the AI is awful and will just run straight at you from the start, no tactics or sense at all, the maps are really cramped and bad, making it impossible to deploy effectively and meaning that in siege battles you actually cannot siege as your infantry is in range of their towers and cannot be moved out of range, the animations for units are really, really bad, even in Medieval 2, cannons had actually loading animations, in this a fellow just squats next to it for a bit and musketeers just shoot and stand still for a bit and then shoot again(plus they all shoot through each other). The battles are far simpler and lack the nuance of older titles, there really isn't much difference between units even of different races, they handle essentially the same, really the only thing that adds anything is the magic but it doesn't make up for all that was lost.


Bernd 04/27/2020 (Mon) 16:28:17 [Preview] No.36334 del
>>36299
>You sound like a fan of Warhammer
That's correct, but I am also Total War fan and I played them all starting with first Shogun up to the 2nd Shogun.

>I actually find the rooster lacking and not that diverse for what it is
>there really isn't much difference between units even of different races
I don't think I can agree with that opinion, but then you sound like you're talking about your experience with the 1st Warhammer game, and I only played the 2nd one. I have recently bumped into an opinion on the internet that Orcs in wh2 are shit because "they're a wh1 faction in a wh2 game". I'm not sure what did the guy mean by that but maybe there's something to what you say. I started campaings with 5 different races and I can feel the difference.

>the AI is awful and will just run straight at you from the start
Yeah I said I'm not content about the AI but I'm fresh from Shogun 2 and I don't really feel the difference.

>siege battles
Tbh I wasn't content about siege battles since Medieval 2. Hide your units in the forest or send them on the walls, or put them right in front of the wall where towers can't shoot them. The only problem remaining is that your artillery is also getting shot.

>animations
I agree on that, but it's not a big deal for me. Shogun 2 has some really cool dueling animations but truth be told 99% of the time you're not looking at them. And when two models get locked in the animation others can't attack them, which sometimes lead to absurd (or epic) situations when one dude with good rolls can hold entire unit on his own.

How is Empire TW not your least favourites?


Bernd 04/27/2020 (Mon) 17:13:47 [Preview] No.36335 del
>>36295
>flyers, flying cavalry, flying monsters, flying archer monster cavalry.
How does that work? I mean flying units mechanic.
I have experience with Rome and Medieval II.


Bernd 04/27/2020 (Mon) 19:03:09 [Preview] No.36340 del
>>36335
Well, they fly above the battlefield, which makes them 100% safe from melee ground units. They can still be shot.
If you order them to melee a ground unit they will land, and it might take a while for them to get into air again.
If two flyers go into melee with each other they will fight in the air I think.
IIRC if you have 100% flying units and enemy has something on the ground you will loose.


Bernd 04/27/2020 (Mon) 19:31:38 [Preview] No.36341 del
>>36340
Can they block the way? They float above units (own and enemy) or next to them? Are they in constant movement, flight like airplanes (battles are in real time in TW games) or hovering like helicopters?


Bernd 04/27/2020 (Mon) 22:02:52 [Preview] No.36342 del
>>36341
Not sure if they can block other air units since it didnt happen to me personally. They do float above ground units, and they hover.


Bernd 04/28/2020 (Tue) 03:18:20 [Preview] No.36345 del
>>36334
I played 1 and 2, they are really the same game. The campaigns themselves have some differences but much of the unit rooster difference is just cosmetic essentially, there really isn't much difference in how the units handle, even with the giant and flying units. One giant unit is essentially the same as any other. Whereas in Medieval 2 there is much more of a difference in how Pikes and Halberds handle as opposed to spearmen and spearmen are different to swordsman and then muskets behave differently than crossbows. Even though they are all in War-hammer they have a few buffs and debuffs but they don't actually play that differently. Even in Shogun 2, yes all nations have the same rooster but the units still act differently from each other, you would not use a pike ashigaru unit like a yari samurai unit or a musket unit like a bow unit.

In Shogun 2 they at least pretend to try and hold a formation, not just run at you from the start and morph into a blob. The battles don't turn anywhere near as messy either with units in Warhammer breaking, coming back, breaking coming back and the battles turning into a mess.

>Hide your units in the forest or send them on the walls, or put them right in front of the wall where towers can't shoot them. The only problem remaining is that your artillery is also getting shot.

That's not really satisfactory and steel ends up with them being shot on the way to the walls or if their is no forest or no blind spot. Plus I don't like how narrow the frontage is, it limits what I can do. Like much of the game it seems like it was deliberately made to be simplified and streamlined(such as units like I mentioned earlier).

>How is Empire TW not your least favourites?

Ahh, I forgot about that one...


Bernd 05/01/2020 (Fri) 18:12:53 [Preview] No.36419 del
I think I remember this game. It's like Fallout Tactics, right?


Bernd 05/01/2020 (Fri) 18:14:38 [Preview] No.36420 del
>>36419
Yeah, similar. Little less focus on tactics.


Bernd 05/01/2020 (Fri) 18:15:57 [Preview] No.36421 del
>>36345
That reminds me. I ought to check out the Italian Wars mod for Medieval 2. Still would love to see a dedicated pike and shotte game though.


Bernd 05/01/2020 (Fri) 18:21:03 [Preview] No.36423 del
>>36421
There's a game with the name literally that: Pike and Shot.


Bernd 05/21/2020 (Thu) 20:23:00 [Preview] No.36880 del
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Gonna delet this thread, since the post would belong here, and in that form that just spam anyway.


Bernd 05/22/2020 (Fri) 22:30:37 [Preview] No.36907 del
>>36880

>playing slow and java-ridden proprietary minecraft while minetest exists

Horrible


Bernd 06/23/2020 (Tue) 17:06:58 [Preview] No.38044 del
I got a sudden hankering for Vampire: The Masquerade - Bloodlines.


Bernd 06/26/2020 (Fri) 21:35:42 [Preview] No.38104 del
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Just finished playing Psychonauts, a game made by Double Fine and Tim Schafer whatever his name is. Pretty fun platforming game with really tight controllers, almost like a 3D Mario game.

The story is really engaging and has really likeable characters from multiple countries and nationalities in it. Game's not that long though. Around 20 hours total if you pace yourself. I'm just trying to get all of the collectables right now. It's good though



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