Bernd 09/17/2019 (Tue) 16:45:32 No.29164 del
>>29158
>>29158
>How Underrails fair? I mean I read that you can use tricks, but how the usage of cover and stuff looks like?

Underrail combat system could be described like F/F2 but expanded. There's no cover system (unless we count moving behind a wall after shooting) or any kind of those modern solutions. Now that I think of it you could actually call it cover system, since you have separate pool for moving points and universal action points. Enemies focusing on ranged combat will do exactly that, shoot at you then hide from your sight, then come out and shoot again etc.
Your character (and enemies too) can gain many feats that you can actively use during fight, something fallout didn't really have, that give certain effect for you or your enemies. Some examples of those feats: dirty kick (strong melee attack that stuns for 1 turn, 2 if target is human male), aimed shot (guaranteed critical hit), rapid fire (fires 3 rounds from your pistol or rifle with decreased accurancy, there is also actual burst fire that everyone has access to), crippling strike (decreases target strength on hit with your knife), sprint (gives additional action points for short duration of time). Most of those has few turns of cooldown. I think this could be compared to what Shadowrun had.
Of course beside active skills there are also passive ones who are big game changers too.
Besides that, many weapons also can apply various effects, for example serrated knife (bleeding), or sledgehammer (stun). But I think best example here is the crossbow (which I don't really use in my current gameplay). Besides having standard belts you can craft or buy many various special ones: poison darts, shock darts, serrated darts etc. Poisonous substances also come in few variations, besides your standard damage over time ones you also have ones that lowers enemy perception significantly or ones that paralyze them after few turns.
On top of that you get few slots for various utilities you can use during combat and grenades fall into this category and not into regular weapons. So besides standard things like frag, HE and EMP grenades you get toys like throwing knives (including knives with poison of your choice, also certain feat allows you to pin your target to the ground), nets (great for immobilizing any fast targets that likes to keep distance from you), caltrops (great for slowing down targets that want to give you pain from a close distance, also come with poisonous variations for extra suffering), tasers (self-explanatory) and more.

Combat in this game is very brutal and unforgiving. AI is quite competent and will use the system to it's advantage where it can and without mercy. However I noticed that using good tactics and utilizing properly all the tools I described can turn the fight from a total disaster to victory. Sometimes one flashbang or molotov cocktail is what makes the difference, and on one occasion all I had to do is to change armor for a different one.