>>50798 Am kinda suck at this to be honest. The cavalry is way less maneuverable than in Total War. They can also be distracted by a unit of javelinmen and run around in circles with them instead of charging in the flank of the enemy. The main aim at every battle is to rout the enemy, rarely can massacre a formation just like that, and when they rout the unit that fought with them doesn't really become available at that moment, and even next turn, the possibilities are slim, usually just to charge into the next enemy another unit of yours is fighting. Everything is far, there is no reinforcements from the other side of the battlefield. The thought that you are gonna do some grand maneuvers... best to forget. Really have to take care where to fight the enemy. Each tile ofc has it's own type of terrain and a good unit can be disorganized by a patch of woods or rough ground or whatever and then some shovelheads can stop them. Also you think you have a great defensive position right at the starting area, like a big hill. Well AI isn't stupid you attacking there, and you have finite amount of turns to finish the battle. One thing I have to really figure out: countering charges, sometimes they can be really lethal to my units. Even great units can get demoralized just like that, and doing the battle from that disadvantage sucks. Switched campaign to Pyrrhus, that is one of the campaigns of the base game, thought would be easiest. Not really. There is little storytelling in the game, it offers "strategic" decisions between battles, but it really is all about the battles themselves.
Also shouldn't mistake it with Field of Glory Empires - like how picrel is named, it is wrong. That is a different game.