Bernd 05/29/2024 (Wed) 07:23 No.52019 del
>>51998
So. After a couple of maps (and restarts) later. It's a good game.
There are features to get used to for sure. Like artillery don't defend units around them (but AT do help). Or the exit points - and enter points that can serve as exit.
Lot depends on the designer, editor of a map, if events are planned for it, sidegoals defined - and rewards for them -, and if its clear what is expected and should be done.
One thing that bugs me: can't tell which are the main goals, the hexes that needs to be occupied. As far as I can see there is nothing that indicates a hex with elevated importance.