>>74152 That particular issue is a whole different rabbit hole. The above is mainly about networks, so in principle they could make the traditional DRM path of the game only running if it authenticates with the blockchain, gets the Steam token and confirms its yours via digital contract, like NFTs and shit.
But that doesn't keep it from being able to reverse engineer the software and remove that drm, or simply making a whole clone of the game from videos.
Streamed gameplay or streamed packages (like MMOs) would prevent the first case, but not the second.
But in truth the industry has already accepting that intellectual property is mostly over, and they are trying to 'embrace' the immaterial nature of software instead. When any game's character editor can make any person/character from a single prompt, trying to hold on to IP is crazy. So they want to tokenize it and share the profits.