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video games in freedom

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Tiberian Sun Anonymous 11/30/2016 (Wed) 14:04:57 [Preview] No. 187 [Reply] [Last 50 Posts]
If you haven't tried the OpenRA TS mod yet, you really should. It's in the main dev atm and damn it's stable.
git clone https://github.com/OpenRA/OpenRA.git
cd OpenRA
make dependencies
make
./launch-game.sh

On trisquel I installed mono-complete to make it.



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Gaming without X Anonymous 11/12/2016 (Sat) 01:28:10 [Preview] No. 165 [Reply] [Last 50 Posts]
Some games can output video to the framebuffer, allowing you to launch and play them from the tty, without any display server running. This usually requires some tinkering to get to work because /dev/input devices are set to 660 root:input, so you can't access them directly without being in the input group. You shouldn't add yourself to the input group though, that's a bad idea. What I do is this:
[code]
$ sudo chown :input /usr/bin/game
$ sudo chmod g+s /usr/bin/game
[/code]
Now the game executable will be launched as if you were in the input group even though you're not. If the game is libre, then giving it unrestricted access to your input shouldn't be an issue.
Games I know to work like this are:
>openttd
>widelands (requires SDL_VIDEODRIVER=fbcon)
>retroarch (I know the games themselves aren't libre, but the emulator is and that's what counts)

Feel free to add to the list if you know of any more.
10 posts omitted.


Anonymous 11/13/2016 (Sun) 00:55:45 [Preview] No. 176 del
>>175
I mainly emulate ps1 games nowadays. Retroarch reports stable 60 fps. I just compared how it looks in X and in fb and I see no difference. This leads me to believe that fb is quite capable of displaying whatever you throw at it, as long as the cpu can keep up or you get hw accel working as that anon said.


Anonymous 11/13/2016 (Sun) 09:54:06 [Preview] No. 177 del
>>176
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck

xonotic next then


Anonymous 11/13/2016 (Sun) 12:48:54 [Preview] No. 178 del
http://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlenvvars.html

Anyone tried the directfb option? Directfb documentation states it also handles input. I am interested in how it compares with fbcon. It promises hardware acceleration too.


Anonymous 11/13/2016 (Sun) 13:37:43 [Preview] No. 179 del
the main problem iirc is that the main implementation of opengl for linux is GLX which has hard X dependency, nvidia blobs still need X for opengl unless you're going to do EGL with EGL streams.


Anonymous 11/13/2016 (Sun) 15:29:16 [Preview] No. 180 del
>>177
Installed it just to test, couldn't get it to work.

>>178
Heard about it, but never tried it before. I have no idea how it's supposed to work, there's virtually no documentation, and trying to run the supplied executables (which I can only guess the purpose of) results in a segfault.



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The yearning Anonymous 10/31/2016 (Mon) 12:13:26 [Preview] No. 141 [Reply] [Last 50 Posts]
This was in a recent freegamer article:
https://github.com/etodd/yearning

My only point of contention is the Linux instructions...
>The Wwise authoring tool doesn't run on Linux. Use Wwise on another platform to build the Linux soundbanks.
Going to try and run this in wine to get it compiled. Kind of annoying though, very vague instruction.



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Valyria Tear Anonymous 10/31/2016 (Mon) 08:29:33 [Preview] No. 139 [Reply] [Last 50 Posts]
Valyria Tear is a JRPG. It's well rounded game and its' clear lots of development work went into it. It kind of reminds of an old FF game and I recommend it, if you are into that sort of things. Graphics and movement are a little basic, but at the very least it's an enjoyable waste of time.

https://github.com/ValyriaTear/ValyriaTear



New STK game mode! Anonymous 09/12/2016 (Mon) 08:28:33 [Preview] No. 121 [Reply] [Last 50 Posts]
Massive AI improvements in 0.9.2 bring full support to the new soccer mode!

Anyone played it yet?


Anonymous 10/29/2016 (Sat) 19:13:52 [Preview] No. 136 del
Radeon user here. Are they ever going to fix that fucking bug where the dialogue says your driver version is too old? What a joke.


Anonymous 10/30/2016 (Sun) 11:52:16 [Preview] No. 137 del
>>136
If you have a radeon card, the graphics are all fucked up since the switch to GL3.1 with 0.9+. In other words, don't bother with it until they fix the mess they've made. Maybe version 1.0.



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Space Station 13 without BYOND Anonymous 09/11/2016 (Sun) 15:27:37 [Preview] No. 113 [Reply] [Last 50 Posts]
Hey, /lv/-fag, have you ever wanted to play Space Station 13?
I wanted to, but it runs on proprietary (and laggy, according to players) BYOND game engine.

What you think about this project?
https://github.com/griefly/griefly
1 post and 1 image omitted.


Anonymous 09/11/2016 (Sun) 19:41:47 [Preview] No. 115 del
>>113
Wow, that's pretty gud.

IIRC you could play the spaghetti code version standalone.


Anonymous 09/12/2016 (Mon) 01:10:15 [Preview] No. 118 del
>>115
No, it doesn't work that way. BYOND will always be BYOND.

I'm wondering what server fork this is based on because there are a fuckload of variants and many of them are shit. Because SS13 is played by shit people. Hopefully the creator implements a scripting system so everyone could have their own special snowflake forks.

Oh and this isn't the first time somebody's tried this, though it's probably the most extensive: https://github.com/OpenBYOND/OpenBYOND


Anonymous 09/12/2016 (Mon) 07:53:43 [Preview] No. 119 del
>>118
>C#
Yikes!


Anonymous 09/12/2016 (Mon) 08:16:25 [Preview] No. 120 del
>>118
Here is the standalone I was referring to:
https://github.com/space-wizards/space-station-14
http://www.spacestation14.com/
Pretty definitely sure it's not using byond.

And it's also in C#... yeah.


Anonymous 09/12/2016 (Mon) 15:27:03 [Preview] No. 122 del
>// Alt key is disabled on purpose
>// Alt key + click is some default action on Ubuntu,
>// so it is bad to use it
kek



Blackvoxel Anonymous 05/19/2016 (Thu) 19:05:41 [Preview] No. 22 [Reply] [Last 50 Posts]
As you can see it has some interesting mechanic which they call "Molecular Voxel Interaction Engine". As seen in the trailer above, it basically allows you to automate crafting, resulting in interesting "programmable" factory setups.
Of course this might sound a bit too much like actual work and not fun... but given the big fan scene for the closed source game Factorio, I would say it can be more fun that it looks at first ;)

Blackvoxel itself probably needs to be a bit more of a game instead of "just" a sandbox, but there is big promise in the overall concept, so give it a try :)

http://freegamer.blogspot.co.uk/2016/05/blackvoxel-ambitious-early.html
4 posts omitted.


Anonymous 05/21/2016 (Sat) 06:10:23 [Preview] No. 30 del
>load a world
>open inventory
>YOU ARE DEAD

What the fuck.


Anonymous 05/21/2016 (Sat) 07:51:31 [Preview] No. 31 del
>>30
Game's too hard for you. Lower the difficulty setting.


Anonymous 05/21/2016 (Sat) 09:56:07 [Preview] No. 33 del
>>31
lel. I din't knew that the delete button is a suicide button. Because that's what I bound the inventory key to.


kek Anonymous 08/04/2016 (Thu) 00:53:19 [Preview] No. 103 del
Licence

Currently, the game is released using proprietary licence.

Now the game is released under the GNU GPL V3 free licence.

(c) 2010-2014 Laurent Thiebaut and Olivia Merle, do not redistribute.

Blackvoxel game and site graphics (c) 2010-2014 Laurent Thiebaut and Olivia Merle. All rights reserved.


Anonymous 08/04/2016 (Thu) 03:19:49 [Preview] No. 104 del
>>22
Nice, cool concept. Everything is a voxel ... didn't expect that.



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Anonymous 06/10/2016 (Fri) 15:49:13 [Preview] No. 71 [Reply] [Last 50 Posts]
Hey guys, I want a libre game as my wallpaper. Probably a screenshot, mostly blue. Maybe some faggot pixel art.

What would be the best game for that?


Anonymous 06/10/2016 (Fri) 16:07:54 [Preview] No. 72 del
Nethack.


Anonymous 06/10/2016 (Fri) 17:23:12 [Preview] No. 73 del
Oh, good one. I hadn't considered a terminal game.


Anonymous 06/10/2016 (Fri) 22:59:19 [Preview] No. 74 del
>>72
angband is fun, but I haven't played nethack yet. is it good?