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post some fucking video games this time

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Star Citizen debacle Anonymous 02/11/2019 (Mon) 06:43:33 [Preview] No. 11522 [X]
Destroyed by rampart mismanagement (i.e. corruption.) It's sad how too much money can often easily destroy projects, which is the opposite of what you'd think. The best games are often indie games now rather than soulless commercial junk food.

https://youtu.be/9hPxnBAdbbo?list=PL7SIP0NDfM2yyHKfRmCAociCcJKZHHY0E


Anonymous 03/20/2019 (Wed) 10:56:58 [Preview] No.11523 [X] del >>11526
(493.38 KB 930x528 gamer_food.png)


Anonymous 03/20/2019 (Wed) 11:42:19 [Preview] No.11524 [X] del
"In March 2017, CIG announced Star Citizen would eventually use the Vulkan API and drop support for the DirectX 12 API to support Linux and pre-Windows 10 users."

Changing graphics APIs six years in... This is what happens when a noob with a dream hits it big with a kickstarter campaign. Anyone who has done this before knows fundamentals like whose tech they're going to use and why before they even start talking to others about it.

They're still probably lost. Vulkan 32 bit doesn't work, so unless you are consciously leaving 32-bit platforms behind or actually need a multithreaded graphics API (you don't, and if you do you're doing it wrong) OpenGL is still the way to go for multiplatform games like this.


Anonymous 04/03/2019 (Wed) 21:21:55 [Preview] No.11525 [X] del
(32.48 KB 519x405 star_citizen.jpg)


Anonymous 05/03/2019 (Fri) 16:32:57 [Preview] No.11526 [X] del
(71.63 KB 1125x1117 D5osQdrW0AA37jD.jpeg)
>>11523
I'd eat that.



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