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post some fucking video games this time

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(84.17 KB 573x502 taikonyo.jpg)
hey japan stop being faggots
2 posts omitted.Expand thread


Anonymous 09/15/2017 (Fri) 11:32:15 [Preview] No. 11201 [X] del
>>11182
if you want to insult my little asian friends in japan who make my pocky you need to go through me *pops collar on trench coat*

Also no more heroes 3 is going to suck I can feel it.
Please let me be wrong but I think its at the stage where everyone is trying to make references to the old no more heroes so the people who played it years ago can be like "I REMEMBER THAT XD" And they'll go the cheap route of making bosses feel more absurd and less quirky (in a good way) or fun than old NMH. I swear to fuck if there's a single goddamn selfie reference or 'this is how the world works now gramps look at my iphone' I'll 'switch' the game off.
Forever.


Anonymous 10/12/2017 (Thu) 16:38:27 [Preview] No. 11297 [X] del
>region free eshop
japan do stop being faggots

https://youtube.com/watch?v=zlX5YlGVr3o [Embed]


Anonymous 02/17/2018 (Sat) 06:36:38 [Preview] No.11410 [X] del
(14.42 MB 640x360 GalMetal.webm)
tak fujii playing galmetal


Anonymous 02/17/2018 (Sat) 06:38:49 [Preview] No.11412 [X] del
https://youtube.com/watch?v=uS8_ZLBAT4k [Embed]



ESO Anonymous 04/04/2020 (Sat) 03:41 [Preview] No. 12110 [Reply] [X] [Last 50 Posts]
Zenimax: Heyyy Guise! Come play Elder Scrolls Online for free! Save big in our April sale!

Everybody in unison: NO! FIX YOUR FUCKING BUGS!

Seriously, it's the buggiest MMO out there and they add new bugs with every fresh load of DLC goo they pump out. It's really a shame that their code - especially their network code - sucks as badly as it does because their creative side like their writing and artwork and animation and audio and entire game world is so good.
5 posts and 1 image omitted.Expand thread


Anonymous 09/02/2020 (Wed) 03:33:05 [Preview] No.12211 [X] del
ANOTHER download 35GB this time 150 MOTHERFUCKING GIGABYTES in six weeks FUCK YOU STUPID ASS FUCKS


Anonymous 10/05/2020 (Mon) 21:38:48 [Preview] No.12221 [X] del >>12223
Microsoft bought Zenimax. There will never be another Elder Scrolls or Fallout on anything but Xbox or Windows 10.

Goodbye Bethesda. Thanks for all the cool games.


Anonymous 10/08/2020 (Thu) 05:29:25 [Preview] No.12223 [X] del
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(5.04 KB 184x184 howr2.jpeg)
>>12221
TODD HOWARD IS FINISHED
TODD HOWARD IS FINISHED
TODD HOWARD IS FINISHED
TODD HOWARD IS FINISHED


Anonymous 10/29/2020 (Thu) 20:10:30 [Preview] No.12224 [X] del
>>12210
Someone did that to quickly reduce online player counts, probably related to the negotiations and sale in some way.


sage sage 06/12/2021 (Sat) 08:36:35 [Preview] No.12287 [X] del
haha they have effectively gone pay-to-win now with the best armor sets only available to those who buy new microsoft dlc



Characters that did nothing wrong Anonymous 08/08/2019 (Thu) 03:21 [Preview] No. 11840 [Reply] [X] [Last 50 Posts] >>11842
>keeps crime down
>never took any money or other bribes for personal profit
>only betrays poe once he breaks his deal/runs out of power to enforce it: technically not a betrayal
>Wei somehow the good guy despite himself doing the exact same thing and working with the Triads except out of personal vendettas instead of the good of HK
And yes mild spoilers but if you're so retarded you can't work out that the old man with the British accent is the bad guy in anything set in Hong Kong post-1997 you deserve it.


Anonymous 08/08/2019 (Thu) 03:22:17 [Preview] No.11842 [X] del
(55.59 KB 249x285 Thomas_Pendrew.jpg)
>>11840
>no image again
Thanks endchan, you technical fucking shitshow of an imageboard. Your captcha is so shit it not only fails to prevent bots but it actively prevents humans from posting effectively.


Anonymous 08/08/2019 (Thu) 03:24:46 [Preview] No.11845 [X] del >>11847
His only flaw was being too merciful toward the n'wahs.


Anonymous 08/08/2019 (Thu) 03:26:45 [Preview] No.11846 [X] del
>fail captcha
>image unselected for no reason


Anonymous 08/08/2019 (Thu) 03:26:48 [Preview] No.11847 [X] del
>accidental double post
I'd delete this thread if I could work out how the fuck to do that in this garbage UI. In the unlikely event there's any fucking moderation of this board do whatever you want about the duplicate.
>>11845
He should have let Wei die earlier. He clearly saw too much of himself in the man.



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Modern Games Anonymous 08/05/2019 (Mon) 20:27 [Preview] No. 11579 [Reply] [X] [Last 50 Posts]
I happened to get a new PC
(don't ask, assume it was a gift)
and realized I don't even know any games that would require this much power.
What modern games, that can utilize an RTX 2070, aren't total trash and are at least worth pirating?
3 posts and 2 images omitted.Expand thread


Anonymous 08/05/2019 (Mon) 23:57:57 [Preview] No.11593 [X] del
>>11592
>Most graphics-demanding titles are shit for gameplay.
This, hard. Most of the meaningful dependency is now on CPU.


Anonymous 08/06/2019 (Tue) 01:52:16 [Preview] No.11610 [X] del
Play MOOM on 4K Ultra-Nightmare. It's actually pretty good.

Other than that look into emulators with Vulkan renderers. Nshittia's Vulkan support may be inferior to AMD but you've got a fucking 2070 so you should be able to handle RPCS3 just fine.

Or you could sell it and get a Vega/5700 to join the linuxgaymen master race


Anonymous 08/06/2019 (Tue) 06:19:34 [Preview] No.11622 [X] del >>11644
>>11582
>None.
Not even mediocre playable ones?
I mean, I played through the fucking Fable 3 and Re:Zero (and it's the same game after all).

>>11592
>Maybe pirate Minecraft with Path-Tracing
Right, thanks for the reminder.
I also accidentally have a purchased copy of minecraft; but I played through it and various modpacks too much already.


Anonymous 08/06/2019 (Tue) 13:24:42 [Preview] No.11644 [X] del >>11654
>>11622
Off the top of my head, Kangdom Come: Deliverance, Divinity OS II, ELEX, Metro: Exodus, EDF 5, Ashes of the Singularity, Sekiro, Nioh, Forza Horizon 4, Soul Caliber 6, DMC 5, Yakuza 0/Kiwami, Ace Combat 7, R2make, etc.

Also, there's sims like DCS or X-Plane, but if you're autistic enough to enjoy them, you probably already play them.


Anonymous 08/06/2019 (Tue) 17:08:17 [Preview] No.11654 [X] del
>>11644
>Off the top of my head
Thanks, that does seem like what I'm looking for.

>>11644
>but if you're autistic enough to enjoy them, you probably already play them
That is, indeed, exactly so.



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TouHou Anonymous 05/28/2019 (Tue) 23:39 [Preview] No. 11531 [Reply] [X] [Last 50 Posts]
General discussion of all things 2hu

I merged the 4k, webm version of the pv, "Marissa Stole The Precious Thing" with the FLAC version of the song into an MKV file. Absolute maximum quality is only accepted by true gamers. Hopefully, someone besides me can enjoy it. Here is the link (native Enchan MKV support when): https://files.catbox.moe/bgr1vo.mkv
Vid source: https://invidio.us/watch?v=1pDM6fQUfJs
5 posts and 1 image omitted.Expand thread


Anonymous 08/09/2019 (Fri) 12:34:01 [Preview] No.11956 [X] del
(683.02 KB 1000x1400 img.png)
I wanna FUCK this bunny


Anonymous 08/09/2019 (Fri) 12:54:35 [Preview] No.11957 [X] del >>11962>>11973
>>11687
Yes I'm dumb, but is there any way to use your public ip, not publicly? You know, a way to play soku without giving away your location to everyone monitoring all the bunkers?


Anonymous 08/09/2019 (Fri) 14:03:24 [Preview] No.11962 [X] del
>>11957
Just host using a VPN and use the IP it gives you. If you're using a commercial VPN and a server close enough to you that latency to it is only 20-30ms or less you'll be fine.


Anonymous 08/09/2019 (Fri) 17:15:36 [Preview] No.11968 [X] del
(119.42 KB 640x480 Hellsinker logo.png)
Best Touhou comin through!


Anonymous 08/09/2019 (Fri) 17:58:35 [Preview] No.11973 [X] del
(119.30 KB 620x850 1561392474801.png)
>>11957
Do you mean something like the way TPDP works? I think you need a centralized matchmaking server to do something like that, which fighting games don't have, even with fan patches.



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KC/int/ Minecraft Server Anonymous 04/25/2021 (Sun) 18:19 [Preview] No. 12278 [Reply] [X] [Last 50 Posts]
Let's play some Minecraft on our /int/ server:
hub.dev-urandom.eu:25565 (version: 1.16.5)

Wiki with more information: http://dev-urandom.eu/
Overview map: dev-urandom.eu:8123
IRC: irc.dev-urandom.eu - channels: #chat (ingame chat), #int
Pirate-friendly client: https://tlauncher.org/en/

Basic commands:
/spawn - Teleports you to the spawn.
/home - Teleports you to your home (set with /sethome or by sleeping in a bed like a fag).
/lb tb - Provides a melonblock that can show block changes.

Don't grief and don't be an asshole (obviously). Basically, you can build anywhere, although there are some limitations. There is enough space for everyone! You can make your clan and engage in Nation Autism. Don't get discouraged by the autism of the server, things will get easier for you later. Also, mods, admins and other players may help you.

tl;dr:
Join us now and share your autism, you'll be free, players, you'll be free!

Message too long. Click here to view full text.



Anonymous 08/27/2021 (Fri) 02:26:14 [Preview] No.12305 [X] del
Updated to 1.17.1!


Anonymous 09/04/2021 (Sat) 17:09:09 [Preview] No.12308 [X] del >>12337
i'll be glad to play if it's still up


Anonymous 12/16/2021 (Thu) 16:48:59 [Preview] No.12337 [X] del
>>12308
it's always up


Anonymous 10/29/2023 (Sun) 06:29 [Preview] No.12394 [X] del
Server updated to 1.20.2 and expanded to [7000,-7000]x [7000,-7000]!



(2.55 MB 320x240 cgi.webm)
WORM Online General Anonymous 09/20/2017 (Wed) 04:51 [Preview] No. 11217 [Reply] [X] [Last 50 Posts]
This is a thread for documenting the development of my video game, W.O.R.M. Gear Online (subject to change in the future). I've been working on this for about 3 months now. Most of the Client/Server code is already done, because I'm salvaging it from a more ambitious project that was already quite developed. W.O.R.M. Gear Online is a 3D FPS, except instead of translating along the ground, the player is a flying drone, so we can translate vertically as well. The bulk of the weapons and drones are finished being developed, but still need a lot of fine tuning (e.g., is the shotgun too weak/OP?). I would also like to say that I'm on the look out for a level designer, and/or anyone else willing to contribute as a tester when the alpha is released. It's all so tiresome as a 1 man "team." Anyways, I keep my chin up, and plod on as always. Nietzsche once said, "An artist needs only his art, and his bread." In those days, paint and brushes were much simpler, notwithstanding period-blood paintings. Happy trails, lads. Will post progress here.
2 posts and 4 images omitted.Expand thread


Anonymous 09/20/2017 (Wed) 21:18:32 [Preview] No. 11220 [X] del >>11221
>>11219
DO IT COWARD


Anonymous 09/20/2017 (Wed) 23:32:35 [Preview] No. 11221 [X] del
>>11220
Cool bukkake, anon. Want to bring it to the whitehouse? We should inspire more kids like you to make bukkake videos with anime toys. It's what makes America great.


Anonymous 09/22/2017 (Fri) 03:01:00 [Preview] No. 11234 [X] del
(1.00 MB 1600x900 niftyTimer.png)
Today I put in a timer that coincides perfectly with a timer running on the server... unless the player joins in the middle of a game... Also fixed some minor bugs.


Anonymous 04/14/2018 (Sat) 19:32:48 [Preview] No.11450 [X] del >>11451
Welp, I ended up getting a normal job as a software dev and no longer have much time to devote to this game. Plus, I sincerely doubt the world needs another unity game, let alone an FPS. I'm now working on my own game engine, when I have the time, which is much more rewarding - I'm learning all sorts of cool stuff about linear algebra, shaders, and so on. Peace and joy to you all, faggots.


Anonymous 04/15/2018 (Sun) 10:14:44 [Preview] No.11451 [X] del
>>11450
well thanks for sharing anyway man and good luck



https://en.wikipedia.org/wiki/TurboGrafx-16
>It was the super famincon's main rival in Japan.

And here I thought that was Sega? I can't believe I never heard of this machine until now, or seen one in my whole life.


Anonymous 02/11/2019 (Mon) 04:35:33 [Preview] No.11521 [X] del
https://youtube.com/watch?v=Tfh0ytz8S0k [Embed]
This is pretty cool.


Anonymous 07/04/2019 (Thu) 15:02:54 [Preview] No.11540 [X] del
You're missing out on some great SHMUPS and JRPGs. The soundtracks produced for the CD-ROM games still hold up in CURRENT_YEAR + 4.


Anonymous 08/05/2019 (Mon) 11:54:49 [Preview] No.11552 [X] del >>11595
(2.26 MB 2978x2580 Leander_Amiga500.jpg)
Meanwhile, in yurop...


Anonymous 08/06/2019 (Tue) 00:09:58 [Preview] No.11595 [X] del >>11839
>>11552
Amiga sucked fucking ballz holy shit worst games ever.


Anonymous 08/08/2019 (Thu) 03:19:07 [Preview] No.11839 [X] del
>>11595
Mad you couldn't make your own games and had to subsist on whatever the owners wanted on their consoles in the west



Star Citizen debacle Anonymous 02/11/2019 (Mon) 06:43 [Preview] No. 11522 [Reply] [X] [Last 50 Posts]
Destroyed by rampart mismanagement (i.e. corruption.) It's sad how too much money can often easily destroy projects, which is the opposite of what you'd think. The best games are often indie games now rather than soulless commercial junk food.

https://youtu.be/9hPxnBAdbbo?list=PL7SIP0NDfM2yyHKfRmCAociCcJKZHHY0E


Anonymous 03/20/2019 (Wed) 10:56:58 [Preview] No.11523 [X] del >>11526
(493.38 KB 930x528 gamer_food.png)


Anonymous 03/20/2019 (Wed) 11:42:19 [Preview] No.11524 [X] del
"In March 2017, CIG announced Star Citizen would eventually use the Vulkan API and drop support for the DirectX 12 API to support Linux and pre-Windows 10 users."

Changing graphics APIs six years in... This is what happens when a noob with a dream hits it big with a kickstarter campaign. Anyone who has done this before knows fundamentals like whose tech they're going to use and why before they even start talking to others about it.

They're still probably lost. Vulkan 32 bit doesn't work, so unless you are consciously leaving 32-bit platforms behind or actually need a multithreaded graphics API (you don't, and if you do you're doing it wrong) OpenGL is still the way to go for multiplatform games like this.


Anonymous 04/03/2019 (Wed) 21:21:55 [Preview] No.11525 [X] del
(32.48 KB 519x405 star_citizen.jpg)


Anonymous 05/03/2019 (Fri) 16:32:57 [Preview] No.11526 [X] del
(71.63 KB 1125x1117 D5osQdrW0AA37jD.jpeg)
>>11523
I'd eat that.





Anonymous 06/12/2018 (Tue) 18:36:44 [Preview] No.11508 [X] del >>11509>>12341
>>11507
Time for the stereotypical bruiser type enemies, these guys have an obvious weak spot, and are easy to deal with just like in the classics once you know their tricks. From time to time, just like the 2d classics, they are placed on difficult platforming sections, however unlike the classics the game doesn't punish you via insta death, more on that on level design. Additionally just like the classics you'll sometimes deal with more than just one at a time. In general if you see these guys expect lots of dodging and kiting due to the added aspect of 3d. Or sometimes you'll encounter 2 to 3 of these at a time if you fail specific platforming sections.

Now for what I hate in games with platforming, the swarm enemies, these guys aren't really spammed during platforming sections like the original 2d games as much. Instead you will see their presence very much pronounced during boss fights. They either serve as a means of regen health for the boss, or actually distract you during the bossfight. This is something not that commonly seen in the 2d classics, however I honestly prefer to see swarm type enemies in bossfights rather than platforming segments. It just doesn't feel fair when I fail a platforming segment due to a stray enemy spawning out of nowhere, but it does feel fair that I failed a platforming segment due to my negligence of regular enemies, or my inability to properly dodge an enemy projectile. But this may just be player preference on what constitutes as fair, and unfair gameplay mechanics.

As previously mentioned the enemy boss movements are extremely varied and significantly affect the way in which you approach a fight. My only complaint is that unlike the classic Megaman games you can't appropriately prepare for a bossfight or enemy types. To be fair bossfights are foreshadowed heavily, but unless you read into the subtext you won't have a clue into the boss' abilities. This simplicity from the 2d titles where you can make a logical deduction on a boss' weakness before you enter a stage is sorely missing from this 3d adaptation. It's not all gloom and doom however, with enough skill most of the bosses are beatable with even the most suboptimal of builds.

Now you may be telling yourself; "Can't you just change weapons on the fly just like the classics? Why is this an issue?" For the most part, yes, yes you can, but that's only for your buster unit. The buster unit comes in upgrade packages you can install and uninstall at any time you wont, the same can't be said about your sideweapons. This means that if you decided to take with you a mine spreader or a funnels spammer gun and didn't know you were fighting a really nimble opponent who can fly, that sideweapon is fucking useless. And if you decided not to upgrade the range on your buster and instead went full damage and speed, prepare to cry tears of blood. But yeah, this is a design choice deviation from 2d that I personally feel have proven, detracts from the game a bit, not significantly, but just a bit.


Anonymous 06/12/2018 (Tue) 20:08:38 [Preview] No.11509 [X] del >>11510>>12341
>>11508
Level Design
As said previously when I shitted on Prime, the backtracking is minimal since all ruins you explore has unlockable shortcuts. However there's more to that, there's also moving platforms, platforms littered with enemies and platforms that disintegrate or break if you stand on them for too long. Things that were again a staple of the Megaman series when it was in 2d.

However there is something that is either a hit or miss depending on your tastes. The game doesn't punish you when you fail platforming segments with outright death. Meaning there's no such thing as an insta deathpit in the game, there are pits full of enemies and traps, but that's as far as it goes to punish you. However in my opinion I honestly prefer that, since the focus of this entry's design is not really the platforming but the shooting and RPG mechanics. Yeah it's a missed opportunity in a way, however and rarely do the punishments feel really severe at all.


Anonymous 06/12/2018 (Tue) 20:21:05 [Preview] No.11510 [X] del >>11519
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>>11509
Difficulty

It's a mixed bag here, there's an obvious progression to it, but honestly if you pay attention you shouldn't be dying to any of the grunts, or even bruisers in the game. There is one really big peeve I have with the game here, that being that the difficulty settings can't be manually changed. Instead you'll have to pass a Digger License test. IIRC there's 3 ranks, B, A and S, the game starts you off at C. The test for B and A are actually fucking easy, however the test for S is fucking hard, like really hard due to the absurd time limit you have for it.

If you're able to pass the S License test however that means you know of the game's deeper meta tricks so I guess it's kind of rewarding in a sense. Additionally in order to make the game EVEN MORE HARDER you have to pass the game while already possessing an S Class License. So again it sort of is rewarding and it's also a New Game+ incentive for replayability, but I ain't gonna lie, I hate it when games lock away the hardest game mode possible via hoops and loops like this.

So yeah, superior game and 2d to 3d adaptation, get fucked Primefags.


Anonymous 01/29/2019 (Tue) 23:45:55 [Preview] No.11519 [X] del
(19.97 KB 230x230 geddy lee.jpg)
>>11510

Thank you for these posts. What a good-ass game MML2 is. Trillions of times better than MPrime.


Anonymous 01/15/2022 (Sat) 00:43:12 [Preview] No.12341 [X] del
>>11505
>>11506
>>11507
>>11508
>>11509
ty for the assburger posts fren

+1 like