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8chan migration thread Anonymous Board owner 01/02/2016 (Sat) 16:08:11 [Preview] No. 32 [Reply] [Last 50 Posts]
post yfw Mark wordfilters endchan because he can't ruin it for his Jew overlords like he did 8chan

>This is the meta thread. Post all your meta discussion and 8chan bitching here.
Edited last time by Balrogwashere on 06/27/2017 (Tue) 22:29:44.
949 posts and 308 images omitted.


Anonymous 11/28/2017 (Tue) 04:23:25 [Preview] No.11355 del
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I knew Mark was a dirty jew rat, but I guess I didn't know it was a fuckin Goon too...


Anonymous 11/28/2017 (Tue) 04:30:02 [Preview] No.11356 del
>>11355
Also I just realized that fat fuck took five days to issue that ban too...

kek


Anonymous 01/18/2018 (Thu) 23:13:23 [Preview] No.11386 del
Picture related was spread by a daring soul on 8chan's /v/ a couple of minutes ago.

What an absolute faggot Mark is.


Anonymous 01/21/2018 (Sun) 02:02:14 [Preview] No.11388 del
>>11386
That guy posting about Deus Ex is obviously satire and is making fun of the OP. Yet they were replying to him like he was serious. Why would whoever made this picture include that post?


Anonymous 02/24/2018 (Sat) 15:56:54 [Preview] No.11416 del
>>11386
Not defending the kike, but 9/10 of soyboy wojak posters are cuckchan refugees.



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kaleidoscope Anonymous 12/03/2018 (Mon) 10:21:53 [Preview] No. 11516 [Reply] [Last 50 Posts]
kaleidoscope
- http://khomalev.ho.ua/kaleidoscope2017.html
#kaleidoscope #second #beautiful #patterns



Crcking, hacks, and exploits general Anonymous 07/28/2018 (Sat) 06:37:48 [Preview] No. 11514 [Reply] [Last 50 Posts]
For all your console and game hacks.
Rom hacks, even tools are allowed.
Uploading a few in thread


SFC patching Anonymous 07/28/2018 (Sat) 10:17:42 [Preview] No.11515 del
beat & LunarIPS + WASABI header remover
beat.exe 344576 B

SHA256: AFA6DA05E16C692E08EBF4EC526C9C14D60BCC5F54F458B94E438CAA3AB59787
BLAKE2sp: E7FCFE57F1C7BBDA0BE190CE6F8EAD3BED6219679715AFB0CDE1DA2467F44B46
Lunar IPS.exe 155648 B
SHA256: 2E8FC5F64756ED709199AA8A48F4FFB8FE69AF6FBFEA9139351F3CE2A0A6A520
BLAKE2sp: 1030D7D89BE47CF239C327610A2D869531F09D9CC6762BBFFEE3DAA9C4D2D936
snesROMUtil.exe 60928 B
SHA256: 62614DC0A586A5D5991E59AFB7F423E516A4B86DE916126B68172D1761473EB9
BLAKE2sp: E6D5761C565DFFEB9C9A51A3276537950C4278C0DB8B8B67A319D835CABFDA88



SOULSBORNE is a cancerous subgenre name just like metroidvania Anonymous 03/15/2018 (Thu) 05:05:24 [Preview] No. 11422 [Reply] [Last 50 Posts]
I want to kill the faggot who coined this term. Soulsborne is a piece of shit genre since Dark Souls 1,2, and even 3 are EXTREMELY different than Bloodborne. Bloodborne rewards speed and precision, while Dark Souls rewards load out preparations and patience. Sure there are speed demons in Dark Souls, but they're an outlier once you realize how UNGODLY TANKY enemies get past NewGame+. Yes DEX and Endurance builds are a thing, but to get them to be viable you still need lots of planning and scavenging of materials. Additionally the movement speed of the character doesn't improve invincibility frames, in fact the slower you are, the more i-frames you have, specially in Dark Souls 1 where fat rolling is AN EXTREMELY viable tactic.

The games actually punish you for rolling faster when it comes to rolling through attacks. Hell shield bonuses such as the eponymous grass crest shield show that the game was designed around shield usage. This is in stark contrast to Bloodborne where, yes loadouts are a thing, but reaction time and speed always wins the day. It's not like in Dark Souls where you can pop a Havel's/Smough Set and poise through attacks and cheese bosses with strategy. Sorry for the ranting but I just had to get this out of mind this springbreak due to interacting with some retarded relatives.
12 posts and 2 images omitted.


Anonymous 03/16/2018 (Fri) 19:37:23 [Preview] No.11435 del
>>11433
I'm gonna multi post here, but whatever;

I have a theory on these questions but I'm too impatient to see other's thoughts on the subject. I think that the Dark Sign was placed on those who not only were useful to the gods but deemed dangerous due to this, but to those who are seen as a threat. In essence human warriors who achieved great power were cursed with the sign.

Why? Well if you recall, Humans who have their humanity drive them mad turn into the awful creatures, Manus included, we see in the Oolacile DLC in DaS1. It's my belief that the undead curse was developed in response to the Oolacile incident in order to manipulate and control humans they deemed too powerful appropriately. This is why so much emphasis is placed on the plundering of the grave of primeval man, they perturbed his grave and probably offered humanity to it.

In essence the Dark Sign is just a way to seal away mankind's raw power potential.

The reason why all humans who achieve enough power are seen as threats is because as the DLC in DaS3 confirms, man is in fact a direct descendant of the Furtive Pygmy, in fact after he, many followed suit. There was in fact multiple pygmy kings. Whether he created them or not, is a mystery, but from one many came. This doesn't explain however just what is the abyss, since even though Dragons can survive it as shown by Kalameet, it still doesn't explain why dragons can be corrupted by the Abyss after they consume it long enough. It still doesn't explain why humans can be corrupted by the abyss either.

Maybe the Abyss is just a side effect of the flame and the TRUE equilibrium state is the primordial, boring, grey land full of Everlasting Dragons, and clams. Regardless one thing has not changed humanity is fucked unless they turn into Dragonoids, fuck over the gods and quarantine the Abyss.


Anonymous 03/27/2018 (Tue) 01:30:39 [Preview] No.11441 del
>>11434
It's shit, and I wish this was just hyperbole. It's literally ENB plus DS Fix being sold at like $40.00 plus tax.


Anonymous 05/15/2018 (Tue) 00:16:02 [Preview] No.11475 del
>>11441
>MFW there's a shitload of shit eaters unironically saying IT'S A REMASTER NOT A REMAKE and other retarded shit like that

And then when you mention stuff like Skyrim, Halo CE Anniversary, and many other remasters they start making up bullshit on the spot. Shit like this is why I've long stopped calling myself a "gamer", because most "gamers" are brain dead faggots who defend anti consumer practices just to get another video game high.


Anonymous 05/15/2018 (Tue) 00:17:16 [Preview] No.11476 del
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>>11475
I'm so angry I forgot to put in a reaction image


Anonymous 07/19/2018 (Thu) 12:07:42 [Preview] No.11513 del
It's not a genre. Dark Souls is a 3rd person ARPG.



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metal gear solid shit Anonymous 07/13/2018 (Fri) 19:28:56 [Preview] No. 11512 [Reply] [Last 50 Posts]
And other memes.



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game stop Anonymous 06/18/2018 (Mon) 20:20:18 [Preview] No. 11511 [Reply] [Last 50 Posts]
Game stop is struggling and looking for a buyout. I have long hated thst evil company, bonzai!





Anonymous 06/12/2018 (Tue) 17:48:02 [Preview] No.11506 del
>>11505
Sorry I was bashing Primes so hard and praising MML2's innovations compared to Primes that I forgot to mention wwhat makes MML2 a decent 2d to 3d adaptation.

So here's a rundown.

Movement in General
Platforming is a thing in MML2, it's not there for show. You actually have multiple situations where you have to platform while you're under attack by enemies. You can either use your platforming or shooting skills to solve this, just like in the 2d classics. This is aided by the game's DOOM1-esque slow porjectile speeds.

Yes the projectile speeds are relatively slow, meaning it's entirely possible to do a no damage run, granted IMHO much harder due to the z axis aspect. This works in benefit to the game though, since while you can turn Megaman/Volnutt into a tank through upgrades, it's perfectly possible to play through the game with no health upgrades and gracefully dodge all sorts of incoming projectiles. This is a level of liberty also allowed to players in the old Megaman 2d games. Moreover this is a design choice that makes Legends 2 and the old games so fun to play, the enemy projectiles are actually fair and reward your dexterity at bobbing and weaving through them.

Talking about enemies, the enemy bosses in this just like the old games are able to zip, whiz, jump and teleport around the battlefield. While every once in a while you'll be against heavy tanks that will punish you if you're not good at dodging their attacks. Just like in the old games there's also invincibility frames when you receive damage, however there's also a new addition, the rolling dodge actually has invincibility frames as well.

Disappointingly so, but faithfully however the standard enemies in the game don't really have interesting movement mechanics. It's just like the classics, there are enemies that will slow down your movement if you're not careful, enemies that will punish you if you spam the jump button too much, enemies that will punish you by overcrowding if you fail at properly engaging in crowd control, and as previously mentioned, enemies that will punish you during platforming segments just like in the original if you underestimate them.

It's not a perfect adaptation though, the dashing and sliding mechanics introduced in MM7/8 and MMX are not present, however it's understandable why. Such mechanics require really large levels which the consoles and arguably even PCs of the time couldn't afford to render without significant sacrifices to graphics. So instead we have the rolling dodge mechanic that has invincibility frames and a compromise of sorts in the form of the sideweapon roller skates which can be used to explore ruins you've cleared, and the hubworlds as well.


Anonymous 06/12/2018 (Tue) 18:26:42 [Preview] No.11507 del
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>>11506
Enemy Variety

As mentioned in the Movement part of the rundown the enemies are quite varied. The enemies in this game all punish you in one way or another and serve specific niches as well as roles in combat. This variety was ever so present in the classics and it's present here, however adapted towards a 3d space and perspective.

Let's start with the basic enemies, the "soft bullet sponge" enemies, these guys are spammed in the first 2 ruins so the player can get accustomed to performing crowd control in a 3d space. These guys are deceptively slow and frail however can take quite beating and can crowd you into uncomfortable situations. But for the most part, they're total push overs and a necessary evil to introduce players to playing Megaman in 3d. Amusingly enough once you're upgraded enough these little guys become average joes, giving the player a sense of progression in terms of firepower they wield.

Then there's the status effect enemies, these guys are just as annoying, or even more so than they were in the classics. Not only will these guys drain your health like crazy, but they also shit on your weapons systems. For example if you're lit on fire, not only will your health slowly drain until the flames are extinguished but your buster and sideweapons also overheat more. Or if you're struck by lightning type enemies you will be slowed down for a while. These guys are used sometimes to punish player negligence during platforming, combat or just a straight punishment for poor platforming. So yeah, this is a welcomed and awesome spin to an old and underused mechanic seen in 2d.

Now on to average Joe enemies who die in just a couple of 2 to 3 hits. These guys are numerous in number at times, or are placed in platforming sections. While the game doesn't punish you with death if you fail platfroming sections it will punish you with rooms filled with these guys or even bruiser type enemies. For the most part they're a non-threat, however when they're combined with the odd/rare bullet sponge, or a status effect inducing enemy you will have a hard time if you're not careful. These little guys yet again adapt a 2d concept of juggling between types of enemies at a time while platforming into a 3d space.


Anonymous 06/12/2018 (Tue) 18:36:44 [Preview] No.11508 del
>>11507
Time for the stereotypical bruiser type enemies, these guys have an obvious weak spot, and are easy to deal with just like in the classics once you know their tricks. From time to time, just like the 2d classics, they are placed on difficult platforming sections, however unlike the classics the game doesn't punish you via insta death, more on that on level design. Additionally just like the classics you'll sometimes deal with more than just one at a time. In general if you see these guys expect lots of dodging and kiting due to the added aspect of 3d. Or sometimes you'll encounter 2 to 3 of these at a time if you fail specific platforming sections.

Now for what I hate in games with platforming, the swarm enemies, these guys aren't really spammed during platforming sections like the original 2d games as much. Instead you will see their presence very much pronounced during boss fights. They either serve as a means of regen health for the boss, or actually distract you during the bossfight. This is something not that commonly seen in the 2d classics, however I honestly prefer to see swarm type enemies in bossfights rather than platforming segments. It just doesn't feel fair when I fail a platforming segment due to a stray enemy spawning out of nowhere, but it does feel fair that I failed a platforming segment due to my negligence of regular enemies, or my inability to properly dodge an enemy projectile. But this may just be player preference on what constitutes as fair, and unfair gameplay mechanics.

As previously mentioned the enemy boss movements are extremely varied and significantly affect the way in which you approach a fight. My only complaint is that unlike the classic Megaman games you can't appropriately prepare for a bossfight or enemy types. To be fair bossfights are foreshadowed heavily, but unless you read into the subtext you won't have a clue into the boss' abilities. This simplicity from the 2d titles where you can make a logical deduction on a boss' weakness before you enter a stage is sorely missing from this 3d adaptation. It's not all gloom and doom however, with enough skill most of the bosses are beatable with even the most suboptimal of builds.

Now you may be telling yourself; "Can't you just change weapons on the fly just like the classics? Why is this an issue?" For the most part, yes, yes you can, but that's only for your buster unit. The buster unit comes in upgrade packages you can install and uninstall at any time you wont, the same can't be said about your sideweapons. This means that if you decided to take with you a mine spreader or a funnels spammer gun and didn't know you were fighting a really nimble opponent who can fly, that sideweapon is fucking useless. And if you decided not to upgrade the range on your buster and instead went full damage and speed, prepare to cry tears of blood. But yeah, this is a design choice deviation from 2d that I personally feel have proven, detracts from the game a bit, not significantly, but just a bit.


Anonymous 06/12/2018 (Tue) 20:08:38 [Preview] No.11509 del
>>11508
Level Design
As said previously when I shitted on Prime, the backtracking is minimal since all ruins you explore has unlockable shortcuts. However there's more to that, there's also moving platforms, platforms littered with enemies and platforms that disintegrate or break if you stand on them for too long. Things that were again a staple of the Megaman series when it was in 2d.

However there is something that is either a hit or miss depending on your tastes. The game doesn't punish you when you fail platforming segments with outright death. Meaning there's no such thing as an insta deathpit in the game, there are pits full of enemies and traps, but that's as far as it goes to punish you. However in my opinion I honestly prefer that, since the focus of this entry's design is not really the platforming but the shooting and RPG mechanics. Yeah it's a missed opportunity in a way, however and rarely do the punishments feel really severe at all.


Anonymous 06/12/2018 (Tue) 20:21:05 [Preview] No.11510 del
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>>11509
Difficulty

It's a mixed bag here, there's an obvious progression to it, but honestly if you pay attention you shouldn't be dying to any of the grunts, or even bruisers in the game. There is one really big peeve I have with the game here, that being that the difficulty settings can't be manually changed. Instead you'll have to pass a Digger License test. IIRC there's 3 ranks, B, A and S, the game starts you off at C. The test for B and A are actually fucking easy, however the test for S is fucking hard, like really hard due to the absurd time limit you have for it.

If you're able to pass the S License test however that means you know of the game's deeper meta tricks so I guess it's kind of rewarding in a sense. Additionally in order to make the game EVEN MORE HARDER you have to pass the game while already possessing an S Class License. So again it sort of is rewarding and it's also a New Game+ incentive for replayability, but I ain't gonna lie, I hate it when games lock away the hardest game mode possible via hoops and loops like this.

So yeah, superior game and 2d to 3d adaptation, get fucked Primefags.



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minecraft Anonymous 04/30/2018 (Mon) 16:29:51 [Preview] No. 11466 [Reply] [Last 50 Posts]
i want to play minecraft

does anyone else want to play minecraft?


Anonymous 05/01/2018 (Tue) 08:14:30 [Preview] No.11467 del
i still remember my first minecraft world. i spawned in a taiga next to a beach and a desert, it was in r1.0 i didn't know how to play minecraft. i died a lot from monsters for a while, and eventually figured out how to craft. i then built a nice small house on the beach (it was small, but felt big to me), and eventually i realised i needed food. a placed some small farming blocks down by the water, and eventually expanded it, digging a bit deeper into the sand so i made a nice wheat farm. on the backdoor of the sand house there were stairs which led down to the farm (it was a bit deep down, maybe 2-3 blocks from the surface level). i never explored, i just sat by in my cozy beach area, but one day i realised i needed materials. so i ventured into the nearby cave entrance. it was scary. but after a very long trip and facing numerous foes, i finally made it to the surface with lots of iron, coal, redstone and a single diamond. i cherished the diamond, but i didnt know what to do with it, so i made it into a jukebox. now with all the riches i had aquired, i was sure people of long and wide would come here to make a new settlement, so i made a nice hotel. it had only two rooms, but was still bigger than my other house. i also discovered a cool technique, shearing leaves and then placing them on chopped logs to create room plants! by that point i hadn't disovered flowers, and wouldn't cotninue to do so for a very long time. other projects ensued, and eventually i had a small outpost in the desert 100 blocks from my other things, as well as a cactus-protected storehouse. then, something terrible happened. one night whilst hunting for monsters, i was low on health so i fled to the storehouse, but i poked myself on a cactus. everything i had was gone. it was one of hte most tragic moments. i had to venture into the depths of the caves once more. after many deaths and tries, i got a decent iron set again, and started to look around on the surface. i realised it was snowing in the taiga, and i could collect snow, so i made place and gathered snow and built a snow castle. it was cramped and awkward, so i wasnt satisfied with it. then, my mind was blank, and i didn't know what else to do. i looked out onto a swamp, and decided to build a few mudhuts there before leaving, it all felt pointless and meaningless. so i deleted the world and moved on to other things like smp and other games. i regret it to this day, it was the world i treasured the most, all those memories will be gone forever.


Anonymous 05/14/2018 (Mon) 16:04:08 [Preview] No.11473 del
I got tired of Minecraft because of its abysmall combat system. It took ages for the game to give the player shields and item enchantments or healing items. It took years for the stamina bar to affect combat.

However even with all of these things, I still can't justify the game, or purchase. The enemy variety is still abysmally poor, with the only unique enemy being the Spider-Jocky. But, even if there were more enemy variety there's another reason why I just can't get into Minecraft.

That being the combat animations. The combat animations to this day still sucks ass, and there's only one mod out there that actually gives the enemies animations and it's not a fully realized or finished mod at that. If you're interested in the mod's name it's Mo Bends.

There's also other things that have prevented me from playing the game though, it's not just the combat, but combat is the biggest culprit for me. Another big reason why is because I have to mod into the game Minecolonies and Millenaire to make the world feel alive, and have some sort of progression to it. However due to Java's limitations, as well as Mojang plus Microsoft's refusal to move the game to C++ these two mods are advancing at a snail's pace.

Moreover Minecolony has been abandoned multiple times and has had to scrap a lot of features such as fortress walls and militias. There's also the death of one of my favorite Trains and Blimps mods along with my favorite furniture mods made by a /v/irgin. It hurts to say, but I just can't go back to Minecraft. For me there's been two hotness ever since they were in a playable state, those being Castle Story and Timber and Stone.

Here's my opinions on them

Castle Story is basically old school Minecraft but as an RTS. Meaning no hunger systems, enchantments etc. but I don't care. The game let's me build giant ass fortresses that I have to defend against roughly 70 waves of difficult enemies. There's two other game modes, but one is a sandbox, the other is a boring control points thing that is better played against people, not the shitty AI.

The game has its problems though,for starters the wave difficulty is based on a dice roll, so the difficulty spikes can be really unfair at times. Additionally the AI has some big problems with its pathfinding, and the civilian units constantly like doing suicide attacks against enemies, even enemies that can one shot them. There's also a memory leak bug that creeps up if you play the game for more than 3-5 hours.

Also the devs are really incompetent at game balancing and when a bug is too hard to fix they remove features from the game. In the old days of the game your units wouldn't be able to phase in our out of each other, they actually colided with each other and could create traffic jams if you designed your castle poorly. Also in the old days you would be able to build armies of around 40 before the game would crash. Now the devs put in a population limit of 15. Which you can increase but you have to do it via the game's lua config settings, the Devs are total faggots and tell the community they're never letting the player base change this setting via normal menus too.

Message too long. Click here to view full text.



Anonymous 05/14/2018 (Mon) 23:43:47 [Preview] No.11474 del
>>11473
Timber and Stone, Timber and Stone is basically Dwarf Fortress lite to be honest, it's a very fun game if you go in without high expectations. If you go in expecting the full DF experience but in 3d you're setting yourself up for failure. I unfortunately don't have that many interesting screen caps for it, so herer's another castle story screen instead.


Anonymous 06/03/2018 (Sun) 18:46:45 [Preview] No.11498 del
>>11473
Minecraft isn't about the combat though


Anonymous 06/12/2018 (Tue) 17:11:38 [Preview] No.11504 del
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>>11498
It's a survival game where the most important resource (gunpowder) for terraformation is locked behind mob farming. The combat being shit severely detracts from the overall experience. Sure you could be an autist and design a mob farming machine to do the work for you, but until you have a steady supply of materials to do so, combat is still a crucial aspect. So no, one of Minecraft's key gameplay aspects is combat, and it's fucking garbage in singleplayer and arguably multiplayer as well.



Anonymous 06/07/2018 (Thu) 08:46:47 [Preview] No. 11499 [Reply] [Last 50 Posts]
Why does he look so sad?


Anonymous 06/11/2018 (Mon) 19:52:19 [Preview] No.11500 del
HE Needs more AI.
https://youtube.com/watch?v=s2oCV2sM_ig [Embed]


Anonymous 06/12/2018 (Tue) 17:08:01 [Preview] No.11503 del
>>11499
>>11499
>todd was live posting memes about himself and bethesda games
>he even released Skyrim for the Amazon Alexa or whatever the fuck it's called

I don't know what to think anymore, but it's clear that the morons at 4chan are becoming much more influential now.



Ziggurat gog giveaway Anonymous 06/12/2018 (Tue) 07:16:05 [Preview] No. 11501 [Reply] [Last 50 Posts]
https://www.gog.com/game/ziggurat
for the next 29 hours GOG is giving away Ziggurat, this is your heads up.


Anonymous 06/12/2018 (Tue) 07:16:28 [Preview] No.11502 del
>>11501
NIGGER I PICKED AN IMAGE